Tommy Red Hat
Tommy Red Hat is a Gristlegrinder bridge burner formerly of the Summer Court.
Overview
| “ | No excuses. No pleas. You have to die so the world can be safe. So shut up and hold still. | ” |
Having escaped from a brutal durance of being used as a practice dummy for his Keeper, having his bones snapped on a daily basis, Tommy joined the Court of Wrath. There, he fought off countless incursions of the Others, growing more convinced with each battle that Arcadia needed to be cut off from the mortal world.
When visiting a former comrade, he witnessed the tail end of an assassination by a rival Court. His failed attempts to open the killers’ getaway gate led him to the conclusion that changelings’ deaths closed Hedge gateways. Now, Tommy leads the Bloody Nail, gathering together like-minded Lost in order to end the threat of Faerie forever — and if changelings have to die to expedite that process, so be it.
Appearance
The Ogre’s Mask displays a dirty, greasy-haired, white-skinned wretch of a man, who dresses in ratty, stained clothing and red ski cap. He is little better under the Mask; his teeth are steel and the cap, which seems to be made of muscle tissue, glistens with wet blood. Though he no longer is a Summer courtier, the mantle’s ripples of heat still cling to him somewhat.
Tommy is a brutish, coarse little man with chalk-white skin and a disturbingly distended jaw full of steel teeth. He wears a red ski cap over his lank, greasy hair — in the right light, the hat glistens wetly and appears to be made of bloody muscle tissue. To mortals, he is a lumpen, repulsive little troll of a man, with wretched dentition and skin that looks to have never seen the sun (or soap, for that matter). He dresses in the ratty sweats of a blue-collar boxing coach, often spattered with mysterious, dark stains. He long ago forswore the Summer Court, but some tinge of it still clings to his mien — the occasional ripple of heat or flicker of flame dances across his features.
Character Sheet

Seeming: Ogre
Kith: Gristlegrinder
Court: Courtless
Entitlements: None
Mental Attributes: Intelligence 1, Wits 1, Resolve 4
Physical Attributes: Strength 3, Dexterity 2, Stamina 5
Social Attributes: Presence 3, Manipulation 1, Composure 3
Mental Skills: Computer 1, Crafts 2, Investigation 1, Medicine 2
Physical Skills: Athletics 2, Brawl (Grappling, Biting) 4, Firearms 3, Larceny 1, Stealth 3, Weaponry (Chains) 4
Social Skills: Empathy 2, Intimidation 4, Streetwise 3, Socialize (Lower Class) 3, Subterfuge 1
Merits: Brawling Dodge 1, Fighting Style: Boxing 4, Fighting Style: Chain Weapons 2, Iron Stamina 3, Iron Stomach 2, Toxin Resistance 2
Willpower: 7
Clarity: 5
Virtue: Fortitude
Vice: Wrath
Initiative: 5
Defense: 1
Speed: 10
Health: 10
Wyrd: 1
Contracts: Smoke ••, Stone •••
Pledges: Motley Oath
Glamour/per Turn: 10/1
Weapons/Attacks:
| Type | Damage | Range | Dice Pool | Special |
|---|---|---|---|---|
| Brawl | 0(B) | — | 7 | — |
| Bite | 1(L) | — | 9 | — |
| Chain | 1(B) | — | 9 | — |
References
- CTL: Autumn Nightmares, p. 32-33

- CofD: World of Darkness: Armory, p. 209
