1800c (WOD)

1800s
This Century In Other Timelines

Chronicles of Darkness: 1800s

World of Darkness: 1800s

Trinity Universe: 1800s

The nineteenth century in the World of Darkness timeline.

Events

  • A British platoon encounters a local tribe. Soldiers begin to go missing during the night, replaced with Fetish Statues.[1]
  • During this century the thus-far Indian and Chinese Khan begin to breed with the English that have arrived in their homelands, largely out of respect for their ability and ferocity.[3]
  • The inbred Bubasti Bastet become stronger due to new blood from European genes.[3]
  • Agents of the Wyrm begin sowing seeds for the Bolshevik Revolution in Russia.[6]
  • Stargazers' homelands begin to fall to the Wyrm. This continues up to the present.[citation needed]
  • Most modern magick colleges are founded in this century.[8][9]
  • Syed Pinckney is a surgeon and a barber.[10]
  • Many occult groups are founded this century, most of whom claim descent from the Rosicrucian Brotherhoood.[12]
  • The field of "psychical studies" comes about as an attempt to scientifically quantify the paranormal abilities of humanity.[13]
  • Julian Spence begins a self-study of the long-term effects of opium on the brain.[15]
  • Japan's feudal period lasts until this time.[16] As Japan industrializes, water pollution causes many native kappa to sicken and die.[17]
  • The Void Seekers have nearly completed their work, as most of the Earth has been explored.[26]
  • Accounts of large quadrupeds with long necks and tails come out of the Congo. These creatures are dubbed mokole-mbembe.[29]
  • The dynasty of the Rama family reforms Siamese law and expands its borders, conquering Chiang Mai and subjugating Cambodia.[30]
  • Until this century, there is only one female Wu Lung: the Phoenix Empress.[31]
  • Many of Myanmar's "Karen" ethnic group are converted by Baptist missionaries.[32]
  • The Knights of St. George and the Dragon become the first of the Celestial Chorus' old guardian orders to admit men and women equally.[36]
  • The Ghost Wheel Society first appears in the American West.[39]
  • An Ecstatic shaman, William Cross, publishes The Journeys of William Cross. The journal is the first known mention of the Emerald Queen.[40]
  • Aboriginal Australian rock paintings depict the Prince of Nightmares.[41]
  • Two things keep the Artificers busy during this century: following up on industrial processes and the obsession with refining the previous generations of analog computers.[42]
  • The Baruti begin to fear that the destruction of ancient traditions is starting to outpace their ability to salvage lost information.[43]
  • Horatio Alger writes a series of children's books where heroes go from rags to riches through hard work, luck, and good deeds.[45]
  • Some shamans still practise in some small towns in Europe as late as this century.[46]
  • Although the Muse of Horror has been around as long as mankind, it is only this century that one of the most gifted poets of the Western world gives her a name: Lenore.[47]
  • Russian military records describe what they call almas and kaptars in Central Asia. Historians will later realize they're surviving populations of Homo habilis.[49]
  • Some Technocrats examining governmental forms become enamored of the ideas of Proudhon, Bakunin and Kropotkin, which come to be called the anarchist movement.[50]
  • Reports begin of some sort of spirit/ghost/demon/thing which attacks people through mirrors after a light goes out.[52]

Early 1800s

  • Aida-Wedo Mangum spends much of her time living and socializing with the free black and Creole society of New Orleans.[54]
  • Charles Babbage invents the first difference engine,[58][59] and later the analytical engine. Artificers appropriate one of Babbage's analytical engines and begin applying a sentience-expanding algorithm. At the χth iteration, the Computer gains sentience as a spirit of technology merges with it.[60][61]
  • By this century, due to corruption and complacency, a dedicated Daedalean will almost certainly be killed as a threat to the "greater good."[62]
  • China's population has swelled to 300 million by this century.[65]
  • By this century, French excursions into the Mekong threaten Siamese sovereignty.[66]
  • Pittsburgh and its surrounding communities grow at an extraordinary rate.[69]
  • The Pleroma Project is established outside New Madrid, Missouri.[70]
  • The Order of Reason is in complete disarray, existing in name only. The situation leads to the Promethean Plague.[71]
  • Zhun Liao is considered one of China's foremost creators of Wonders. Between the 16th century and now, she creates the Inestimably Lovely Plum Blossom Dream Fan of Madam Zhun Liao.[72]

Mid-1800s

  • Russian traders and missionaries begin invading Siberia in increasing numbers.[76]

Late 1800s

  • The squalor, overcrowding and disease rampant in this century cause the Masses to lose faith in technology, so they turn to spiritualism, giving the Superstitionists a big boost in the waning years of the century.[80] Awakenings increase as people grow dissatisfied with industrialism.[81][82] Among those who benefit are the Verbena's Moon-Seekers.[83]
  • A French tradesman and female samurai marry, and produce André Takahashi.[85]
  • Experts believe the Mafia is imported to America by Italian immigrants at the end of this century.[86]
  • The Sophia project gets its start within the Pleroma Project.[96]
  • The original Dithyramb tablets disappear from the walls of the temple to Dionysus where they've laid for the last 2600 years.[97]
  • A Virtual Adept describes magic by comparing it with sight. Some have perfect vision, some don't, and a rare few are entirely blind.[98]

