< White Wolf 1994

White Wolf 1994/1995 Catalog

White Wolf 1994/1995 Catalog is a free catalog by White Wolf.

The catalog lists the following cancelled book for Streetfighter: Shadows Over Mexico. Also listed is Elder's Oppression which was simply re-titled to The Elder's Revenge for Mind's Eye Theatre.

Contents

What is White Wolf?

White Wolf, Inc. is a company dedicated to redefining roleplaying. Since its birth in 1986, White Wolf has tested the boundaries of gaming, seeking to do what no one else has or dares.
Award winning games like Vampire: The Masquerade and Werewolf: The Apocalypse, Mage: The Ascension and Wraith: The Oblivion revolutionize roleplaying. They don't simply help you create adventures - they help you tell modern stories of tragedy and personal horror. Today the story is important, and games devoted to storytelling are essential. White Wolf seeks to fill that need with our highly acclaimed Storyteller and Mind's Eye Theatre game systems. With them, we strive to rekindle the embers of long-forgotten traditions. We seek to revitalize storytelling, once performed around the campfire and in the medieval court, but since usurped by impersonal print and film.
We seek to help you make your tales of adventure and romance into more than mere roleplaying events, allowing them to become the epics they would have been centuries ago. Revolutionary games like Street Fighter and the forthcoming Changeling seek to broaden the horizons of storytelling in a modern age.

Telling A Story

What are the weaknesses of roleplaying? What diminishes your character and breaks down your adventure? You invest a lot of time and creativity into your characters and adventures. Isn't it disappointing that your efforts are rewarded with token treasure and paltry experience points? In traditional roleplaying, your character gets better with a sword or gun, but doesn't grow as an individual.
Somewhere along the line, roleplaying had lost sight of the story. Read any story. It's characters change and grow, becoming self-aware and vibrant. They don't just get better with their weapons. It's the story that enables character development. It's the story that needs to be reintroduced to roleplaying.
That's what White Wolf seeks to do. We strive to capture the drama, tragedy, pathos, humor and horror that makes a great story. With our Storytelling and Mind's Eye Theatre game systems, we try to help you create and tell compelling stories. With our games, we concentrate on the story itself, as a medium for theme and mood, in which characters realize who they are, not what they can do.
With the Storytelling and Mind's Eye Theatre systems, you can aspire to any narrative achievement, but not on paper nor around a campfire. Your achievements are reached as a group, Storyteller and players contributing to the development of a tale, a story of pain, anguish and revelation.

Wraith: The Oblivion

  • Wraith: The Oblivion
  • Wraith is developed by Jennifer Hartshorn
  • Written by Mark Rein-Hagen with Sam Chupp and Jennifer Hartshorn.
  • Cover art by Henry Gordon Higgenbotham
  • Stock #6000
  • ISBN 1-56504-133-X
  • $25.00
  • Face death in this storytelling game of intimate tragedy, the fourth set in White Wolf's World of Darkness! As members of the restless dead, characters battle the forces of Oblivion within themselves and in the surrounding Shadowlands. Each Wraith faces a never-ending struggle against its Shadow, which seeks to bring the soul ever closer to Oblivion promises to bring roleplaying to new heights of creativity. The forces of Oblivion encroach further every day, and few have the courage or passion to face death.
  • Wraith Storytellers Screen
  • Written by Sam Chupp and Jennifer Hartshorn.
  • Stock #6002 ISBN 1-56504168-2
  • $10.00
  • A study screen to keep your notes safe from players' prying eyes. This is a must-have for all Wraith Storytellers. Also included is an easy-reference arcanos chart and crossover rules for integrating Wraith with Vampire, Werewolf and Mage!
  • Wraith Character Kit
  • Written by Sam Chupp, Jennifer Hartshorn and Zhonni Perchalski.
  • Stock #6100 ISBN 1-56504-132-1
  • $8.00
  • A first in the storyteller series! Now all the most useful charts for players are arranged for quick and easy reference, along with a complete easy-reference arcanos chart. A bonus section details archaic firearms and weapons long lost to the quick, but still in use in the Shadowlands.
  • Necropolis: Atlanta
  • Written by James A. Moore and Sam Chupp. Cover art by Brom.
  • Stock #6200 ISBN 1-56504-164-X
  • $15.00
  • The first city sourcebook for Wraith, Necropolis: Atlanta provides a rich southern Gothic background for your chronicle. Complete with over 50 Wraiths representing the Hierarchy, Heretics and Renegades. Includes extensive information on the Kindred of Atlanta for use in chronicles that integrate Wraith with Vampire!
  • Midnight Express
  • Written by Ian Lemke, Beth Fischi, Chris Hind, Allen Tower and Brian Campbell. Cover art by Drew Tucker.
  • Stock #6101 ISBN 1-56504-156-9
  • $12.00
  • The first book of adventures for Wraith, Midnight Express provides a dynamic background for intrigue and adventure on the ghost train that traverses the Tempest nightly. Six complete adventures are included, as well as information on the enigmatic ferrymen!
  • Haunts
  • Written by various authors. Cover art by George Pratt.
  • Stock #04159 ISBN 1-56504-159-3
  • $15.00
  • From Portugal to Providence, the Restless have laid claim to areas tainted with the pain of death, for in those forlorn spots they are able to touch - if only for an instant - the world of the living. In this extensive reference volume, 11 complete Haunts are depicted in detail. Includes rules for Haunt creation. This books provides an excellent resource for any Wraith storyteller.
  • The Face of Death
  • Written by Mark Rein-Hagen. Interior art by George Pratt, E. Allen Smith, John Cobb, Doug Gregory and Henry Gordon Higgenbotham.
  • Stock #6005 ISBN 1-56504-122-4
  • $13.00
  • An oversized art book that explores the realms of death in the World of Darkness.
  • Love Beyond Death
  • February '95 Written by Harry Heckel. Cover art by Doug Gregory.
  • Stock #04611 ISBN 1-56504-611-0
  • $10.00
  • The first in a new series for storytellers, Love Beyond Death offers tips on how to create a chronicle based around a central theme. Includes story ideas and advice on how to infuse your chronicle with the romance of death.
  • Sea of Shadows: A Storytellers Guide to the Tempest
  • March '95 Written by Nicky Rea. Cover art by Jeff Miracola.
  • Stock #04612 ISBN 1-56504-612-9
  • $12.00
  • The Sea of Shadows provides storytellers with a complete overview of the geography of the Tempest, as well as information on storytelling Harrowings. Also included is a complete, read-to-run adventure centered on the nightmarish realm known as the Sea of Shadows.
  • Wraith Players Guide
  • May '95 Written by various authors. Interior art by Joshua Gabriel Timbrook.
  • Stock #04601 ISBN 1-56504-601-3
  • $18.00
  • The Wraith Players Guide includes essential information for all players and storytellers of Wraith, with expanded information on character creation, including Merits, Flaws, New Abilities, Archetypes, Arcanos, Shadow Archetypes and Thorns, expanded and simplified rules, new material on Wraith society, essays on roleplaying and a look at Wraiths from the many other Dark Kingdoms around the world!
  • The Quick and The Dead
  • June '95 Written by Beth Fischi. Cover art by Anson Maddocks.
  • Stock #04613 ISBN 1-56504-613-7
  • $12.00
  • The Quick and the Dead continues the series of World of Darkness Hunters books with an in-depth look at mortal antagonists for the restless dead, from parapsychologists and psychics to mediums and madmen. Also included are complete rules for governing interactions between mortals and wraiths!
  • Wraith T-Shirt
  • L (6020) $15.00
  • XL (6021) $15.00
  • White on black artwork by Joshua Gabriel Timbrook
  • Available in January 95
  • Necropolis Atlanta Poster
  • February '95
  • Art by Brom.
  • Catalog #04580 ISBN 1-56504-580-7
  • $5.95
  • From the cover of Necropolis Atlanta.

Ad for The Eternal Struggle Book

  • The Eternal Struggle: A Strategy Guide to Jyhad
  • Written by Richard Garfield, Andrew Greenberg, Rob McMillon, Daniel Greenberg and Teeuwynn.
  • Art by Various Artists.
  • Catalog #2253 ISBN 1-56504-163-1
  • $7.95
  • The Jyhad: An age-old war of hatred, deceit and passion. Shifting alliances and the vagaries of fortune mean nothing in this endless battle. Prepare yourself for the conflict with the eternal struggle, a joint production of White Wolf and Wizards of the Coast. Learn the Jyhad's hidden strategies and secret paths to victory while discovering the World of Darkness that spawned such a titanic war.

