Adam Haslett

Adam Haslett was a Wraith who lived in the 19th century United States.
Biography
Haslett heard the call of the West late in life. He was a capable accountant in Philadelphia, but the more he read of the West the greater his dreams became. Finally, one day, he quit his job, left his wife and made his way across the Rockies. Haslett proved to be a capable bounty hunter, and over time he became resigned to the fact that he would never excel at anything. Haslett made a good second fiddle no matter what the task, and complemented the others well.
Profile
- Image: A stocky man with a blotchy complexion in life, Haslett doesn't look much better now. He wears a faded brown suit and a small brimmed hat. Although he wears a pistol, Haslett's weapon of choice is a Bowie knife.
- Roleplaying Hints: You were never as strong as Morgan, never as sharp as Larkin. Still, you had your share of common sense. You were the glue that held them together. Then Gideon came along and you felt pushed into the background. After you died, you still wanted to prove that you were worth something. Having no interest in staying in Morgan and Larkin's Shadows, you remained a wraith. You've already proven your worth, patrolling the Shadowlands and watching for threats against the town and the posse. What's most galling of all is that you only seem to become needed after your life is already over.
- Destiny: Resisting the urge to return to the Skinlands is the second time Haslett has defied others' expectations. He's discovering a newfound motivation in the afterlife, and is interested to see if now, finally, he will excel at something. Like Darnell Wallace, Adam Haslett finds the meaning in unlife he needs in the Hierarchy's push to claim the United States.
- Nature: Visionary
- Demeanor: Follower
- Circle: the Posse
- Physical: Strength 3, Dexterity 3, Stamina 2
- Social: Charisma 2, Manipulation 2, Appearance 3
- Mental: Perception 3, Intelligence 3, Wits 4
- Talents: Alertness 2, Awareness 2, Athletics 2, Brawl 2, Dodge 1, Larceny 2
- Skills: Crafts 2, Etiquette 2, Firearms 3, Melee 1, Ride 2, Stealth 1, Survival 1
- Knowledges: Culture 2, Investigation 3, Law 2, Politics 2, Science 1
- Backgrounds: Allies 1, Contacts 3, Relic (pistol) 3
- Passions: Prove worth to others (Jealousy) 5, Uphold justice (Pride) 2, Follow his dreams (Hope) 3
- Arcanoi: Argos 2, Keening 1, Outrage 1, Pandemonium 3
- Fetters: Deputy Star 3, Fountain Pen 3, Rock Fall 3, Sheriff Gideon 1
- Willpower: 6
- Pathos: 7
- Permanent Corpus: 10
- Shadow: The Director
- Angst: 4
- Thorns: Bad Luck, Shadow trait (Dexterity), Shadowplay
- Dark Passions: Reinforce inadequacy (Self-Loathing) 4, Belittle the posse's efforts (Envy) 3
References
- WTWW: Ghost Towns, p. 59-60
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