Your Pal Charles
Your Pal Charles is a Storm Lord Cahalith member of the Swaggering Rousers of Butcherblock Avenue pack.
Background
The name is apt; Charles is everybody's friend. He's always there with a joke, a handshake, a booming clap on the back. The way he manipulates people, they don't even know they're dancing on his strings. He makes them feel so good, gives them such a laugh that they think that whatever they're doing, they do because it's what they want, not because its what he wants.
Your Pal Charles acts as the public face of the Rousers. Those rare few Forsaken in the city who don't trust him have given him the nickname of "the Diplomat," but that's ultimately too cold a moniker. Yes, he negotiates deals. Sure, he backstabs when necessary. But he always does so in such an easy way, it wouldn't be surprising if his foes thanked him for the pleasure. Of course, the reality is, Your Pal Charles isn't all gut-laughs and dart matches down at the tavern. The guy's got a temper. It's hard to hit his boiling point, but when the mercury rises to the top of the thermometer, that shit shatters. A pall overtakes him. He breaks things. He breaks people. Laughing all the way.
Always smiling, Your Pal Charles is a lanky sort with a bit of a pregnant paunch - the physical disciplines are not really his to master. A shock of red hair on his head and a nose broken and rebroken a hundred times give him a distinctive look, the wry face of a mad clown, a callous jester.
Sample Pack - Swaggering Rousers of Butcherblock Avenue
Ten years back, the Rousers weren't a damn thing. A trio of weak-kneed whelps with hearts of fire and ice, they had bravado to spare but not the skills to back it up. But the pack put in its time, and went through the trials and tribulations of a domain rife with roughneck Forsaken. They scraped and fought to get a piece, to prove themselves, and over time, they managed inch by inch to carve out a territory with broken claw and a mad laugh.
Now, they're among the most powerful and influential Forsaken in the city. They've done more than carve out a niche; they've hacked out a wide berth of territory (no small thing in the nightmare bustle of the city and its Shadow). They're cocky, powerful, with political and physical prowess. To some, they're bullies; to others, they're local legends.
Aye, but here's the problem: they've got eyes too big for their claws. They want more than what they can have (and, some say, more than they deserve). Month after month, they scrape together more territory for themselves. It works, for now. They take down a street gang and swipe the criminals' neighborhood. They string up a cult of Ridden from the train trestle, thus marking that area as their own. They shoulder in on the meager stitch of land held by some wet-behind-the-ears pack of Ghost Wolves.
Their territory grows. Their power swells. Can they handle it?
Using the Rousers in a Chronicle:
The Rousers represent potential allies and enemies to a pack in a given city. They're competitive, and sometimes act as bullies; but to those who do favors or concede to the Rousers' authority, they can be powerful friends. If the characters are themselves Storm Lords, they likely both fear and admire this pack. Is it worth it to ease into their good graces with the eventual goal of taking them down?
Stats
Auspice: Cahalith
Tribe: Storm Lord
Mental Attributes: Intelligence 3, Wits 4, Resolve 2
Physical Attributes: Strength 3 (4/6/5/4), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 3, Manipulation 4, Composure 4
Mental Skills: Academics 2, Computer 1, Investigation 2, Occult 1, Politics (Deals) 3
Physical Skills: Athletics 2, Brawl 2, Larceny 1, Stealth 1, Weaponry 1
Social Skills: Expression (Humorous) 3, Intimidation (Give It to You Straight) 3, Persuasion (Over a Drink) 4, Socialize 3, Streetwise 2, Subterfuge 3
Merits: Allies (Police) 2, Allies (Vagrants) 2, Barfly, Fighting Style: Boxing 1, Inspiring, Resources 2, Striking Looks 2
Primal Urge: 3
Willpower: 6
Harmony: 6
Essence Max/Per Turn: 12/1
Virtue: Charity
Vice: Lust
Health: 7 (8/9/9/8)
Initiative: 7 (7/8/9/9)
Defense: 3 (3/4/4/4)
Speed: 11 (12/15/18/16)
Renown: Cunning 3, Honor 3
Gifts: Loose Tongue, Pack Awareness, Warning Growl, Luna's Dictum, Sand in the Eyes, Rallying Cry, Voice of Command
Rituals: 1; Rites: Rite of Dedication, Rite of the Spirit Brand
References
- WTF: Tribes of the Moon, p. 185-186, 186-187