Mage: The Ascension

  • Mage: The Ascension
  • Mage is developed by Phil Brucato
  • Written by Stewart and Stephan Wieck, Sam Chupp, Bill Bridges and Andrew Greenberg. Interior art by Michael William Kaluta.
  • Stock #4000
  • ISBN 1-56504-065-1
  • $25.00
  • Yours is the power of reality! The third game in the Storyteller Series delves into a world of mystery and awesome conflict, where modern wizards wage a battle for reality itself. Against the shadowy gothic-punk backdrop, Mages with vision, purpose and mystick power strive to force back the hand of darkness and the rigid will of the Technocracy. Sinister Nephandi, wild Marauders, implacable Technomancers and the enigmatic Umbrood oppose your every step, but the ultimate enemy in this war for worldwide Ascension is within. Do you control your power or does it control you?
  • The Book of Shadows: The Mage Players Guide
  • Written by Phil Brucato, Jim Moore, Beth Fischi and Harry Heckel.
  • Cover art by Lawrence Snelly.
  • Stock #4050 ISBN 1-56504-119-4
  • $18.00
  • This essential companion on the Mage's quest. As a sorcerer steps out upon destiny's path, he or she requires guidance - lessons learned and questions answered. The Book of Shadows mixes rules and fiction to offer new rotes, traits and systems alongside history, illumination and a wealth of wisdom for players and storytellers alike.
  • Mage Screen
  • Cover art by Dave Martin.
  • Stock #4001 ISBN 1-56504-081-3
  • $8.00
  • This Storyteller screen compiles the most important information needed to run Mage and puts it all at your fingertips. At a glance are the powers of the Spheres and much, much more.
  • The Book of Chantries
  • Written by Steven Brown, Phil Brucato and Robert Hatch.
  • Cover art by Scott Hampton.
  • Stock #4003 ISBN 1-56504-084-8
  • $18.00
  • From the twisting corridors of Doissetep to the Midnight Sea of Ash, these magickal strongholds off security of a sort for the Mages within. This core sourcebook gives Mage players 10 complete Chantries, comprehensive rules, setting suggestion and an introductory story featuring Werewolf's Samuel Haight.
  • Digital Web
  • Written by Harry Heckel and Dan Greenberg.
  • Cover art by John Zeleznik.
  • Stock #4004 $15.00 ISBN 1-56504-106-2
  • $15.00
  • Enter the cyber-realm of the Net, a techno-magical construct where the hacker mage is god and reality is measured in megabytes. Here, the Virtual Adepts and the Technocracy wage a covert war among the cornerstones of the Information Age, where Paradox is suspended and no secret is safe for long. The book includes detailed background setting for the Net and four scenarios in the cyber-realm.
  • Michael Kaluta Mage Portfolio
  • Stock #4400 ISBN 1-56504-090-2
  • $14.95
  • A collection of over-sized black-and-white pin-ups, depict the Traditions and ways of mages, from one of comics' most famous artists.
  • Loom of Fate
  • Written by Chris Hind. Cover art by Henry Gordon Higgenbotham.
  • Stock #4002 ISBN 1-56504-082-1
  • $10.00
  • The first story for Mage. Characters find themselves woven into a pattern of tragedy and usury where free will threatens to unravel the very threads of the Tapestry. This first supplement for Mage can be played either independently or as a continuation of the story in the rulebook.
  • The Book of Madness
  • Written by Sam Inabinet, Phil Brucato, Kathy Ryan, Steven Brown and Bill Bridges. Cover art by Michelle Prahler.
  • Stock #4251 ISBN 1-56504-137-2
  • $15.00
  • A handbook of adversity. This must-have tome explores the enemies of Tradition and Technocracy alike. Nephandi, Marauders, Demons, Spirits, Mythic Creatures and mortal Diabolists gather in the shadows, making the World of Darkness even darker. Can your Mages stand against them? The Book of Madness presents Storyteller hints, Paradox rules and dozens of creatures from beyond the bounds of sanity.
  • The Chaos Factor
  • Written by Jim Moore.
  • Cover art by Lawrence Allen Williams.
  • Stock #4101 ISBN 1-56504-125-9
  • $15.00
  • The Skinner is loose! He must be destroyed! This crossover pulls elements of Mage, Vampire and Werewolf together in an epic tale of madness and revenge. Includes crossover rules and a setting chapter for Mexico City.
  • Virtual Adepts
  • Written by Darren McKeeman and Harry Heckel..
  • Cover art by Michael William Kaluta.
  • Stock #4060 ISBN 1-56504-114-3
  • $10.00
  • To these high-tech wizards, information is the ultimate magick! This sourcebook for the newest Tradition includes history, magicks, internal schisms and ready-to-play character templates.
  • Verbena
  • Written by Nicky Rea and Sam Chupp.
  • Cover art by Michael William Kaluta.
  • Stock #4059 ISBN 1-56504-128-3
  • $10.00
  • The most ancient Tradition has a long and shadowy history. Six Verbena initiates draw back the curtain that surrounds these enigmatic Mages and discover many truths. Includes the Verbena concepts of Magick, character templates and history.
  • Sons of Ether
  • Written by Bill Bridges.
  • Cover art by Michael William Kaluta.
  • Stock #4058 ISBN 1-56504-138-0
  • $10.00
  • Science can be mysterious, graceful and fun! The Traditions' mad scientists indulge their pet theories in this wild look at their history, initiations, politics, membership and magickal science.
  • Akashic Brotherhood
  • Written by Emrey Barnes. Cover art by Michael William Kaluta.
  • Stock #04410 ISBN 1-56504-410-X
  • $10.00
  • Balancing contemplation of the mind and perfection of the body, these mystics carry their lessons from one incarnation to the next. When a new member joins the ranks, she remembers much that she had known before. Includes new weapons, magicks and the martial art called Do.
  • Technocracy: The Progenitors
  • Written by Judith McLaughlin, M.S. Human Genetics.
  • Cover art by Kevin Murphy.
  • Stock #4201 ISBN 1-56504-111-9
  • $10.00
  • These mad Mages wrap their genetic "science" around humanity's throat - for the common good, of course. This dark look at the Technocracy includes an insider's journal, a battle roster and a read-to-run Progenitor Construct.
  • Technocracy: Iteration X
  • Written by Chris Hind. Cover art by Kevin Murphy.
  • Stock #4202 ISBN 1-56504-135-6
  • $10.00
  • In their quest for perfection, the steel brigades of Iteration C program their minds, enhance their bodies and crush anyone who gets in their way. The iron fist of the Technocracy reveals its tactics, legions and ideals in this chilling book.
  • Ascension's Right Hand
  • January '95 Written by Nicky Rea and Teeuwynn. Cover art by Dave Martin.
  • Stock #04430 ISBN 1-56504-430-4
  • $15.00
  • For a Mage, mortal allies can spell the difference between survival and doom. This book explores the sidekicks who do the Ascension War's dirty work. Where do these acolytes come from? Why are they here? Find out! Includes rules for non-Mage characters, background information and a wealth of ready-made characters.
  • Technocracy: New World Order
  • March '95 Written by Brian Campbell. Cover art by Kevin Murphy.
  • Stock #04423 ISBN 1-56504-423-1
  • $10.00
  • Paranoid? You should be! This book parts the cloak of secrecy and misdirection to show the nuts and bolts behind the master spires and Men in Black that make the Technocracy so frighteningly efficient. Includes a battle roster, subtle spells and devices and an espionage construct.
  • Halls of the Arcanum
  • May '95 Written by James Estes. Cover art by Terese Nielsen.
  • Stock #04431 ISBN 1-56504-431-2
  • $12.00
  • Knowledge has its price. This Hunter sourcebook details the curious mortals who dog the steps of Mages, Vampires and other supernatural beings, all in the name of scholarship! Includes the history of the Arcanum, its tactics and organization, a complete foundation house and ready-to-run characters.
  • The Fragile Path: Testaments of the First Cabal
  • June '95 Written by Nancy Kilpatrick, Jim Moore and Beth Fischi.
  • Art by various artists.
  • Stock #04432 ISBN 1-56504-432-0
  • $8.95
  • In the late 1400s, the Council of Nine Traditions formed an emissary group to secure magick's place in the world. They were betrayed by one of their own and hunted down. Five survivors tell their tales in this lavishly illustrated testament. Includes essential history and a hard look at the costs and ideals of Ascension.
  • Mage T-Shirt
  • L (4500) $15.00
  • XL (4501) $15.00
  • White on black artwork of high wizardry by Michael Kaluta.

Year of the Hunter ad

Vampires, Garou, mages and wraiths beware, for 1995 is the Year of the Hunter.

Did you really think your actions could go unnoticed by normal human beings? We know you're out there, and we're after you! We'll show you what real power is! Watch your backs!

White Wolf Magazine

White Wolf Magazine
Editor, Ken Cliffe. Art director, Chris McDonough.
For years now, White Wolf Magazine has been the source on the gaming scene. Not only has it covered all of White Wolf's own games, but it's provided article, adventures and fiction for games throughout the industry. White Wolf has also been the source for news on games and the people who bring them to you.
Now White Wolf Magazine is all that and more! It covers everything that interests the open, imaginative mind. You like games, but you also enjoy movies, novels, computers, comics, music and collectibles, and now WWM covers them all, and in more pages than ever before!
Don't miss a single month, or you'll miss something big - raw meat for media goobers!

  • $4.25 an issue. A one-year, 12-issue subscription in the U.S. is $28.
  • Some back issues are still available (43.50 each, in U.S. Funds): 5-7, 10, 11, 14, 17, 22-29, 31, 33, 35-43, 45 and onward.

