Diana Broken-Arrow

Diana Broken-Arrow is a werewolf from Northwest Philadelphia.

Overview

Quote: "We - none of us - can afford this conflict any longer."

Background:

During her first Change, Diana received a vision of Fairmount Park burning. Seeing this as a sign, Therese "Old One Eye" Ross deputized the young woman to retrieve the park from the hands of Gunnarsen and her cronies. While Diana agrees in principle, the more she's dug into the city's history, the more she's coming across items her mentor didn't tell her. Therese says all the right things for someone dedicated to peace but Diana hears what she's not saying, see a fire in the old woman's good eye. The younger woman worries that the fire from her vision is them.

Diana has come to believe the only way to guarantee n end to the generational struggle within the city is to find some common ground and forge a new treaty. It's time they made up for the past; and the first step - which Therese cannot abide - is admitting they were wrong.

The struggle between Diana, the hunters, and her mentor is driving her to drink these days. She is beginning to lose hope, patience, and faith. She fears time is running out, as the events of her dream seem to be encroaching. She can't explain how or why she feels that way, only that the city itself will barely survive unless an accord can be made to stop the coming fire. Nor can she can explain why her dreams feature a man in black with sad eyes.

Appearance:

Diana dresses practically and as ready for a three-day hike in the wilderness as a walk to the store. She's broad-shouldered and stands straight as if at attention. However, recently her shoulders slump more and her eyes are red-rimmed.

Her appearance doesn't speak to any ethnicity in specific, and she's a self-described Euro-mutt. Her skin-tone bears a Mediterranean cast, framed with auburn hair, often pulled out of her face into a ponytail. As a wolf, Diana has a reddish-brown pelt with black streaks across her haunches.

Stats

Pack: Fairmount Reclamation
Mental Attributes: Intelligence 3, Wits 2, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 3
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Academics 1, Investigation 1, Occult 2
Physical Skills: Athletics 3, Brawl 2, Drive 1, Stealth 2, Survival 2, Weaponry 1
Social Skills: Animal Ken 1, Expression 1, Intimidation 1, Persuasion 1, Socialize 1, Streetwise 1, Subterfuge 1
Merits: Domination ••, Meditative Mind , Mentor (Old One Eye) •••, Primal Urge ••
Willpower: 5
Essence: 4
Morality: 8
Virtue: Temperance
Vice: Gluttony
Initiative: 6
Defense: 2
Speed: 10
Health: 8

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.