Wendy Sanders

Wendy Sanders is a Changeling.

Quote: I would be honored to die in the name of my cause. Can you say the same?

Prelude

Wendy Sanders has been on the force for only a year, but in that short period she has already earned a reputation as a straight-faced officer. She never shakes down dealers or accepts protection money. The dirty cops avoid her and discussions of corrupt activities are hushed up when she's around. Wendy isn't oblivious to what goes on in the force. In many ways, she accepts t, knowing that even a bad precinct is better than none.

Wendy also has an important secret of her own. Not only does she police mortal society, she has been charged with keeping order among the nightmares of her home city. Wendy is actually a troll commanded to join the police force by her liege in order to deal with any potential problems that may threaten local goblins. Wendy approaches her task with grim determination. She sees herself as the first and possibly last line of defense between her fellow nightmares and mortal society. To Wendy, the world is but a pale shadow of its former glory. She hopes that in some small way she is doing her part to restore it to a more honorable, civilized place. Until then, she contents herself with busting perps and keeping a sharp eye out for trouble.

Concept

The Paladin is a staunch supporter of the status quo. Her sense of duty and unswerving devotion are a result of her fundamental belief that order, stability and loyalty are the glue that holds society together. Without them, everything would devolve into anarchy, leaving the strong free to victimize the weak. She doesn't pretend that she knows everything and often looks to her superiors for guidance. What she lacks in flexibility she more than makes up for in toughness, grift and strength. Unfortunately, that also means she can sometimes fall under the sway of a corrupt leader or commit immortal actions for the greater good of society.

Stats

Equipment: In human form: immaculate uniform, weapon appropriate to line of work in law enforcement; in nightmare form: archaic armor, broadsword
Attributes: Strength (Powerful) 4/6, Dexterity 3, Stamina (Tough) 4, Charisma 2, Manipulation 2, Appearance 2, Perception (Watchful) 4, Intelligence 2, Wits 2
Abilities: Alertness 2, Athletics 2, Brawl 3, Bureaucracy 2, Dodge 3, Drive 2, Etiquette 1, Firearms 2, Intimidation 2, Investigation 1, Law 2, Melee 3
Backgrounds: Mentor 2
Powers: None
Willpower: 8
Glamour: 8

References

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