Black Dog

When it appeared in 1991, Vampire: The Masquerade cast aside conventional gaming and took the roleplaying world by surprise. No longer were statistics and treasure important; storytelling was essential.
Now gaming is turned on its ear once again. We know you're mature, and we know that you take your games beyond the limited of what their rules and supplements offer. Now there's a line of books specifically for you.
The new Black Dog Imprint line artistically pursues themes and issues that gaming has never been allowed to address. These books bare the unexplored and detail the World of Darkness to the depth and horror that no previous books have been able to accomplish.

Look for these Black Dog Books in 1995:

  • HÖL
  • Stock #04590 ISBN 1-56504-590-4
  • $14.95
  • The most bizarre roleplaying game on the planet, HöL is perverse, profane, perilous and altogether perfect. This acclaimed, satirical look at roleplaying games created such a stir on the convention scene last summer that we just had to work with the game's creators at Dirt Merchant Games. HöL (Human occupied Landfill) is completely handwritten and graphically illustrated - the mere act of reading HöL is an experience unparalleled in modern gaming. You've got to see it to believe it.

Werewolf: The Apocalypse

  • Werewolf: The Apocalypse Section Edition
  • Werewolf is developed by Bill Bridges
  • Written by Mark Rein-Hagen, Rob Hatch and Bill Bridges. Cover art by Tony DiTerlizzi.
  • Stock #3600 ISBN 1-56504-112-7
  • $25.00
  • The forces of creation and destruction clash in this storytelling game of Savage Horror. Gaia, the earth mother, is wounded. The minions of the Wyrm eat away at Her, digging up the earth and rending Her form. Gaia cries for aid and Her children - the Garou, the werewolves of legend - answer the call. The Garou must use all their shapeshifting power and Rage to fight back against the onslaught of corruption and evil.
  • The end is nigh, for the Wyrm is winning. The 13 Tribes of the Garou must learn to put aside their own rivalries for the greater good. Only courage and valiant action can save the world from Apocalypse
  • Werewolf Players Guide
  • Written by various authors. Cover art by Matt Wagner.
  • Stock #3202 ISBN 1-56504-057-0
  • $18.00
  • A book teeming with new information on the Garou: Pack structure, moots and the mysteries of each tribe. Other shapechangers are introduced, from the allied wereravens to the hostile werecats. Includes: New Gifts, Rites, Fetishes, Talens and Totems, Character Traits such as Merits and Flaws and essays on storytelling the game of Savage Horror.
  • Werewolf Storytellers Handbook
  • Written by various authors. Cover art by Clyde Caldwell.
  • Stock #3205 ISBN 1-56504-131-3
  • $18.00
  • The storyteller is the person who gives the players their victories and defeats, their moments of terror and promise, and their rise to heroism to their fall to doom. For this reason, storytellers get their very own handbook, full of tips on enhancing the depth and intensity of their stories. Includes essays on how to run mythic stories and chronicles, the inter-tribal politics of the Garou Nation and a host of new antagonists, from giant sewer gators to eerie Native American ghosts.
  • Werewolf Screen Second Edition
  • Written by James A. Moore.
  • Cover art by Tony DiTerlizzi Stock #3601 ISBN 1-56504-040-6 $10.00
  • A storyteller screen with all the charts and tables needed to run Werewolf. Includes three stories for beginning Garou characters, each with a fold-out battle-map.
  • Rage Across New York
  • Written by Daniel Greenberg. Cover art by Clark Mitchell.
  • Stock #3100 ISBN 1-56504-040-6
  • $12.00
  • The Wyrm has its talons firmly embedded in the Empire State. The Garou must do their best to survive in a world of corruption and evil. A Chronicle setting for Werewolf, detailing the people and places of New York. Includes a battle map and cut-out figures for detailed combat.
  • Rage Across the Amazon
  • Written by Bill Bridges, James A. Moore and William Spencer-Hale. Cover art by Tony Harris.
  • Stock #3104 ISBN 1-56504-061-9
  • $15.00
  • A Chronicle book detailing the Amazon War, the Garou's guerilla war against Pentex Inc. in the South American rainforests. Besides armies of Pentex marauders, the Garou must face the wrath of the native werejaguars - for old hatreds die hard. The Amazon is an important battlefield in the war against the Wyrm's corruption. Victory or failure here will decide the fate of other natural sites. Includes extensive encounters and maps for the battlefields of the jungle war.
  • Rage Across Russia
  • Written by David Key and George Neal.
  • Cover art by Steve Casper.
  • Stock #3105 ISBN 1-56504-077-5
  • $15.00
  • The Iron Curtain has fallen but a more dread curtain has risen to engulf Russia. A spiritual blight spreads over the land, extinguishing all magic in its path. As their caerns die out, the Garou must stop the blight before it destroys their last strongholds. A Chronicle book detailing the dark plots in the Mother Land and the shadowy evil behind them.
  • Rage Across Australia
  • Written by Richard Watts, Marc Rudgely and Ben Chessell.
  • Cover art by Richard Kane Ferguson.
  • Stock #3106 ISBN 1-56504-127-5
  • $15.00
  • The land down under breeds them tough and hardy - none more so than the Garou, but the harsh outback blisters even their thick skin and scours their souls. The Garou did a great wrong here long ago, and the ghosts still haunt them. The Garou must make amends for their past, lest they forever remain strangers to the Dreamtime, the spirit world of Australia. Time is running out, and the Wyrm is on the march. The corruption of a continent is at hand.
  • Book of the Wyrm
  • Written various authors. Cover art by Tony Harris.
  • Stock #3200 ISBN 1-56504-041-4
  • $15.00
  • The Wyrm's minions ae spread across many worlds, both Realm and Umbra. Their faces and tactics are legion. This sourcebook provides information about many of the Wyrm's allies, from Banes to Black Spiral Dancers. For use in any Werewolf Chronicle. Detailed statistics for a plethora of Wyrm monsters.
  • Valkenburg Foundation
  • Written by Phil Brucato, James A. Moore, William Spencer-Hale and Richard Strong.
  • Cover art by John Cobb.
  • Stock #3101 ISBN 1-56504-047-3
  • $12.00
  • The Garou cannot recover every cub. Those that suffer the First Change without the support of their tribe are lost. These Lunatics run alone in a cruel world of madness - until the Valkenburg Foundation steps in. The characters are recruited to become the Questing Pack and hunt down lost cubs, those who endanger themselves and the Veil with their madness. But, something casts a shadow on the Foundation. Can the Pack recognize the danger within and avert it in time? Includes five stories designed to be run in chronological order.
  • Under a Blood Red Moon
  • Written by Steve Brown. Cover art by Tony Harris.
  • Stock #3102 ISBN 1-56504-049-X
  • $12.00
  • The Garou are mad as hell and aren't going to take it anymore. It's time to rage against the Damned! A Vampire/Werewolf crossover, this supplement provides a story wherein Garou characters can destroy Chicago, or vampire characters can try to save their necks during the Garou assault. Includes rules for that most loathsome of beings, the vampire Garou, those werewolves who have been Embraced into the world of the Damned. (Under A Blood Red Moon coincides with Chicago By Night, 2nd edition.)
  • Drums Around the Fire
  • Written by various authors. Cover art by Barbara Armata.
  • Stock #3400 ISBN 1-56504-058-9
  • $8.00
  • A tradeback anthology of new "Legends of the Garou" stories, including many of the more popular hero tales and yarns told around the fire to scare the pups. From heroic tales of Glory, Honor and Wisdom to a dark saga of the Black Spiral Dancers, these stories enrich the mythic tapestry of Garou culture.
  • Dark Alliance: Vancouver
  • Written by Nigel Findley and Geoff McMartin.
  • Cover art by Tony Harris.
  • Stock #3103 ISBN 1-56504-059-7
  • $15.00
  • A Vampire/Werewolf crossover. A Chronicle book detailing the people, places and plots around Vancouver, a hotbed of Garou and Kindred unrest. The Vancouver Compact is threatened - war between the Kindred and Garou is imminent. The characters, both vampire and werewolf, must work together to stop the Wyrm from destroying a decades-old peace. Includes a new vampiric bloodline: Clan Bushi from Japan.
  • Umbra: The Velvet Shadow
  • Written by Daniel Greenberg and Harry Hackel.
  • Cover art by George Pratt.
  • Stock #3204 ISBN 1-56504-076-7
  • $15.00
  • The sourcebook on the Umbra, the spirit realm where many battles of the Apocalyse are fought. This book details its denizens and Realms, from the awesome Incarna to the hell-pits of the Atrocity Realm. Includes expanded information on traveling in the Umbra and the odd encounters to be had here.
  • Werewolf T-Shirt
  • L (3500) $15.00
  • XL (3501) $15.00
  • White on black with art by Tony Harris.
  • Caerns: Places of Power
  • Written by various authors. Cover art by Scott Hampton.
  • Stock #3201 ISBN 1-56504-066-X
  • $15.00
  • A sourcebook detailing the sacred sites of the Garou, those places where the Gauntlet is weak and the spirit world is just a "sideways" step away. Includes complete information on many caerns around the world, including the living caern of the insidious Black Spiral Dancers.
  • Black Furies Tribebook
  • Written by Phil Brucato. Cover art by Tony Harris.
  • Stock #3051 ISBN 1-56504-093-7
  • $10.00
  • The first of the Werewolf Tribebooks kicks off with the Black Furies, the tribe of warrior women, providing a look at their legends, history and ways. Includes an eight-page comic book and five character templates. Heavily illustrated.
  • Bone Gnawers Tribebook
  • Written by Sam Chupp. Cover art by John Bridges.
  • Stock #3052 ISBN 1-56504-094-5
  • $10.00
  • The second Tribebook looks at the Bone Gnawers, the scapegoat tribe. Their eclectic history, legends and behavior are revealed. Includes an eight-page comic book and five character templates. Heavily illustrated.
  • Children of Gaia Tribebook
  • Written by Daniel Greenberg. Cover art by Dan Smith.
  • Stock #3053 ISBN 1-56504-141-0
  • $10.00
  • The third Tribebook looks at the Children of Gaia, their enduring history, legends and behavior, as told by a Child of Gaia sage. This heavily illustrated book reveals the Children's hidden triumph of good over evil throughout history. Includes an eight-page comic book and five character templates.
  • Monkeywrench: Pentex
  • Written by Christopher Howard and Brad Freeman.
  • Stock #3203 ISBN 1-56504-060-0
  • $12.00
  • Pentex, the vilest corporation on the planet, attempts to taint the world by destroying the environment and brainwashing humankind. What Garou can stop this pervasive onslaught? The Monkeywrenchers can! These savvy and clever Garou hit Pentex from the inside. Whether it's crashing computers, committing practical jokes on engaging in eco-guerrilla raids, the Monkeywrenchers do whatever it takes to bring Pentex to its knees.
  • Who's Who Among Werewolves: Garou Saga
  • Written by Rustin Quaide.
  • Cover art by Richard Kane Ferguson
  • Stock #3401 ISBN 1-56504-140-2
  • $12.00
  • The Garou fight to keep their culture alive in the face of overwhelming corruption. Their weapons: Songs and stories. From the ancient, shifting sands of Egypt and the storm-racked northern seas piled by Viking wolves, to the game wars of Chicago and the civil rights battlefields of the '60s, the Garou fight the corruption of Gaia. A beautifully illustrated book.
  • Fianna Tribebook
  • January '95 Written Harry Heckel. Cover art by Brian LeBlanc.
  • Stock #04325 ISBN 1-56504-325-1
  • $10.00
  • The fourth Tribebook looks at the Fianna, their Celtic legacy, legends and society, as told by a Fianna Galliard. This heavily illustrated book tells the tale of the Celtic Werewolves, from the green hills of Ireland to the crowed streets of New York. Includes an eight-page comic book and five character templates.
  • Get of Fenris Tribebook
  • February '95 Written by James A. Moore. Cover art by Ron Spencer.
  • Stock #04326 ISBN 1-56504-326-X
  • $10.00
  • The fifth Tribebook looks at the Get of Fenris, their Nordic heritage, legends and society, as told by a Get Skald. This heavily illustrated book tells the saga of the Norse Werewolves, the strongest of the strong. Includes an eight-page comic book and five character templates.
  • Project Twilight
  • April '95 Written by Christopher Howard. Cover art by Cliff Nielsen.
  • Stock #04310 ISBN 1-56504-310-3
  • $12.00
  • A Hunters book, detailing the humans in the U.S. Government who are aware that Vampires and Werewolves exist. But as these intelligence agents discover the secrets of their elusive prey, a question is inevitable: Just who are the agents really working for? Who really runs the Government? Includes information on playing Government agents and running Government chronicles.
  • Glass Walkers Tribebook
  • May '95 Written by Emrey Barnes.
  • Stock #04327 ISBN 1-56504-327-8
  • $10.00
  • The sixth Tribebook looks at the Glass Walkers, their rich history, legends and society. This heavily illustrated book reveals the story of the city wolves, from the time of the first wheel to the present-day computer era. Includes an eight-page comic book and five character templates.

