Themis (WTA)

Themis the Dream Weaver is a Totem of Wisdom.

Overview

Themis is the ancient Greek goddess of justice; she is seen in the traditional image of justice as a blindfolded woman holding scales. A pack of Black Furies dedicated to Themis built the temple of the oracle at Delphi, though it was later taken from them. As the child of both earth and sky gods, she strode between the old chthonic ways of Gaia and those of Man. She was able to keep this balance for eons, until the balance of the Triat shifted. As it did so, Themis slipped between Wyld and Weaver. Her present Realm is an Umbral sphere near the dreamlands; aid and advice from Themis only come through dreams, a trait that has given her the epithet “Dream-Weaver.”

Packs serving Themis are constantly on the prowl in search of injustice. They observe and mediate on the balance of the Tellurian when they can, but for the most part they follow their mistress’s guidance to sources of great injustice. Themis is an old spirit; Priestesses of Artemis and more traditional Amazons often follow her.

  • Background Cost: 6

Traits & Ban

Traits

Children of Themis gain a permanent dot of Wisdom Renown and add one to both their Enigmas and Gnosis traits. Galliards of Themis gain the Gift: Dreamspeak, and all of her children receive prophetic visions of the Storyteller’s devising from time to time – the meaning of which will not be obvious. Players should interpret the dream through roleplaying, rather than making an Enigmas roll.

Ban

Themis will never choose a Glass Walker nor allow her children to learn a Glass Walker-only tribal Gift (for instance, a child of Themis could learn Attunement since that Gift is shared with the Bone Gnawers, but could not learn Control Simple Machine). Too much of the Weaver exists in these things.

References

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