Warding Iron
Overview
Usually a crudely fashioned loop or nail made of Iron, these objects may be fashioned out of any material. Iron is simply the most commonly used substance, as the practice of creating warding irons has been handed down by Faithful Cainites since before the appearance of Christianity in Europe. Any sufficiently advanced follower of the Road of Heaven may create these minor talismans, though the cost is high.
When buried in the ground or hung over a door, the warding iron prevents baleful entities from approaching including vampires. This effect unfortunately includes the creator, and so the irons are usually given as gift or left for needy mortals to find. Any supernatural being attempting to approach within five feet of the warding iron must succeed in a Willpower roll (difficultly 5) to do so. Even if the roll succeeds, the creature feels slight discomfort and restlessness. The effect is in no way painful; the creature simply feels as though it should not be in the area. Mindless or near-mindless creatures such as gargoyles and some spirits simply avoid such areas instinctively.
To create a warding iron, the Faithful vampire prays over the intended object for one full night, and as sun rises, pierces her flesh with it. (the character thus sustains one health level lethal damage; this damage may not be soaked, though it may be healed with blood expenditure). player rolls Road rating (difficulty 7). The warding icon remains empowered for one full day per success. The character may transport the iron, but the player must roll Willpower (difficulty 5) each turn while doing so. Only a Cainite with a Road rating of 8 or more may create warding irons.
References
- DAV: Road of Heaven, p. 75-77