Vampire: The Masquerade

  • Vampire: The Masquerade 2nd Edition
  • Vampire is developed by Andrew Greenberg
  • Written by Mark Rein-Hagen, Graeme Davis, Stewart Wieck and others. Interior art by Timothy Bradstreet.
  • Catalog #2002
  • ISBN 1-56504-029-5
  • $25.00
  • Seize the night in the storytelling game of personal horror. Vampires live their unlives in a world of deadly archons and treacherous Tremere, where ancient Inconnu play their games against a backdrop of horrid diablerie. Into this maelstrom come the neonates, striving against all odds to maintain both their freedom and their souls.
  • The storytelling game of Vampire has already fascinated thousands of gamers and is the anchor for the entire Storyteller series. Winner of the 1991 GAMA Origins award for best roleplaying game and the 1992 Casus Belli trophy for premiere roleplaying game. Hardcover.
  • Storyteller’s Screen 2nd edition
  • Written by Graeme Davis.
  • Catalog #2003 ISBN 1-56504-055-4
  • $10.00
  • The Vampire screen comes complete with a 16-page collection of classic character archetypes.
  • The Vampire Players Guide 2nd Edition
  • Written by various authors. Cover art by Clyde Caldwell.
  • Catalog #2206 ISBN 1-56504-053-8
  • $22.00
  • This revised book of character information introduces new clans, bloodlines, Disciplines, rituals, abilities and archetypes. Boost your chronicle's roleplaying with Merits and Flaws. Increase the intrigue with expanded descriptions of the clans and prestation. Up the body count with new weapons ranging from swordcanes to howitzers. Hardcover.
  • The Storytellers Handbook
  • Written by various authors. Interior art by Tony Harris.
  • Catalog #2222 ISBN 1-56504-024-4
  • $18.00
  • This major reference work is ideal for anyone who plays Vampire. It includes new rules, greatly expanded sections on enemies and a cornucopia of ways to expand and improve your Chronicle.
  • Berlin by Night
  • Written by Jim Moore. Cover art by George Pratt.
  • Catalog #2214 ISBN 1-56504-075-9
  • $15.00
  • The mortals of this divided city have been reunited, but not so the undead. Two princes claim one of Europe's most important cities, and their wall will not fall so easily. They carry out their own war as storm clouds gather to the east.
  • Los Angeles By Night
  • Written by Noah Dudley. Cover art by Timothy Bradstreet.
  • Catalog #2210 ISBN 1-56504-130-5
  • $18.00
  • The city of angels -home to Anarchs, Sabbat and devils of all kinds. Since the Anarch Revolt of the 1940s, Los Angeles has been a city in constant upheaval, and this chaos has only been increasing. Now, as the Camarilla and the Sabbat prepare their forces, those in the only bastion of vampiric freedom discover that they are not as free as they thought.
  • New Orleans by Night
  • Written by Patricia Ann Roshell. Cover art by Doug Gregory.
  • Catalog #2209 ISBN 1-56504-096-1
  • $18.00
  • No city speaks more deeply to the heart of the vampire than fabled New Orleans. They flock here in droves, touring, feeding and sometimes surviving. New Orleans is not safe for kindred or kine. The city's frenzied festivals are often just a cover for intense desperation. None fell it more than the Damned.
  • Chicago by Night 2nd edition
  • Written by Andrew Greenberg and Steve Crow.
  • Cover art by Doug Gregory.
  • Catalog #2203 ISBN 1-56504-051-1
  • $18.00
  • A sourcebook for one of the most active cities in Kindred society, this is all you need to submerge your characters in the evil, intrigue and action that underlies shadowy Chicago. This revised edition provides all-new information on the war with the Garou.
  • Milwaukee by Night
  • Written by Dustin Browder. Cover art by Janet Aulesio.
  • Catalog #2202 ISBN 1-56504-017-1
  • $12.00
  • This sourcebook details the inhabitants of Chicago’s northern neighbor, and provides Storytellers with additional information on involving Lupines in Vampire.
  • A World of Darkness
  • Written by various authors.
  • Interior art by Joshua Gabriel Timbrook.
  • Catalog #2220 ISBN 1-56504-019-8
  • $15.00
  • There is far more to the Gothic-Punk world than anyone dares imagine. Learn the dark secrets of Russia, the Far East and other deadly lands.
  • A World of Darkness: Mummy
  • Written by Stephan Wieck. Cover art by John Cobb.
  • Catalog #2221 ISBN 1-56504-026-0
  • $13.00
  • From the depths of Ancient Egypt rise the ever-dying: the tortured Mummies. This sourcebook comes with a complete adventure which can spin off into an entire Chronicle.
  • A World of Darkness: Gypsies
  • Written by Teeuwynn. Cover art by Drew Tucker.
  • Catalog #2223 ISBN 1-56504-136-4
  • $15.00
  • The supernatural creatures of the World of Darkness tend to think of humans as little more than animals, ignorant of what really goes on in the shadows around them. The gypsies think this of the supernaturals. The gypsies have seen things which would turn a werewolf's fur white and make a vampire's fangs fall out. They've had dealings with all the supernatural creatures, from vampires in their fortress cities to wraiths in the shadows and from werewolves of the wild to mages in their libraries. They know the time of reckoning is coming - and they're ready.
  • Who’s Who Among Vampires: Children of the Inquisition
  • Written by Daniel Greenberg.
  • Art by Timothy Bradstreet, Doug Gregory and Tony Harris.
  • Catalog #2250 ISBN 1-56504-039-2
  • $16.00
  • From the flames of the Inquisition sprang the two warring factions of Undead – the Camarilla and the infamous Sabbat. This first 9” x 12” portrait book details those Vampires who came of age during this time of horror, including Vlad Tepes himself and the rise of the Tremere.
  • A Players Guide to the Sabbat
  • Written by Steven C. Brown. Cover art by Jeff Starling.
  • Catalog #2055 ISBN 1-56504-042-2
  • $15.00
  • The most feared Undead organization in existence, the Sabbat is the primary foe of Vampire characters. This book provides extensive information on this terrible sect, including history, new clans and rules for running one of the Sabbat.
  • The Sabbat Storytellers Handbook
  • Written by Steven C. Brown. Cover art by Ken Meyer, Jr.
  • Catalog #2225 ISBN 1-56504-054-6
  • $15.00
  • A Players Guide To The Sabbat introduced this deadly sect. The Storytellers Handbook to the Sabbat takes the kid gloves off, revealing the truth about this horrendous organization. From its ghoul families to its inner politics to its demonic ties, everything a Storyteller needs in included within these pages.
  • The Hunters Hunted
  • Written by Bill Bridges. Cover art by Janet Aulesio.
  • Catalog #2205 ISBN 1-56504-020-1
  • $10.00
  • A complete catalog of all those who seek to destroy or control the Undead, including their methods, motivations and secret agendas.
  • The Anarch Cookbook
  • Written by Bill Bridges. Interior art by Jesper Myrfors.
  • Catalog #2207 ISBN 1-56504-048-1
  • $15.00
  • The ultimate how-to book for the undead. Learn everything you need to know about surviving and prospering in a world of vampire princes, cunning primogens and unending jyhads. Overthrow the rulers, unshackle your chains and free the downtrodden - all in one book! A sourcebook for players and Storytellers alike.
  • Clanbook: Brujah
  • Written by Steve Brown. Cover art by Timothy Bradstreet.
  • Catalog #2051 ISBN 1-56504-038-4
  • $10.00
  • The first in a series of supplements detailing all the clans, Clanbook: Brujah provides needed information about the violent Brujah. Intellectuals and anarchists, gang leaders ad visionaries all fit into this most frenzied of breeds. Not only does this book include clan history, leaders and legends, but substantial information on how to roleplay one of these characters. Useful for Players and Storytellers alike.
