Dreamer (CofD)

Dreamers are people who, after being kidnapped and subliminally conditioned by one of a variety of conspiracies to fulfill a mission, began to recognize and fight back against that conditioning.

Overview

Even in the non-supernatural portions of the World of Darkness, shadowy organizations abound. These groups often see nothing wrong with kidnapping and brainwashing ordinary people to do their dirty work. Most of these individuals are entirely unaware of what has happened to them, not recognizing the times that they have been activated for their mission. Some, however, do recall fragments. These so-called “dreamers” know that something was changed in them and rebel.

Dreamers have a pool of memories that they try to hold on to in order to avoid falling into their programming. Memories of trauma can only last so long, though, before the mind glosses over them to protect itself; and as those memories fade, dreamers inevitably begin to find themselves missing time, a state in which they are compelled to complete their mission.

Merits

Mechanically, such characters are defined by the presence of one or more of the following Merits:

  • Subliminal Conditioning to : The character has been conditioned to function as a human weapon. When experiencing a breaking point, she begins to recall parts of that conditioning and may consciously tap into it.
  • A Word from Our Sponsor or : The programming did not just appear one day. Someone caused it — someone well connected. The character can tap into that someone’s business interests and accounts.
  • Realpolitik to : A mission may require that the dreamer belong to a given political or social group. This Merit permits him to be able to pass as a member of such a group — perhaps even taking charge for a time.
  • Memory Palace to : The dreamer has practiced means of preserving memories for longer.
  • The Treatment to : When stolen away, the character’s captors changed her such that she could boost her performance with supplements — for example, formaldehyde or colloidal silver — at the risk of burning out.
  • Not a Bug But a Feature or : Something not entirely human is hidden inside the dreamer — some kind of weapon that lies beneath the skin, undetectable when not manifested.
  • Mephistopheles : Rather than working against the programming, the dreamer keeps it under control by working toward the mission’s completion.
  • Déjà vu to : It is not only under breaking points that the memories may resurface. With this Merit, the dreamer finds them bubbling up in other circumstances, such as receiving a Tilt or taking lethal damage.
  • Field Handler to : The dreamer’s mission is such that the overseers have assigned her a handler, with utility to the dreamer being proportional to dots in the merit.

Known Members

References

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