Thrall of Madness
Thrall of Madness is a Spirit-Ridden.
Background
| “ | "Let me see if I can give you a little perspective on this matter. I suggest the following..." | ” |
It's something every mental health professional fears: following the same path as one of their patients. Working n a stressful, publicly funded mental health institution can be bad. Dealing with the aftermath of a patient suicide is worse. Enough to trigger a stress-related nervous breakdown. Enough to start her talking to that voice in her head. Enough to let the voice in her head take over once in a while.
Description
This hithisu is living two lives. By day, she's the serious psychiatrist, who thinks she's helping her patients get better. She dresses and looks conservative. By night, the tiding spirit takes over, and the changes come over her. Her move in implausible ways. She dresses up in wildly clashing clothes and hits the bar scene, upsetting brain chemistry as she passes. On one exposure to her, people assume that their drink was spiked. If they start frequenting the same bars she does, they're on the downward spiral into mental illness.
Stats
Attributes: Intelligence 5, Wits 4, Resolve 5, Strength 1, Dexterity 3, Stamina 3, Presence 3, Manipulation 5, Composure 1
Skills: Academics 2, Athletics 1, Computer 2, Drive 1, Empathy 2, Firearms 1, Intimidation (Verbal Abuse) 1, Investigation (Interviews) 2, Medicine (Psychiatry) 1, Occult 1, Persuasion 1, Politics 2, Science 1, Stealth 1, Subterfuge 3
Merits: Eidetic Memory, Language (French, German), Resources 3
Willpower: 6
Morality: 5
Essence: 4
Virtue: Charity
Vice: Envy
Health: 8
Initiative: 4
Defense: 3
Speed: 9
Numina: Loose Tongue, Phantasm, Sense Weakness
Loose Tongue: As the one-dot Evasion Gift in Chapter Two.
Phantasm: As the ghost Numen in the World of Darkness Rulebook, except the player rolls Intelligence + Manipulation and spends one Essence to activate it.
Sense Weakness: As the one-dot New Moon Gift in Chapter Two.
References
- WTF: Werewolf: The Forsaken Rulebook, p. 243