  • Clanbook: Gangrel
  • Written by Brad Freeman. Cover art by Timothy Bradstreet.
  • Catalog #2052 ISBN 1-56504-046-5
  • $10.00
  • Number two in the clan series, this sourcebook brings life to the deadly shapeshifters of vampiric lore. These wanderers and outlanders are both hated and feared by their Kindred - and for good reason. Includes character templates, clan traditions and new traits.
  • Clanbook: Malkavian
  • Written by Daniel Greenberg. Cover art by Timothy Bradstreet.
  • Catalog #2053 ISBN 1-56504-052-X
  • $10.00
  • Touched by the divine... On the fine edge of sanity and madness... A crazed bunch of loons who should be lined up and shot... All these and more have been used to describe the Malkavians, who add more spice and excitement to Vampire than anyone else. Now, Clanbook: Malkavian presents this special clan in all its demented glory.
  • Clanbook: Nosferatu
  • Written by Robert Hatch. Cover art by Timothy Bradstreet.
  • Catalog #2054 ISBN 1-56504-064-3
  • $10.00
  • The Beast which hides within most vampires appears on these Kindred in all its vileness. Horrifying ugly and relegated to the sewers and darkness by their beautiful brethren, these undead have created an entire world under that of mortals. They play their own dark games, both more grotesque and beautiful than those of other vampires.
  • Clanbook: Toreador
  • Written by Steven C. Brown. Cover art by Timothy Bradstreet.
  • Catalog #2056 ISBN 1-56504-095-3
  • $10.00
  • With one foot in the world of the undead and one in the world of mortals, the Toreador enjoy the best (and worst) of both worlds. Their unique perspective lets them see what is hidden from other vampires - much to their misfortune.
  • Clanbook: Tremere
  • Written by Keith Herber. Cover art by Timothy Bradstreet.
  • Catalog #2057 ISBN 1-56504-115-1
  • $10.00
  • Majesty and mystery - The two are synonymous with the Tremere. Born of murder and greed, created for power and destruction, it is the most feared of Camarilla clans. Though many would love nothing more than to see it destroyed, the clan's magical might protects it from all enemies.
  • Clanbook: Ventrue
  • Written by Andrew Greenberg. Cover art by Timothy Bradstreet.
  • Catalog #2058 ISBN 1-56504-129-1
  • $10.00
  • The last of the Camarilla Clanbooks has been reserved for the Ventrue. The most powerful and influential of all vampires. But not everything s coming up roses for this august and distinguished clan. Indeed, it looks to the past and see only destruction. It looks to the present and sees threats everywhere. And as for the future...
  • Dark Colony
  • Written by Beth Fischi and John Cooper.
  • Cover art by Doug Gregory.
  • Catalog #2212 ISBN 1-56504-056-2
  • $15.00
  • New England: legendary home of witches, ghosts, eldritch monsters - and some of the most brutal vampires in existence. The region has been invaded once more. Now there is a third power added to the great Camarilla-Sabbat war. Can the characters defeat these ancient Kindred, or will they become pawns?
  • Book of Nod
  • Written by Sam Chupp and Andrew Greenberg. Art by various artists.
  • Catalog #2251 ISBN 1-56504-078-3
  • $8.95
  • The secrets of the Kindred have remained a mystery for centuries, even to vampires themselves. However, legend claims a book records the birth of the undead - the Book Of Nod. This trade-sized book, which may be used as a game prop, offers invaluable insight into the origins of vampires for players of Vampire, Werewolf, Mage, Wraith and The Masquerade.
  • Tim Bradstreet Vampire Portfolio
  • Catalog #2252 ISBN 1-56504-079-1
  • $3.00
  • A collection of magnificent over-sized illustrations from the original Vampire artist, depicting the harsh, cruel and romantic character of the World of Darkness.
  • Diablerie: Britain
  • Written by Dustin Broder. Art by Doug Gregory.
  • Catalog #2010 ISBN 1-56504-074-0 $10.00 Limited Supply!
  • The Kindred Most Wanted
  • Written by Ran Ackels.
  • Cover and interior art by Ken Meyer, Jr.
  • Catalog #2230 ISBN 1-56504-124-0
  • $15.00
  • Crime nd punishment - these can be frightening words, even among the damned. While some consider all vampires to be criminals, there are those whom other vampires fear. Or these, the 13 Anathema head the list and make up the Kindred Most Wanted.
  • Elysium: The Elder Way
  • Written by Daniel Greenberg and Teeuwynn.
  • Cover art by John Matson.
  • Catalog #2233 ISBN 1-56504-155-0
  • $15.00
  • For all their bluff and bluster, young vampires know nothing of the night. They are but pawns to their elders, the hoary masters who haunt the halls of the Elysiums. From their ancient lairs, the elders spin their webs for victims, mortal and immortal alike. Now storytellers can make these creatures a part of their games - or let their players take the elders' roles and learn the true meaning of horror.
  • Dirty Secrets of the Black Hand
  • January '95 Written by Steve Brown. Cover art by Ken Meyer, Jr.
  • Catalog #04210 ISBN 1-56504-142-9
  • $18.00
  • Synonymous with terror and destruction, for centuries the Black Hand has struck fear in the still hearts of the Camarilla's vampires. What would the members of that august sect give to know the role the Black Hand has played in its own history? The Black Hand is far more then the Camarilla or even the Sabbat suspect, and its role tonight is even more critical than ever. Learn the secrets behind this most secretive of groups.
  • Clanbook: Assamite
  • March '95 Written by Graeme Davis. Cover art Timothy Bradstreet.
  • Catalog #04214 ISBN 1-56504-214-X
  • $10.00
  • From its ancient days as a clan of mystic diabolists to its present as a group of revered and feared assassins, the Assamites have maintained a special place in the World of Darkness. They know they are the beloved of Khayyin, and when the time is right, they will regain their lost glory.
  • DC By Night
  • April '95 Written by Harry Heckel. Cover art by William O'Connor.
  • Catalog #04225 ISBN 1-56504-225-5
  • $18.00
  • Washington D.C. has grown from a sleepy little river town into one of the centers of the Jyhad. Those vampires who make their havens here are some of the most dedicated players in the Eternal Struggle - as well as some of the most insane. Discover what kind of vampire is attracted to this crucible of intrigue and mad emotion.
  • The Last Supper
  • June '95 Written by Daniel Greenberg and Teeuwynn.
  • Interior art by Joshua Gabriel Timbrook.
  • Catalog #04250 ISBN 1-56504-250-6
  • $15.00
  • The beginning of the long-awaited Giovanni Chronicle. Much of the story is acted out as Live-Action within the subterranean lair/mansion of Claudius Giovanni. The food the characters eat at his well-laden table is the last that will ever touch their lips.
  • Vampire T-Shirt
  • L (2500) $15.00
  • XL (2501) $15.00
  • White on black with art by Tim Bradstreet.
  • Vampire Clan Shirts
  • Seven in all, there's one shirt for each clan, each adorned with stunning artwork by Tim Bradstreet.
  • Brujah L (2601) $15.00 XL (2602) $15.00
  • Gangrel L (2604) $15.00 XL (2605) $15.00
  • Malkavian L (2607) $15.00 XL (2608) $15.00
  • Nosferatu L (2610) $15.00 XL (2611) $15.00
  • Toreador L (2613) $15.00 XL (2614) $15.00
  • Tremere L (2616) $15.00 XL (2617) $15.00
  • Ventrue L (2619) $15.00 XL (2620) $15.00
Elder's Oppression was changed to The Elder's Revenge.

