Archibald Streck

Doctor Archibald Streck is an influential Sabbat philosopher and revolutionist.

Biography

In his mortal days, Streck was a Prussian Junker who was a strong supporter of Emperor Frederick's expansion into Sicily. He followed his king into the crusade and during this time, the German Ventrue decided to add him into their Clan, most prominently Hardestadt, who considered Embracing the young man himself.

It all happened differently, when a Brujah rival of Hardestadt, Marchettus, decided to rob the hated patricians of their prize and gave Streck the Embrace himself. Streck's aristocratic demeanor collapsed under his fits of rage and the indoctrination on part of his sire and he came to hate the false facade of civilization he had supported before.

He joined in with the antitribu and the nascent Sabbat, becoming a voice of extreme Sabbat anarchism in the 19th century. An accomplished author, his texts over revolution and rebellion had won many anarchs who had read his works to the Sabbat cause. Streck himself was behind various rebellions, making alliances with various independent Clans in order to overthrow local Camarilla societies.

Trivia

  • It should be impossible for Marchettus to embrace Streck in 1229 when he himself was embraced in 1234; one or both years must be inaccurate. That said, Streck's embrace date in 1229 IS consistent with him joining Emperor Frederick in a crusade.

Character Sheet

Doctor Streck
Sire: Marchettus the Bold
Nature: Visionary
Demeanor: Rebel
Generation: 7th
Embrace: 1229
Apparent Age: 28
Physical: Strength 3, Dexterity 6, Stamina 4
Social: Charisma 5, Manipulation 5, Appearance 2
Mental: Perception 3, Intelligence 5, Wits 4
Talents: Alertness 4, Brawl 4, Dodge 6, Empathy 3, Intimidation 4, Leadership 5, Streetwise 4, Subterfuge 2
Skills: Etiquette 2, Firearms 2, Melee (Hand Scythes) 4, Performance (Acting) 3, Ride 3, Stealth 5, Survival 3
Knowledges: Bureaucracy 4, Finance 4, Investigation 3, Law 4, Linguistics 4, Occult 2, Politics 5
Disciplines: Auspex 4, Celerity 3, Dominate 1, Fortitude 1, Obfuscate 5, Potence 2, Presence 6
Backgrounds: Allies 5, Contacts 5, Influence 5 (Brujah & Anarchs), Resources 3, Status 5
Virtues: Conviction 3, Instinct 5, Courage 5
Morality: Path of Power and the Inner Voice 7
Willpower: 8
Merits/Flaws: Ambidextrous, Unbondable / Driving Goal (create chaos)

References

Giovanni Chronicles III: The Sun Has Set, p. 80

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