Aneurin ap Rhys

Aneurin Ap Rhys was a Homid Theurge Fianna who lived during the Dark Ages.[1]

Background

Aneurin ap Rhys is a young Garou born to a respected lineage of Garou heroes. His rite of passage is a scarce few months past, and he has yet to join a pack. Aneurin waits, spending his time training with his uncle and other warriors of the sept, and communing with the spirits.

Shortly after his rite of passage, Aneurin's home sept hosted visitors from mainland Europe, a pack of French Fenrir hunting down a Bane that had fled across the Channel. Their Theurge, Yvonne Hidden-Voices, had quite an impact on young Aneurin, although he can barely admit the extent of it. Ever since the battle where her pack and several Garou from his sept hunted down and slew the Bane, he cannot keep her face out of his mind, and worse, cannot help but smile when he thinks of her.

Aneurin's uncle is a mighty Fianna Ahroun, who up until recently was so proud of his nephew that he made a present of the mighty Stag's Klaive to him. Now that he's seen his nephew swooning over another Garou, he's ready to take it back. He recently revealed to Aneurin that he sired a metis son, and that he intends to find and kill him.

Since that revelation, Aneurin's visions - which previously included only a stag and wolf walking together - have now shown him the stag, the wolf and a huge, hulking beast with ram's horns. Aneurin has decided that he should find his cousin before his uncle does...even if it means shaming his uncle by revealing his sin.

Image

In Homid form, Aneurin is a handsome young man, with a mop if fair hair and a wild beard. He has not truly grown into himself yet, and his face is boyish and his mannerisms juvenile. In Lupus form, Aneurin is every inch a Fianna - a hulking, red-eyed, dire wolf. His dark coat is shot through with bands of gold and deepest red.

Stats

Breed: Homid
Auspice: Theurge
Tribe: Fianna
Position: None
Physical: Strength 3 (5/7/6/4), Dexterity 4 (4/5/6/6), Stamina 3 (5/6/6/5)
Social: Charisma 3, Manipulation 4 (3/1/1/1), Appearance 3 (2/0/0/0)
Mental: Perception 3, Intelligence 2, Wits 3
Talents: Alertness 4, Athletics 3, Brawl 2, Dodge 2, Empathy 3, Leadership 2, Primal-Urge 2
Skills: Etiquette 3, Melee 2, Stealth 2, Survival 3
Knowledges: Academics 1, Enigmas 3, Linguistics 2, Occult 2, Politics 3, Rituals 2
Gifts: Distract the Fool, Faerie Light, Mother's Touch, Sense Wyrm, Persuasion
Rank: 1 (cliath)
Rage: 4; Gnosis: 3; Willpower: 5
Rites: Cleansing, Contrition, Opened Caern, Spirit Awakening
Fetish: Stag's Klaive - This massive klaive contains a stag-spirit as well as a war-spirit. In addition to the normal powers of a grand klaive (see p. 222 of Dark Ages: Werewolf), successfully activating the fetish doubles Aneurin's jumping distance and allows him to run for one hour per activation success at top speed without tiring.

References

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