Tsetse Fly

Tsetse Fly is a Totem of War.

Overview

Cruel and sinister, Tsetse Fly is the implacable mistress of vengeance. Once angered, she will not rest until her foe is slain. Her bite is usually impossible to defend against, and she prefers to strike when a foe least suspects. Striders following Tsetse Fly are relentless foes, nurturing thousands of years of frustration and anger into a simmering stew of rage, then lashing out from the shadows.

  • Background Cost: 5

Traits & Ban

Traits

  • Individual Traits: Because Tsetse Fly is seen as an unclean totem, followers of Tsetse Fly subtract one point from any temporary Honor Renown rewards they gain.
  • Pack Traits: Striders following Tsetse Fly gain +2 Medicine and can put a “mojo” curse on their enemies. They must truly hate the enemy (i.e., must have spent at least five Rage points against him), must have a piece of his body or a personal effect, and must make a Manipulation + Intimidation roll (difficulty of the target’s Willpower). Success inflicts the mojo curse on the foe; all the foe’s Dice Pools are halved for a duration of one night per success scored. A botch turns the curse against the caster for a night. A mojo curse may only be cast on a foe once per year (Tsetse Fly expects her followers to take advantage of a weakened enemy!).

Ban

Followers of Tsetse Fly must always gain revenge against their enemies. Additionally, because Tsetse Fly is seen as an unclean totem, followers of Tsetse Fly subtract one point from any temporary Honor rewards they gain.

References

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