Mind's Eye Theatre

Mind's Eye Theatre products are developed by Ian Lemke and Mike Tinney. Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre Games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character.

  • The Masquerade Second Edition
  • Written by Frank Branham, Geoffrey Fortier, Ian Lemke, Mark Rein-Hagen and Mike Tinney.
  • Catalog #5200 5001 ISBN 1-56504-154-2
  • $18.00
  • The Masquerade Second Edition includes everything you need to enter the world of the Kindred. In this game, you no longer simply play a vampire - you are the vampire. This second edition features revised and clarified rules as well as an in-depth look at the social structure of the Camarilla.
  • The Masquerade Players Kit
  • Written by Ian Lemke and Mike Tinney.
  • Catalog #5002 ISBN 1-56504-092-9
  • $18.00
  • This package for players of The Masquerade provides further rules, tricks and tools for vampires. Now more than ever, the fate of the story is in your hands.
  • Book of the Damned
  • Written by various authors. Interior art by Timothy Bradstreet.
  • Catalog #5001 ISBN 1-56504-068-6
  • $5.95
  • Designed as both a handy resource for current players and an introduction for newcomers, this softbound trade-sized book presents information about the Gothic-Punk landscape and its Vampires. This book contains a mixture of new material and important information summarized from the Vampire rulebook, for use by Vampire and Masquerade players.
  • The Book of Props
  • Written by Mark Juran and Fran Donato.
  • Catalog #04500 ISBN 1-56504-500-9
  • $15.00
  • A comprehensive guide to everything from set design to costuming to creating believable characters for your Mind's Eye Theatre games. This book allows you to combine the best of improvisational and stage theatre, enabling you to bring the World of Darkness alive as never before.
  • The Oblivion
  • March '95 Written by Frank Branham, Geoffrey Fortier and Jennifer Hartshorn.
  • Catalog #04501 ISBN 1-56504-501-7
  • $18.00
  • Experience the dark realm of Wraith: The Oblivion as never before - live! All the information needed to play a Wraith in a Mind's Eye Theatre setting is within this book.
  • Antagonists
  • April '95 Written by Jennifer Albright.
  • Catalog #04502 ISBN 1-56504-502-5
  • $15.00
  • This supplement to The Masquerade allows you to go beyond playing a Vampire of the Camarilla. Included is information on playing many the Camarilla's enemies, including one of the dreaded Sabbat.
  • Elder's Oppression
  • June '95 Catalog #04503 ISBN 1-56504-503-3
  • $12.00
  • This prop for The Masquerade is presented in the format of a play published by a rebellious anarch. Included are ideas for using the book as part of an ongoing story.

Vampire's Book of Nod tells the birth of vampires and may be used as an actual prop in your Masquerade games.

  • The Apocalypse
  • Catalog #5300 ISBN 1-56504-121-6
  • $15.00
  • This Mind's Eye Theatre supplement brings the world of Werewolf: The Apocalypse to Live-Action storytelling. Fully compatible with The Masquerade Second Edition, it features new and intriguing information about Garou society.
  • Vampire Clan Pins
  • Seven in all, there's one pin for each clan, each adorned with the clan symbols depicted in the Vampire rules and clanbooks. Pins may be purchased separately or in a collection of three of each of the seven clans (for a total of 21 pins), with a decorative backing card that's ideal for retail counter display.
  • Brujah Single (2701) $4.95 ISBN 1-56504-099-6
  • Gangrel Single (2702) $4.95 ISBN 1-56504-000-3
  • Malkavian Single (2703) $4.95 ISBN 1-56504-101-1
  • Nosferatu Single (2704) $4.95 ISBN 1-56504-102-X
  • Toreador Single (2705) $4.95 ISBN 1-56504-103-8
  • Tremere Single (2706) $4.95 ISBN 1-56504-104-6
  • Ventrue Single (2707) $4.95 ISBN 1-56504-105-4
  • Ankh Necklace Single (2708) $4.95 ISBN 1-56504-116-X
  • Set of 24 (2700) $100.00 ISBN 1-56504-098-8
Streetfighter RPG Listing for the Cancelled Book: Shadows Over Mexico.

Streetfighter The Storytelling Game

  • Street Fighter The Storytelling Game
  • Street Fighter developed by Mike Tinney
  • Written by various White Wolf authors.
  • Cover art by Kevin Murphy.
  • Stock #9500 ISBN 1-56504-118-6
  • $14.95
  • Join the action as the World Warriors pit their mystic martial arts abilities against the evil crime empire of Shadoloo. Play the World Warriors, such as Guile, Blanka or Ryu, or create your own Street Fighter! This game features a high-action world of adventure and danger, both in and out of martial arts arenas. Learn from one of the 10 honorable martial arts styles and follow in the footsteps of the World Warriors.
  • Secrets of Shadoloo
  • Written by various White Wolf authors.
  • Cover art by Tony Harris.
  • Stock #9501 ISBN 1-56504-153-4
  • $9.95
  • From his island fortress, he rules his nation and his crime syndicate with an iron fist. Discover M. Bison's deadly array of warriors and malevolent plans for world domination. Secrets of Shadoloo features the three ringleaders of the criminal empire, as well as their many underlings who carry out their wishes throughout the world. The world is in desperate need of heroes willing to put their abilities and lives on the line against Shadoloo.
  • Street Fighter Storyteller's Screen
  • Written by Mike Tinney.
  • Stock #9502
  • ISBN 1-56504-162-3
  • $9.95
  • An invaluable guide for Street Fighter storytellers. This screen has all the charts necessary to run a Street Fighter game. Includes a mini adventure with three new villains, new special maneuvers and new abilities!
  • Street Fighter Players Guide
  • January '95 Written by Andrew Lucas and Mike Tinney.
  • Cover art by Matt Haley.
  • Stock #04550 ISBN 1-56504-550-5
  • $12.95
  • Think you're tough? Think again. The Players Guide features new twists and tricks to astound even the most seasoned warrior. Two new honorable martial arts styles are featured. Includes cybernetics, mutations, organizing a tournament, becoming a master, two new Street Fighter teams, fans and retirement.
  • The Perfect Warrior
  • March '95 Stock #04552 ISBN 1-56504-552-1
  • $9.95
  • What does it take to be the best of the best? Leave the arena and go on a search for an illusive sensei who trains only one team every a decade. Master Xaudo is the last known master of the Rising Storm Crow, a powerful and deadly maneuver almost lost to the world. The characters aren't the only ones racing for his knowledge. In a harrowing chase across Europe and the Midde East, the Street Fighters must face several perils, and the most dangerous enemy of all - themselves.
  • Contenders
  • April '95 Stock #04551 ISBN 1-56504-551-3
  • $12.95
  • Most Street Fighters look forward to their next fight. They won't after Contenders. This supplement explores the crucible that is the arena, where heroes are cast and legends are forged. Does your character have what it takes to make it in the arena? Contenders features over 50 new and deadly Street Fighters. Includes ideas for introducing these new fighters into your Street Fighter chronicle.
  • Shadows Over Mexico
  • June '95 Stock #04553 ISBN 1-56504-553-X
  • $9.95
  • A Shadoloo sourcebook for Mexico and Central America. Armed insurrections, guerrilla warfare extortion, smuggling and kidnaping are only a few of the weapons Shadoloo employs in its quest to control Central America. Here, M. Bison's organization operates openly, taking what it wants and crushing all who oppose it. Includes several new villains and four adventures based on Shadoloo's ruthless agenda for domination.

White Wolf Product List

These items are available at your local game or hobby store. Please use this form as an order list in that store.

(Checklist of all items in the catalog.)

All prices are suggested U.S. retail

1994 1995 White Wolf Fiction Catalog

What is White Wolf Fiction?

White Wolf is a company dedicated to redefining the art of storytelling. Since its birth in 1986, White Wolf has tested the boundaries of existing forms of storytelling. With the publication of our award-winning games like Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension and Wraith: The Oblivion (The first four games in our famous five-part storyteller game line), we revolutionized roleplaying games. Now, we at White Wolf turn our attention to the world of fiction.

Novels and anthologies based in White Wolf's World of Darkness form the backbone of our fiction plans, but we have sought other excellent works of fiction. In October 1994 we began to release Michael Moorcock's 15-book Eternal Champion series. This series collects many of award-winning author Michael Moorcock's best fantasy and science fiction stories. Other titles, like the highly acclaimed Borderlands anthology series and a new edition of Nancy Collins' Bram Stoker award-winning novel Sunglasses After Dark, are part of our 1995 schedule as well.

What is White Wolf? It's cutting edge. It's revolutionary. It's rebellious. It's the future of storytelling.

