Twister Cross

Twister Cross is a Storm Lord Rahu member of the Jagged Sky's Pack in Colorado.

Background

Bill Cross is getting fed up with this nonsense. The young Rahu wanted to believe in Max Roman's dream, but the constant bickering is wearing thin, and his fury is ready to burst. Up until recently, he was willing to go along with Jagged Sky's leadership. Bill believed that each member of the pack should contribute their expertise, and the alpha would take it all into consideration. Unfortunately, Jagged Sky's more passive, intellectual approach to events means that the group must waste hours in debate to decide on anything. He has already started rebelling, in small ways, such as leaping ahead into battle, when Jagged Sky advocates stealth and using Gifts and rites to provide even more useless (in his eyes) tactical information. His reasoning is, "We plan and plan and plan. And as soon as we engage, we lose the plan and just resort to 'get 'em.' So, let's just stop screwing around and go straight to 'get 'em." This leads to post-combat arguments that grow hotter with every occurrence.

Bill grew up on a horse ranch in rural Colorado, which shows in his dress, speech and attitudes. He likes open skies, and the urban setting of their territory is one of the many reasons for his dissatisfaction. If he had his way, they'd move to a more rural territory, an idea that Night's Watchful Eye supports.

Stats

Auspice: Rahu
Tribe: Storm Lord
Mental Attributes: Intelligence 2, Wits 2, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 4 (5/6/6/6)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 2
Mental Skills: Crafts (Leatherworking) 2, Investigation 1, Medicine 2
Physical Skills: Athletics 3, Brawl 3, Drive 1, Firearms 2, Stealth (Walking Softly) 2, Survival (Open Plains) 2, Weaponry (Clubs) 2
Social Skills: Animal Ken (Horses) 2, Empathy 1, Intimidation (Glowering) 2, Persuasion 2
Merits: Brawling Dodge, Resources 2, Totem 2
Primal Urge: 2
Willpower: 5
Harmony: 6
Max Essence/Per Turn: 11/1
Virtue: Faith
Vice: Wrath
Health: 9 (11//13/12/9)
Initiative: 5 (5/6/7/7)
Defense: 3 (3/3/3/3) with Brawling Dodge
Speed: 11 (12/15/18/16)
Renown: Honor 2, Purity 1
Gifts: Call the Breeze, Clarity, Crushing Blow, Attunement

References

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