Trudy Long
Trudy Long, commonly referred to as Nemesis and often operating under the name Alice Concord, is one of the more infamous leaders of the militia known as the Bloody Wing.
Overview
| “ | Justice is a bloody business. | ” |
Once an introverted, plain woman rattled by a lifetime of abuse, Long’s time in Faerie changed her. She grew powerful from the Contracts she obtained and learned from her captor ruthlessness and treachery. Worming her way into the most vital areas of the Keeper’s household, Long ensured that none but the True Fae could lay a hand on her — and fled when the Other was away for a time, taking the other changelings within the realm with her, leaving the blood of the Keeper’s servants in their wake.
The Ogre was uninterested in returning to her old life. Instead, she joined the Bloody Wing, using her skills to build the militia up into a far more potent threat than it had been before.
Character Sheet

Seeming: Ogre
Kith: Stonebones
Court: Summer
Mental Attributes: Intelligence 2, Wits 3, Resolve 4
Physical Attributes: Strength 4, Dexterity 3, Stamina 3
Social Attributes: Presence 2, Manipulation 4, Composure 4
Mental Skills: Academics (Tactics and Strategy) 3, Computer 1, Investigation 3, Occult 3 (Fae), Politics 4
Physical Skills: Athletics 3, Brawl (Stony Fists) 4, Firearms 2, Stealth 1, Weaponry (Sword) 3
Social Skills: Empathy 2, Expression 3, Intimidation 2, Persuasion 2, Socialize 3, Subterfuge (Alter Ego) 3
Merits: Contacts 3 (Militia, Summer Court, Bridge-Burners), Danger Sense, Disarm, Fast Reflexes 2, Mantle (Summer) 2, Status (Bloody Wing) 4
Willpower: 8
Clarity: 4
Virtue: Justice
Vice: Wrath
Initiative: 9
Defense: 3
Speed: 12
Health: 8
Wyrd: 2
Contracts: Darkness ••, Stone •••••, Vainglory ••; Fleeting Summer ••, Eternal Summer ••
Pledges: The warhawk prefers to bind herself in pledges in which one of her charges is oathbound to aid her in her cause, in return for her “patronage.”
Glamour/per Turn: 11/2
Weapons/Attacks:
| Type | Damage | Range | Dice Pool | Special |
|---|---|---|---|---|
| Brawl | 0(B) | — | 8 | — |
| Machete | 2(L) | — | 9 | — |
References
- CTL: Changeling: The Lost Rulebook, p. 264-265