  • Elric: Tales of the White Wolf
  • November
  • Edited by Edward E. Kramer and Richard Gilliam
  • Cover art by Brom.
  • Hardcover anthology with dust jacket.
  • Stock #04175
  • ISBN 1-56504-175-5
  • $19.99
  • Elric of Melniboné is one of the most popular sword-and-sorcery characters of all time. His exploits are chronicled in a series of nine books by award-winning author and creator Michael Moorcock. However, the stories in those books detail seven years of the Eternal Champion's life. This collection depicts some of the heretofore unknown adventures of the albino prince, including excursions into the worlds of other authors. Elric: Tales of the White Wolf includes a new story by Moorcock, as well as stories by Neil Gaiman, Karl Edward Wagner, Tad Williams, Jody Lynn Nye, Nancy A. Collins and others.

From White Wolf Publishers: Michael Moorcock's Definitive Editions of The Eternal Champion Series

  • The Eternal Champion Volume 1
  • October
  • Written by Michael Moorcock
  • Cover art by Tom Canty.
  • Hardcover omnibus with dust jacket.
  • Stock #04176
  • ISBN 1-56504-176-3
  • $19.99
  • "I am no more or less human than any of my fellows. I can be possessed as easily by love as by despair, by fear as by hatred. Yet it is my fate to fight forever and to possess peace but briefly, for I am the Champion Eternal, at once defender of justice and its destroyer."
  • Pulled by the tides of chance through a thousand worlds and ages, Erekosë the Eternal Champion is doomed to perpetual struggle and an endless quest both for redemption and for his lost love. In his lonely search he discovers comfort and despair, brutality and hope, bizarre evil and unexpected friendship. Yet all he can trust against the cruel, cold logic of the multiverse are his own courage, experience and enduring passion.
  • The first of a series, this omnibus edition marks the return of several classic science fiction and fantasy works by award-winning author Michael Moorcock. The Eternal Champion Volume 1 includes The Eternal Champion, Phoenix in Obsidian, To Rescue Tanelorn... and The Sundered Worlds. This collection features revised text and a new introduction by the author.
  • Von Bek
  • The Eternal Champion Vol. 2
  • January '95
  • Written by Michael Moorcock
  • Cover art by Janet Aulisio.
  • Hardcover omnibus with dust jacket.
  • Stock #04177
  • ISBN 1-56504-177-1
  • $19.99
  • Captain Graf Ulrich von Bek has made a deal with the devil, but it's not an arrangement of the usual sort. Lucifer, you see, already owns the Captain's soul. To reclaim it, von Bek must perform the work of Lucifer. The devil wants the Holy Grail, the manifestation of the Cure for the World's Pain. Legends say that only the purest of knights may find the Grail. Graf Ulrich von Bek is a soldier of fortune, far from the knightly ideal. Perhaps this quest will cleanse him...and at the same time save his soul.
  • This second volume in the Eternal Champion series contains The Warhound and The World's Pain, The City in the Autumn Stars, The Pleasure Gardens of Felippe Sagittarius and The Dragon in the Sword. This omnibus collection features revised text and a new introduction by the author.
  • Hawkmoon
  • The Eternal Champion Vol. 3
  • February '95
  • Written by Michael Moorcock
  • Cover art by John Zeleznik.
  • Hardcover omnibus with dust jacket.
  • Stock #04178
  • ISBN 1-56504-178-X
  • $19.99
  • The time is the distant future. The animal-masked warriors of the Dark Empire of Granbretan threaten to conquer the Earth. Alone against this mighty force stands the tiny province of Kamarg, where dwell Count Brass and the Last Duke of Köln, Dorian Hawkmoon. At first a duped pawn of the Dark Empire, Hawkmoon quickly becomes Granbretan's most potent enemy. To hold any hope of defeating the Dark Empire, Hawkmoon must call upon arcane sciences and ancient artifacts - including the fabled Runestaff.
  • This third volume in the Eternal Champion series presents four of Michael Moorcock's novels: The Jewel in the Skull, The Mad God's Amulet, The Sword of the Dawn, and The Runestaff. These novels chronicle the fate of another aspect of The Eternal Champion - Hawkmoon, Duke of Köln. This omnibus collection features revised text and a new introduction by the author.
  • A Nomad of the Time Streams
  • The Eternal Champion Vol. 4
  • May '95
  • Written by Michael Moorcock
  • Cover art by Clyde Caldwell.
  • Hardcover omnibus with dust jacket.
  • Stock #04179
  • ISBN 1-56504-179-8
  • $19.99
  • Strange worlds await within the infinite multiverse. There are worlds where gods walk beside those who worship them, and worlds where magic is used freely. There are also worlds very much like the Earth we know, worlds that, but for a few differences, could have been our own. Visit an Earth where the Russian Revolution failed; another where slavery in the United States was never abolished; another where The Great War of 1941 was fought from gigantic airships. These are the alternate realities traversed by Oswald Bastable, a man who participated in the most pivotal events of these Earths that might have been..
  • This fourth volume in The Eternal Champion series presents three of Michael Moorcock's novels: The Warlord of the Air, The Land Leviathan, and The Steel Tsar. These novels chronicle the fate of Oswald Bastable, an aspect of The Eternal Champion who travels the byways of time. This omnibus collection features revised text and a new introduction by the author.

"Moorcock is a phenomenon, and event." - Sunday Times

One of our best novelists - a national treasure."" - The Listener

"Like Tolkien...Moorcock has the ability to create a wholly imaginative would landscaped with vivid and sometimes frightening reality." - The Times

"In Moorcock's work there is an absolute morality - A sanctity of individual lives and minds."

The World of Darkness

  • The Beast Within
  • Now Available
  • Edited by Stewart Wieck.
  • Paperback anthology.
  • Stock #11001
  • ISBN 1-56504-086-4
  • $4.99
  • This anthology of 13 vampire tales is the first in a series from White Wolf detailing the San Francisco of a darker world. The characters of The Beast Within all relate to the successful Vampire: The Masquerade storytelling game.
  • The Beast Within contains stories by S.P. Somtow, Lois Tilton, Lawrence Watt-Evans, Matthew Costello and nine others.
  • When Will You Rage?
  • Now Available
  • Edited by Stewart Wieck. Paperback anthology.
  • Stock #11002
  • ISBN 1-56504-087-2
  • $4.99
  • When Will You Rage? Introduces readers to a new style of werewolf legend, where the "monsters" are Earth's last defenders against the forces of pollution, corruption and the Wyrm.
  • Where Will You Rage? contains stories by Scott Ciencin, Lois Tilton, Owl Goingback, Richard Lee Byers and others.

"White Wolf created its own universe of reference, a world that would make Batman's Gotham city look like Disneyland." - Dracula Monthly (UK)

