Untamed Wilds
The Untamed Wilds are a set of Arcadian realms following a similar theme and bound by similar rules.
Background
Locales
- The Verdant Dream: A realm of fae magic, closely resembling the sanitized faerie stories of the Victorian era.
- The Wild Lodge: The home of the Wild Hunt and the forests that the hunters stalk.
- The Twilight Wood: A murky wood infested with life of all sorts — insects, reptiles, and sentient trees, for example.
- The Savage Jungle: A brutish place locked in a constant battle for survival.
Laws of the Land
Dead Wood
Trees are not quite so easily replaced in Faerie as they are on Earth. Rather, they are born from the souls of dead changelings; the changeling retains limited cognizance, remembering just enough to know that once, they were not a tree. These trees can alter their surroundings by way of emotion. If the soul-tree dies, the soul is set free.
Fear of Falling
If a changeling falls out of a tree (note: fall, not jump; it cannot be self-initiated), and he has no fear of falling, he will only ever take one point of bashing damage from the fall, regardless of the height. Resisting that fear will likely take a Resolve + Composure roll.
The Master’s Will: Twisting Paths
All realms of the Untamed Wilds bear paths. All such paths belong to the True Fae, who can change them at will. Additionally, they may locate a specific person on their paths; if the target knows about this trick, he may notice that they are being located with a reflexive Wits + Wyrd roll.
References
- CTL: Equinox Road, p. 117-121
