Alchemy (MTR)
Alchemy (a term derived from the egyptian word "Al Khem", "Black Land") originated in Egypt and the Reborn have access to a rich fundus of first-hand experiences thanks to their tem-akh. The Khri-Habi have proven themselves most adept at this Hekau arts and willingly teach them to their brethren.
Alchemy requires preparations and dedication. An alchemist cannot simply pull a spell out of his sleeves, but has to create a product that embodies the effect he seeks or one that induces the desired result. Alchemical spells and rituals are generally called formulas, which can further divided into potions, salves, powders and essences. Formulas aims to perfect the tangible, and it can affect the spiritual only through the rarified nature of a soul's physical form. Therefore, Alchemy may affect only the body (khat) or a physical substance. Also, supernatural creatures, who have lost or transcended a part of their humanity, are usually exempt from this powers.
Powers
First-dot powers




Analyze Material - The Mummy may gain information about the makeup of an object.



Cloud of Smoke - The Mummy causes a fire to emit a thick cloud of black smoke by throwing a prepare powder in it.



Drink Of Seven Days' Rest - This potion relieves its drinker from any fatigue, healing him from minor damages



Mild Poison - The Mummy creates a minor poison that can be quite lethal



Potion of Resilience - This potion acts as a supernatural anesthetic



Simple Elixir - The Mummy creates an Elixir, a minor potion that boosts a single attribute for its duration



Simple Philtre - The Mummy creates a philtre, a minor substance that induces a specific emotion in its target.



Simple Tonic - The Mummy creates a healing salve or potion



Stasis - The Mummy keeps a single material from being altered by outside forces
Second-dot powers




Blood of the Snake - The Mummy creates an antidote that protects against any natural poison or heals damage done from poison



Cobra Spit - The Mummy creates an acidic liquid that is devastating against living tissue



Essence Longing - The Mummy creates a perfume that acts as a minor aphrodisiac



Eyes of the Ka - The Mummy creates a salve that, when applied to the eyes and ears, allows to witness the Shadowlands



Ice of the Desert - The Mummy can alter a certain amount of a natural state



Lesser Quiddity - With the use of Sekhem, the Mummy activates the quiddity of an object (its symbolic spiritual attributes)



Reed of Hidden Currents - The Mummy empowers a bit of hay, straw, or grass to detect the presence of a specific other substance.



Spark of Ra - The Mummy can ignite a flammable substance with his Sekhem
Three-dot powers




Complex Elixir - The Mummy creates a greater elixir, which enhances the boost on a single attribute



Complex Philtre - The Mummy creates a greater philtre, which induces a more lasting emotion



Complex Tonic - The Mummy creates a more advanced tonic with greater healing capacities



Dangerous Poison - The Mummy creates a more efficient poison



One Hundred Thousand Tongues - By creating a special salve for lips and ears, the mummy can understand any language spoken in his vicinity



Potion of Valor - The Mummy creates a potion that allows its recipient to ignore wound penalties for a short period of time



Salts of the Dead - The Mummy can imbibe special salts that make him immune to certain kinds of damage that affect only the living (like a lack of oxygen)



Tears of Isis - The Mummy may distill Sekhem into physical form, allowing it to be stored up for later use.
Four-dot powers




Ashes to Ashes - The Mummy may alter the state of any substance in an instant



Greater Quiddity - The arcane bonus applied to an object becomes more potent



Panacea - The Mummy creates a potion that can cure any disease (from the common cold up to AIDS), but cannot heal wounds



Philosopher's Stone - The Mummy creates a powder that quickly lumps into a pebble-like form that allows to transform any metal into gold or silver



Potion of Separable Ka - The Mummy creates a potion that allows him to separate a soul from its body
Five-dot powers




Catalyst Crucible - The Mummy can alter previously made preparations with the aid of his Sekhem



Deadly Poison - The Mummy creates a truly dangerous poison



Dust to Dust - The Mummy can transform flesh into clay by channeling Sekhem via his touch



Flesh of the Gods - By sprinkling his body in gold dust, the Mummy can gain temporary magical protection



Potent Elixir - The Mummy creates a greater elixir, which enhances the boost on a single attribute



Potent Philtre - The Mummy creates a greater philtre, which induces a more lasting emotion



Potent Tonic - The Mummy creates a more advanced tonic with greater healing capacities



Potion of the Divine - The Mummy creates a potion which can temporaly avert death



Potion of the Vile Body - The Mummy creates a potion which makes all of his bodily fluids poisonous
Six-dot powers








Distill The Wisdom Of Ma'at - The Mummy can distill his own Balance rating, to bring people again into swing with the Cosmic Principle







Draught of Perfect Memory - The Mummy creates a substance which instantly repairs the memory of its consumer, circumventing even supernatural blocks







Personal Poison - The Mummy creates a poison that will only work on one specific target







Princely Elixir - The Mummy creates a greater elixir, which enhances the boost on a single attribute







Princely Tonic - The Mummy creates a more advanced tonic with greater healing capacities







Princely Quiddity - The arcane bonus applied to an object becomes more potent







Renewal of the Horus - The Formulas of Alchemy last longer than before







Water of Life - The Mummy can use his Sekhem to imbue any pure water with minor healing abilities
Seven-dot powers








Elixir of Thoth's Aptitude - The Mummy creates a specialized Elixir that gives prowess in a single ability







Kingly Elixir - The Mummy creates a way more powerful elixir, which enhances the boost on a single attribute







Kingly Tonic - The Mummy creates a highly rarified tonic with greater healing capacities







Kingly Quiddity - The arcane bonus applied to an object becomes more potent







Philtre of the Blackened Sands - The Mummy creates an incense that will transport anyone who inhales it into the Spirit Worlds
Eight-dot powers








Divine Elixir - The Mummy creates a greater elixir, which enhances the boost on one ore more attributes







Divine Tonic - The Mummy creates a highly rarified tonic with greater healing capacities







Divine Quiddity - The arcane bonus applied to an object becomes more potent







Draught of the Stalwart Ab - The Mummy can strengthen the mental resilience of anyone who imbides this substance
References
- VTM/WOD: Mummy, p. 30-32
- MTR: Mummy: The Resurrection Rulebook, p. 81-90-97
- MTR: Mummy: The Resurrection Players Guide, p. 156-159
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Alchemy · Amulets · Celestial · Effigy · Necromancy · Nomenclature · Ra-Hekau | |