  • Death and Damnation
  • December
  • Edited by Staley Krause and Stewart Wieck.
  • Paperback anthology.
  • Stock #04126
  • ISBN 1-56504-126-7
  • $4.99
  • This anthology of original stories presents new aspects of White Wolf's World of Darkness. Death and Damnation details the society and culture of wraiths, beings who continue to exist even beyond the veil of death.
  • The participating authors have craftily explored the fascinating, hard-edged underworld of San Francisco. Death and Damnation will force its readers to confront their ultimate fear: Death itself. This paperback anthology includes works from Nigel Findley, Don Bassingthwaite, Marc Miller, Richard Lee Byers and others.
  • Truth Until Paradox
  • January '95
  • Edited by Stewart Wieck and Staley Krause.
  • Paperback anthology.
  • Stock #04088
  • ISBN 1-56504-088-0
  • $4.99
  • Dire portents loom for San Francisco. The recent earthquake may not have been an entirely natural phenomenon. Mages, modern practitioners of Magick, have gathered to investigate (and possibly exploit) the situation.
  • This fourth World of Darkness anthology continues the Bay Area Chronicle. The authors have created a collection of short stories detailing the magickal, intriguing beings known as Mages. This paperback anthology contains short fiction written by some of the hottest up-and-coming writers in the industry today.
  • Vampire Diary: The Embrace
  • January '95
  • Written by Robert Weinberg and Mark Rein-Hagen
  • Diary-format hardcover.
  • Stock #04800
  • ISBN 1-56504-800-8
  • $14.99
  • In the shadows of Los Angeles, an ancient vampire courts Auston Jacobson, a nightclub bartender. Slowly but surely, Auston succumbs to the dark call. Can he resist the Embrace, the gateway to an eternity of damnation? And will his master's dark command threaten the most beautiful, most perfect love he has felt?
  • Robert Weinberg (World Fantasy medalist and expert on horror and the macabre) has teamed with Mark Rein-Hagen (creator of the World of Darkness and its population of powerful, ancient and deadly vampires) to document one man's descent into darkness. Vampire Diary: The Embrace contains authentic, intimate, frighteningly real evidence that vampires do exist - and procreate themselves among unwilling mortals.
  • Much like the popular Griffin and Sabine series of books, Vampire Diary: The Embrace is a three-dimensional experience created to appear as an actual diary, complete with an actual clasp and lock. Letters, postcards and other inserts collectively open an almost voyeuristic window through which the reader will come to know Auston Jacobson and his nightmarish journey.
  • Dark Destiny: The World of Darkness
  • December
  • Edited by Edward E. Kramer.
  • Hardcover anthology with dust jacket.
  • Stock #04811
  • ISBN 1-56504-811-3
  • $19.99
    • Throughout the world's history, mankind has been manipulated by shadowy, inhuman beings. Wars have been waged to settle vampires' secret feuds. Cultures have been created to advance mages' visions of Ascension. Enemies of the Earth have been laid low by werewolves as they prepare for their Apocalypse. This is the World of Darkness, a nightmarish place where mortal's thoughts may not be their own.
    • Dark Destiny is an anthology of original short stories. The premiere 1994 World of Darkness fiction release, this collection includes stories by Robert Bloch, Harlan Ellison, Rick Hautala, Nancy A. Collins, Robert Weinberg, and others.
  • City of Darkness: Unseen (World of Darkness)
  • March '95
  • Edited by Stewart Wieck and Staley Krause.
  • Cover art by Brom.
  • Paperback anthology.
  • Stock #04810
  • ISBN 1-56504-810-5
  • $5.99
  • Many of humanity's most primordial terrors walk the World of Darkness. An entire society of vampires plots and schemes, hidden from human eyes by a great Masquerade. A race of werewolves battles to preserve the soul of Earth itself. Mages, men and women adept at manipulating the very fabric of reality, struggle for control of all existence. San Francisco is a locus for these beings and their activities. In San Francisco, events capable of shaping the entire World of Darkness will begin and end.
  • City of Darkness: Bloodshot contains original stories from the authors who established the San Franciso World of Darkness setting in The Beast Within, When Will You Rage?, Death And Damnation, and Truth Until Paradox.
  • Caravan of Shadows
  • April '95
  • Written by Richard Lee Byers.
  • Paperback novel.
  • Stock #04831
  • ISBN 1-56504-831-8
  • $5.99
  • In life, Joey Castelo was a fiercely ambitious heaveyweight boxer, albeit one with few awards to substantiate his drive and dedication. Death, however, elevates his status in the boxing area. George Montaigne, a shifty outcast who lusts for wealth and power, enslaves Joey's spirit, entering him in a series of winning gladiatorial competitions and boxing matches. Experience Joey's struggle to survive as George Montaigne leads him deep into the shadowy realms of the World of Darkness.
  • Caravan of Shadows is a paperback World of Darkness novel written by Richard Lee Byers. His credits include an impressive series of anthology credentials as well as previously published novels based in the World of Darkness.
  • Prince of the City
  • March '95
  • Written by Keith Herber.
  • Cover art by Mike Dringenberg.
  • Paperback novel.
  • Stock #04820
  • ISBN 1-56504-820-2
  • $5.99
  • Vannevar Thomas is an astute Virginia gentlemen and sophisticated vampire living in 19th-century San Francisco. In the midst of the California Gold Rush, Vannevar faces the conflicts and corruption associated with a rapidly growing vampire society.
  • Prince of the City depicts the Barbary Coast, the Chinatown Tong Wars, transcontinental railroads, Nob Hill mansions and balls, a World's Fair and The Great San Francisco Earthquake, all from a vampire's point of view.
  • An avid reader and published author in the World of Darkness, Keith Herber has authored an impressive array of science fiction and horror novels including: Dark Prince and Flight of the Golden Pharaoh. Prince of the City is a paperback World of Darkness novel.
  • Tower of Babel
  • June '95
  • Written by John Steele.
  • Paperback novel.
  • Stock #04853
  • ISBN 1-56504-853-9
  • $5.99
  • Meet Max Zorn, inquisitor for the Theocracy, the bebevolently despotic oligarchy that rules the world. Zorn has recently defeated a dangerous enemy of the Theocracy and is about to embark upon a righteous crusade against the subversive organization that spawned this heretic. Zorn, though, is a character created by author Ron Church, a man with untapped magickal potential who has unconsciously imbued his fictional character and World with more than just literary life.
  • When Zorn comes into direct conflict with Ron, his creator, both their worlds are shattered. Zorn runs afoul of his brothers in the Theocracy, while Ron is discovered by the Technocracy, a group of mages intent on stifling magickal activities like Ron's.
  • The first novel focusing on the enlightened and powerful beings known as Mages, Tower of Babel is written by John Steele, an author previously published in White Wolf's Mage: The Ascension anthology Truth Until Paradox.
  • Blood War
  • Vampire: Masquerade of the Red Death Trilogy Book 1
  • May '95
  • Written by Robert Weinberg.
  • Paperback novel.
  • Stock #04840
  • ISBN 1-56504-840-7
  • $5.99
  • For ten thousand years a race of immortal vampires has waged a secret war to control mankind. Beings of incredible supernatural potency, they are driven by a lust for power...and human blood. They are the Kindred.
  • Though mortal, the enigmatic detective Dire McCannan knows a great deal about these undead. So does Alicia Verney, one of the world's wealthiest women. They are two wild cards in a global game of chess that has lasted over one hundred centuries.
  • But now a new player has entered the fray. Known only as The Red Death, he controls forces that make even the Kindred tremble. Who is this mysterious avatar of blood? And is his appearance the first sign that Gehenna, the dread apocalypse for both humans and vampires, is about to begin?
  • The first volume in a trilogy focusing on the vampires of the World of Darkness, Blood War is written by Robert Weinberg, author of other dark fantasy novels, including The Black Lodge and The Devil's Auction, as well as the bestselling Louis L'Amour Companion. This series reveals many of the underpinnings of the World of Darkness and spotlights the dreaded elder vampires known as Methuselahs.

Borderlands

Borderlands is a horror anthology series that consciously divorces itself from the traditional elements of horror fiction. Borderlands exists to break the mold and push the genre and its finest writers to the edge. Hailed as the anthology series of the '90's, Borderlands reminds us that horror can indeed be horrific.

"This series puts every other anthology and its editor to shame. This is what imaginative fiction should be." - Harlan Ellison

"Borderlands is very much the dark fantasy series to follow."

"One of the year's most successful anthologies." - Locus

  • Borderlands 1
  • November
  • Edited by Tom Monteleone.
  • Cover art by Dave McKean.
  • Paperback anthology.
  • Stock #04107
  • ISBN 1-56504-107-0
  • $4.99
  • Read about a vampire of an altogether different sort...a man who sows the seed of doom in his lawn...a dutiful son whose last duty is his parent's murder...and more. Authors include Harlan Ellison, Poppy Z. Brite, Joe R. Lansdale, Karl Edward Wagner and others.
  • Borderlands 2
  • Now Available
  • Edited by Tom Monteleone.
  • Cover art by Dave McKean.
  • Paperback anthology.
  • Stock #11802
  • ISBN 1-56504-108-9
  • $4.99
  • Discover a farmer who disdains his wife for a giant potato...women's clothing made from fetal tissue...an executive who slowly slips into the reality he sells...and more. Authors include F. Paul Wilson, Charles L. Grant, Lois Tilton, Wayne Allen Salle, Joe R. Lansdale and others.
  • Borderlands 3
  • Now Available
  • Edited by Tom Monteleone.
  • Cover art by Dave McKean.
  • Paperback anthology.
  • Stock #11803
  • ISBN 1-56504-109-7
  • $4.99
  • Read about an author who battles his own character...what really happens during fraternity hazings...a passenger can drive you our of your old life...and more. Authors include Andrew Vachss, Poppy Z. Brite, Kathe Koja, Whitley Strieber and others.
  • Midnight Blue: The Sonja Blue Collection
  • April '95
  • Written by Nancy A. Collins.
  • Cover art by Tom Ang.
  • Trade paperback omnibus collection.
  • Stock #04900
  • ISBN 1-56504-900-4
  • $14.99
  • White Wolf Publishers proudly announces the return of Sonja Blue, the powerful and intriguing vampiress chronicled in Sunglasses After Dark and In the Blood. Paint It Black, the third novel in the Sonja Blue series, becomes available for the first time in this trade paperback omnibus collection containing all of the award-winning Sonja Blue novels in their entirety.
  • Nancy A. Collins has received the 1989 Bram Stoker Award for Outstanding First Novel, and the British Fantasy Society's Icarus Award for Best Newcomer. She has also written for DC Comics' Swamp Thing series.
  • Tombs
  • June '95
  • Edited by Edward E. Kramer and Peter Crowther.
  • Hardcover anthology with dust jacket.
  • Stock #04905
  • ISBN 1-56504-905-5
  • $19.99
  • Unearth the secrets of Egypt's great pyramids with Michael Moorcock. Unleash the horrors of Pandora's Box with Neil Gaiman. Join an important archaelogical excavation with Michael Bishop. Explore the bowels of a doomed warship with Larry Bond. Enter an abandoned space station with Ben Bova. Search for Jimmy Hoffa's corpse with Ed Gorman and Martin H. Greenberg. Walk the catacombs deep beneath the Vatican with Brad Linaweaver. Experience a most unique birth with Lisa Tuttle.
  • An anthology of short stories by some of today's bestselling authors, Tombs explores forces, people and things better left forgotten. This collection also includes stories by Nancy A. Collins, Joe R. Lansdale, Kathe Koja, Storm Constantine, Robert Holdstock, and others.

White Wolf Publishers Complete Title Listing Through June 1995

Listing of novels and anthologies by Title, Availably, Author/Editor, ISBN, Price and Description.

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