Zuza Oldrich

Zuza Oldrich is a Bone Shadow Ithaeur member of the Lodge of Kletby.

Overview

Zuza Oldrich remembers standing in the streets of Prague as a teenager in July of 1968; the Prague Spring movement of social reform was in the air, and there was a palpable happiness among the citizenry. The government's defiant policy of socialismus s lid skou tváří ("socialism with a human face") promised real reform. She could feel her spirit rejoicing, along with what she imagined to be the spirits of the city around her.

She remembers seeing the tanks rolling through a few months later, "invited" in August to invade and eliminate all outstanding resistance to the hardline communist dogma from the Soviet Union. She bit the insides of her cheeks violently, the copper in her mouth matching the rage in her eyes. She cursed. She cursed the tanks still rolling as a sign of her hated oppressors, damning their nation to fall over and choke on its own bloated corpse. She cursed her land, destined to know unhappiness until the forced union between its people and their Slovak neighbors were allowed to progress its natural course. But most of all, she cursed her helpless form, unable to do anything more useful than curse.

Although her First Change didn't come until she was 48, years after the fall of the Soviet Union and the disillusion of Czechoslovakia, she still views that August day as the crucible in which she was forged. It was the day she issued three curses, and all three came to fruition.

Despite the lines on her face denoting wisdom and knowledge, Zuza has had a relatively sedate life as a werewolf, owing to the advanced age of her First Change. Still, the idea of interacting directly with the spirits that have always seemed to haunt her life had an appeal, and she adapted with relative ease. And when she encountered the Kletba who invited her to join their devotion to the world of curses, she believed it to be a good omen given her self-stylized origin.

The curse levied upon her by the Jinx totem did make life more interesting for her, especially with her now-meager interactions with humanity. When the moon is full overhead, she is compelled to tell the absolute truth; when the moon is black and new, she is forced to prevaricate in some fashion. The former she doesn't mind, since she was always a fairly straightforward sort, but she's come to view each new moon with dread; she subconsciously extends this unease toward all Irraka, whom she views with extreme distrust.

Unlike many who join the Kletby, Zuza didn't become a member to further an agenda or exact revenge on a group or place that scorned her. Above all else, she values security and serenity, and she enjoys being the "crazy old lady that people avoid."

Still, she has found herself in some demand by her lodge; ironically, her curse has served the Kletby well, since being able to send forth a diplomat who is compelled to tell the truth is an incredible asset. So long as she doesn't need to work too hard on these missions she's willing to undertake them, although she'll usually spend the entire time waiting to return to her beloved Prague.

Stats

Tribe: Bone Shadow
Auspice: Ithaeur
Mental Attributes: Intelligence 3, Wits 2, Resolve 4
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Academics 2, Crafts 1, Investigation 2, Medicine 1, Occult (Curses) 4, Politics 1
Physical Skills: Brawl (Claws) 2, Stealth 1, Survival 2
Social Skills: Animal Ken (Animal Needs) 2, Empathy 2, Expression 1, Intimidation 1, Persuasion 2
Merits: Languages (Czech, English, First Tongue, German) 2
Primal Urge: 5
Willpower: 8
Harmony: 7
Max Essence/Per Turn: 14/2
Virtue: Prudence
Vice: Sloth
Health: 7 (9/11/10/7)
Initiative: 6 (6/7/8/8)
Defense: 2 (all forms)
Speed: 10 (11/14/17/15)
Renown: Purity 1, Wisdom 3
Gifts: Left-Handed Spanner, Two-World Eyes, Ward Versus Predators, Warning Growl, Luna's Dictum, Ward Versus Humans
Rituals: 3; Rites: Invoke Kletba, Rite of the Spirit Bond, Banish Spirit, Call Gaffling, Rite of Dormancy, Bind Spirit, Call Jaggling, Rite of Initiation, Wake the Spirit

References

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