Tom Moore

Tom "Chaplain" Moore is a Storm Lord Rahu member of the Lodge of Salvation.

Overview

Tom Moore joined the Storm Lords out of a sense of moral obligation. He'd always believed that it was a human's responsibility to live as principled and disciplined a life as he could, so that he could serve as an example to others. As a Storm Lord, he chose to direct that philosophy toward serving as an example for the rest of the Tribes of the Moon. It was his tenacious interest in the spiritual welfare of others that caught the attention of the Lodge of Salvation, and he was easily convinced that the lodge offered a path to doing truly good works.

Tom isn't the sneakiest or cleverest bastard in the lodge - his virtue is bravery. He's run into Hell itself, or near enough, to try and bring back young werewolves he doesn't even know. He's tried to pick up some of the deprogramming techniques practiced by his lodge brethren, but he has his doubts as to whether these techniques are really the right thing to do. When dealing with a recent rescue, he prefers to step in after some of the harder parts of the deprogramming, offering his own soft-voiced counsel and a sympathetic shoulder. He has the scars to prove that this isn't always welcome, but he perseveres all the same.

The Chaplain is a middle-aged black man of average height, surprisingly solid for his age. His demeanor is very sternly paternal, often convincing others by the sheer force of his personality that he's a potent authority figure. He dresses in modern Western garb, usually denim and soft leather, in a half-unconscious emulation of the lodge's legendary founder, Absalom.

Stats

Tribe: Storm Lord
Auspice: Rahu
Mental Attributes: Intelligence 2, Wits 3, Resolve 4
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 2 (2/3/4/4), Stamina 4 (5/6/6/5)
Social Attributes: Presence 4, Manipulation 2 (1/2/0/2), Composure 2
Mental Skills: Academics 1, Investigation 2, Medicine (Field Dressing) 2, Occult 1, Politics 1
Physical Skills: Athletics (Running With Burdens) 3, Brawl (Grappling) 4, Larceny 1, Stealth 1, Survival (Tracking) 3, Weaponry 2
Social Skills: Empathy (Werewolves) 3, Expression 1, Intimidation 2, Persuasion (Fatherly) 2, Streetwise 2
Merits: Common Sense, Contacts (Social Workers, Cheap Hotels) 2, Fast Reflexes 2, Fleet of Foot 2, Resources 1
Primal Urge: 4
Willpower: 7
Harmony: 6
Max Essence/Per Turn: 13/2
Virtue: Charity
Vice: Wrath
Health: 9 (11/13/12/9)
Initiative: 6 (6/7/8/8) with Fast Reflexes
Defense: 2 (2/3/3/3)
Speed: 12 (13/16/19/17) with Fleet of Foot
Renown: Cunning 2, Honor 1, Purity 1, Wisdom 2
Gifts: Clarity, Loose Tongue, The Right Words, Warning Growl, Attunement, Camaraderie, Father Wolf's Speed, Luna's Dictum, true Leader, Voice of Command
Rituals: 2; Rites: Rite of Dedication, Shared Scent, Cleansed Blood, Rite of the Moon's Veil

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.