A friend
A friend was the sender of some mysterious emails sent to the prince's agent during the events surrounding the Ankaran Sarcophagus in Los Angeles, in October 2004. The emails were often couched in chess-themed metaphors, and seemed oddly prescient about the events that the agent was experiencing, or about to experience.
The Players
- Pawn: Suckhead, the PC.
- Bishop: Malkavian Primogen Alistair Grout.
- White Bishop: Grünfeld Bach
- Black Queen: Ming Xiao
- White King: Prince Sebastian LaCroix.
Emails
- When the PC first arrives in their haven: The opening: The game begins. A pawn is moved.
- After you speak with Cuthbert Beckett at the warehouse: The first move: The white king moves to protect his pawn.
- After speaking with Bach at Grout's mansion: A sacrifice: A bishop is sacrificed for the king.
- After speaking with Beckett at the museum: A gambit: A gambit has been played. The king leaves himself open.
- After speaking with Andrei at 609 King's Way: The cost: The cost of an attack is often paid later.
- After the Mandarin begins his experiments: The queen: Beware the black queen.
- After speaking with the prince following the Giovanni mansion: The campaign: The success of a campaign is weighted by the commitment of your opponent.
- After speaking with Professor Ingvar Johansen: The white bishop: The white bishop falls.
- After speaking with Ming Xiao outside the Hallowbrook.: The endgame: The position of your pieces is the key to the endgame.
- After speaking with Smiling Jack outside of Griffith Park: The master: A true master has played the entire game before the first move.
- After speaking with the Cab Driver during the endgame sequence: Some advice: Don't open it.
Identity Speculation
Speculation within the community is rampant, since the Friend is compellingly mysterious, but evidence is scant.
Some have speculated that Alistair Grout is somehow still alive, and is foreseeing events with his clan's foresight to warn the PC.
Given the "master" email, and the conversation Smiling Jack has in several ending cutscenes, it may be the Cab Driver's doing.
Background Information
- The PC is often likened to a pawn. The PC's first haven -- where they're probably reading the first "pawn" email -- is in the apartments above a pawn shop.
- Troika originally planned[1] cinematics with shadowed characters moving pieces on a chess board at key moments of the game, but those were reduced to the mysterious emails by the time of final release.
References
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