Twinkle-Twinkle

Twinkle-Twinkle is a Storm Lords Rahu Su'ur.

Overview

The custom of giving monsters and scary legends funny or childish-sounding names isn't new. People have been doing it for centuries. They called the Devil "Old Scratch" or "the Dickens," they called a monster come to steal their children "the boogeyman." And so when the Uratha talk about Twinkle-Twinkle, young werewolves chuckle. The ones who know the story shush them.

Twinkle-Twinkle, known in first tongue as Im-Kul'Za ("Sound of the Evil Wind"), was once a Rahu of the Storm Lords. Beloved of Winter Wolf, it was said that thunder would clap and a wind would rise behind him if he grew angry. His pack owned a farmhouse on their vast, rural territory in Oklahoma, and wind chimes hung on every tree. Their faint sound became a warning of the alpha's approach.

The pack was known for their skill at the Hunt, and over time, Im-Za (as he was known in those days) would choose more exotic prey for his pack. He levied the Hunt on storm-spirits, on the spirits of sound and music, on the very spirits of his territory and farm, all in an attempt to learn their secrets and better rule his land. And since all who knew him feared him - even his own pack - no one checked his descent in madness.

One night, under the full moon, Im-Za caught a drifter on his property playing a harmonica. He made short work of the man, and then stepped sideways to find that the music-spirits that followed the drifter were still there. He called the Hunt, and easily caught and devoured them. He found that he moved with an easy grace, and that music of one kind or another followed him everywhere. It was still following him a week later when the Hunter in Darkness cousin of the drifter arrived, looking for him. Im-Za slew her in a fit of rage, and that night he found that he had become the music, the ominous tune on the wind.

He killed his packmates that night, and feasted on their flesh. One escaped, and found the pack of the unfortunate Mennina that the Su'ur had slain. "He has become Im-Kul'Za," said the terrified Storm Lord.

Over time, the legend of Im-Kul'Za spread. The sound of wind chimes heralds his approach, and he kills any werewolf he finds, eats their hearts and their tongues, then leaves the rest to rot. Younger werewolves, trying to sound brave, started calling him "Twinkle-Twinkle," from the sound that the chimes make... but they still look over their shoulders and shiver when the night wind gusts.

Appearance

Twinkle-Twinkle is a barrel-chested man with a thick, full beard, long black hair and a manic gleam in his eye. He wears blood-covered overalls with a set of silver wind chimes hanging from the belt. He cannot speak - not with words anyway. When he opens his mouth, only the sound of chimes can be heard.

Stats

Auspice: Rahu
Tribe: Storm Lords
Mental Attributes: Intelligence 2, Wits 4, Resolve 4
Physical Attributes: Strength 5 (6/8/7/5), Dexterity 4 (4/5/6/6), Stamina 4 (5/6/6/5)
Social Attributes: Presence 4, Manipulation 2 (1/2/0/2), Composure 2
Mental Skills: Academics 1, Crafts (Carpentry) 2, Investigation 1, Occult (Spirits) 4
Physical Skills: Athletics 3, Brawl 5, Drive 1, Firearms 3, Larceny 2, Stealth (Hunting) 5, Weaponry 2
Social Skills: Animal Ken 1, Intimidation 4, Persuasion 3
Merits: Fast Reflexes 2, Giant, Iron Stamina 3
Primal Urge: 6
Willpower: 6
Harmony: 0
Max Essence/Per Turn: 15/3
Virtue: Justice. Twinkle-Twinkle believes in an eye for an eye. Rather, he believes in messily dismembering anyone who so much as looks at him funny.
Vice: Wrath. The Su'ur always had a ready temper, even when he wasn't completely insane.
Health: 10 (12/14/13/10)
Initiative: 8 (8/9/10/10)
Defense: 4 (4/5/5/5)
Speed: 14 (15/18/21/19)
Renown: Cunning 3, Glory 4, Purity 5, Wisdom 1
Gifts: Call the Breeze, Clarity, Crushing Blow, Partial Change, Warning Growl, Attunement, Luna's Dictum, Mighty Bound, Silent Fog, Iron Rending, Primal Howl, Voice of Command, Rage Armor, Killing Frost, Thunderbolt
Other Powers: * Distracting Chimes: By spending a point of Essence, Twinkle-Twinkle can cause the wind to carry a faint sound of wind chimes. Anyone in earshot runs the risk of focusing on these sounds and ignoring the padding footsteps of the approaching werewolf. Targets' players roll Wits + Composure (+2 for the Danger Sense Merit), while the Storyteller rolls Dexterity + Stealth for Twinkle-Twinkle. If the Storyteller wins, the character is surprised and receives no Defense in the first turn of combat. If the Storyteller wins with an expectational success, Twinkle-Twinkle can strike a killing blow (see p. 168 of the World of Darkness Rulebook).

References

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