References

  1. VTM: Bloodlines
  2. WTA: Ananasi, p. 99
  3. 1 2 3 WTA: Bastet, p. 39, 58-59
  4. WTA: Rage Across Egypt, p. 27
  5. WTA: Rage Across Egypt Buy it from DriveThruRPG! Now in Print!, p. 78
  6. WTA: Rage Across Russia, p. 12
  7. WTA: Ways of the Wolf, p. 32
  8. MTAs: Book of Chantries, p. 18
  9. MTAs: Mage: The Ascension Second Edition, p. 57
  10. MTAs: Book of Chantries, p. 27
  11. MTAs: Technocracy: Iteration X, p. 49
  12. MTAs: Halls of the Arcanum, p. 21
  13. MTAs: Halls of the Arcanum, p. 35
  14. MTAs: Horizon: Stronghold of Hope, p. 26
  15. MTAs: Horizon: Stronghold of Hope, p. 102
  16. MTAs: Book of Mirrors: The Mage Storytellers Guide, p. 132
  17. MTAs: Dragons of the East, p. 97
  18. MTAs: Technocracy: Void Engineers, p. 14
  19. MTAs: Technocracy: Void Engineers, p. 24
  20. MTAs: Beyond the Barriers: The Book of Worlds, p. 129
  21. MTAs: Euthanatos Tradition Book, p. 32
  22. MTAs: Euthanatos Tradition Book, p. 53
  23. MTAs: World of Darkness: Sorcerer, p. 12
  24. MTAs: Mage: The Ascension Second Edition, p. 40, 255
  25. 1 2 MTAs: Guide to the Technocracy, p. 70
  26. MTAs: Guide to the Technocracy, p. 118
  27. MTAs: Mage Storytellers Companion, p. 32
  28. MTAs: Mage Storytellers Companion, p. 35
  29. MTAs: Mage Storytellers Companion, p. 51
  30. MTAs: Dragons of the East, p. 16
  31. MTAs: Dragons of the East, p. 56
  32. 1 2 MTAs: Dragons of the East, p. 74
  33. Orpheus: Orpheus Rulebook, p. 289
  34. MTAs: Dragons of the East, p. 75
  35. MTAs: Tradition Book: Celestial Chorus, p. 11
  36. MTAs: Tradition Book: Celestial Chorus, p. 42
  37. MTAs: Tradition Book: Cult of Ecstasy, p. 59
  38. MTAs: Guide to the Traditions, p. 118
  39. MTAs: Guide to the Traditions, p. 118, 146
  40. MTAs: The Book of Madness Revised, p. 88
  41. MTAs: The Book of Madness Revised, p. 90
  42. 1 2 MTAs: Convention Book: Iteration X, p. 22
  43. MTAs: Tradition Book: Dreamspeakers, p. 34
  44. MTAs: Tradition Book: Euthanatos, p. 44
  45. MTAs: Tradition Book: Hollow Ones, p. 77
  46. MTAs: Dead Magic II: Secrets and Survivors, p. 127
  47. MTAs: The Infinite Tapestry, p. 77
  48. MTAs: Tradition Book: Sons of Ether, p. 60
  49. MTAs: Tradition Book: Sons of Ether, p. 84
  50. MTAs: Tradition Book: Virtual Adepts, p. 46
  51. MTAs: Tradition Book: Virtual Adepts, p. 52
  52. MTAs: Tradition Book: Virtual Adepts, p. 84
  53. MTAs: Ascension, p. 81
  54. MTAs: Book of Chantries, p. 26
  55. MTAs: Technocracy: Iteration X, p. 37
  56. 1 2 MTAs: Horizon: Stronghold of Hope, p. 99
  57. MTAs: Tradition Book: Cult of Ecstasy, p. 79
  58. MTAs: Digital Web 2.0, p. 16
  59. MTAs: Guide to the Technocracy, p. 68
  60. MTAs: Technocracy: Iteration X, p. 55
  61. MTAs: Guide to the Technocracy, p. 102
  62. MTAs: Guide to the Technocracy, p. 18
  63. MTAs: Guide to the Technocracy, p. 121
  64. MTAs: Mage Storytellers Companion, p. 20
  65. MTAs: Dragons of the East, p. 12
  66. MTAs: Dragons of the East, p. 15
  67. WTA: Rage Across Australia, p. 70 , 80
  68. WTA: Ananasi, p. 118
  69. MTAs: Guide to the Traditions, p. 263
  70. MTAs: Guide to the Traditions, p. 268
  71. MTAs: Mage Storytellers Handbook, p. 154
  72. MTAs: Forged by Dragon's Fire, p. 6
  73. WTA: Rage Across New York, p. 27, 42, 60, 65
  74. MTAs: Hidden Lore, p. 44
  75. MTAs: Horizon: Stronghold of Hope, p. 68
  76. MTAs: Tradition Book: Dreamspeakers, p. 75
  77. WTA: Rage Across Egypt, p. 81
  78. WTA: Bastet, p. 61
  79. WTA: Gurahl, p. 53
  80. MTAs: Technocracy: Syndicate, p. 22
  81. MTAs: Horizon: Stronghold of Hope, p. 45
  82. MTAs: Tradition Book: Order of Hermes, p. 32
  83. MTAs: Tradition Book: Verbena, p. 48
  84. MTAs: Book of Chantries, p. 121
  85. MTAs: Hidden Lore, p. 23
  86. MTAs: Destiny's Price, p. 34
  87. MTAs: Destiny's Price, p. 35
  88. MTAs: Destiny's Price, p. 42
  89. MTAs: Beyond the Barriers: The Book of Worlds, p. 30
  90. MTAs: Beyond the Barriers: The Book of Worlds, p. 138
  91. MTAs: Guide to the Technocracy, p. 61
  92. MTAs: Guide to the Technocracy, p. 53
  93. MTAs: Guide to the Technocracy, p. 33, 83
  94. MTAs: Guide to the Technocracy, p. 110
  95. MTAs: Guide to the Technocracy, p. 114
  96. MTAs: Guide to the Traditions, p. 269
  97. MTAs: Forged by Dragon's Fire, p. 73
  98. MTAs: Tradition Book: Virtual Adepts, p. 56
  99. WTA: Rage Across New York, p. 65


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