Tiao Jin

Tiao Jin, the General of Fire is a Spirit-Ridden Human possessed by Kusa-Ihi from China, 188 AD.

Overview

Before his possession, Tiao Jin was an angry man, but not yet a brute. He was one of the many farmers who lost everything to famine, and one of those who couldn't even find work to feed his family. He truly wanted to displace the Emperor and see a new regime in which his children had a chance to grow up strong.

The original Tiao Jin, the desperate father and husband, is forgotten now. Now there is Tiao Jin, the General of Fire. When he descends among his troops, his voice stirs them to glory and wrath against the oppressors. The Han still floats at the corners of his mind as a goal, but the core of his soul of fire is obsessed with a different target - the hateful wolf-men.

The General of Fire is lean almost to the point of emaciation, but hard-muscled and quick. His hair, beard, and nails are all long, which his followers take to be some sign of his ascetic mind; in truth, he simply has forgotten such things. His skin is a sunburned red, and most of the time he wraps his yellow scarf around his eyes. When he removes the cloth, firelight spills from his vacant eye sockets. The sight is enough to terrify the soldiers who oppose him, while his followers see it as the sign of Heaven's favor.

Stats

Mental Attributes: Intelligence 4, Wits 5, Resolve 4
Physical Attributes: Strength 5, Dexterity 5, Stamina 6
Social Attributes: Presence 5, Manipulation 4, Composure 3
Mental Skills: Crafts 2, Medicine 1, Occult 3, Politics 2
Physical Skills: Archery 2, Athletics 2, Brawl 2, Stealth 1, Survival 2, Weaponry 3
Social Skills: Empathy 1, Expression 3, Intimidation 3. Persuasion 2, Subterfuge 1
Merits: Allies 1 (Yellow Turbans), Language (First Tongue), Retainer 2 (purchased multiple times: bodyguard of devoted peasants)
Willpower: 7
Essence Max/Per Turn: 20/2
Virtue: Hope
Vice: Wrath
Health: 11
Initiative: 8
Defense: 5
Speed: 15
Aspects: Blast, Command Fire, Forge-Skin, Terrify, Two-World Eyes
Blast: As the spirit Numen. The blast takes the form of bright fire emanating from the General's seared eye sockets.
Command Fire: As the three-dot Elemental Gift (see Werewolf: The Forsaken, p. 111)
Forge-Skin: By spending one Essence, the General of Fire can saturate his flesh with spiritual fire, hardening his skin as well as heating it. His clothes burn away, and his skin glows with inner light. While this Aspect is active, the General of Fire gains 2/1 armor, and inflicts one point of lethal damage to anyone who comes into flesh-to-flesh contact with him.
Terrify: As the ghostly Numen (see the World of Darkness Rulebook, p. 212)
Two-World Eyes: As the Crescent Moon Gift (see Werewolf: The Forsaken, p. 104)

References

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