Emperor Norton

The Emperor Norton was a 19th-century resident of San Francisco.

Overview

One of 19th-century San Francisco's most endearing and eccentric figures, Joshua A. Norton sought to make his fortune as a businessman, went bankrupt, disappeared, and emerged from obscurity as the self-appointed Emperor of the United States and Protector of Mexico." His delusion so charmed the locals that for the duration of his brief reign, San Francisco's shops gladly honored his especially minted currency, amid the modest taxes he levied, kept him in clean uniforms, gave him free meals and opening-night tickets to theatre performances, and obeyed his order to erect a Christmas tree each year in Union Square for the city's children. In short, he was treated as the royalty he claimed to be until his unexpected death of apoplexy in 1880.

He was reputed to be one of the Kinain.

The Toy Chest

Emperor Norton's Toy Chest is a large antique steamer trunk cover in fanciful carvings that give it the appearance of a toy chest. It is locked with a wooden puzzle resembling a Chinese puzzle-box that sits atop it. The box was presented to him a tribute by Felix Kurtzweiler. It usually sits in the Toybox Coffee Shop.

The toys in the box have a chimerical reality when around the fae, though mortals with high Banality will keep them as toys. "Killing" them will also return them to their mundane forms. The toys normally in the box include:

  • Toy Soldiers
    • The General
      • Attributes: The General possesses ratings of 3 in all Attributes except for Charisma and Wits, which are 4.
      • Abilities: Alertness 4, Dodge 2, Etiquette 4, Leadership 5, Melee (military saber) 4
    • The Bugler
      • Attributes: These chimera possess ratings of 3 in all Physical Attributes and 2 in all other Attributes except Perception, which is 4.
      • Abilities: Alertness 4, Dodge 3, Melee 3, Performance (bugle - bugler only) 4
    • Soldier with a spyglass
      • Attributes: These chimera possess ratings of 3 in all Physical Attributes and 2 in all other Attributes except Perception, which is 4.
      • Abilities: Alertness 4, Dodge 3, Melee 3
    • Footsoldiers and Cavalry
      • Attributes: These soldiers posses Physical Attributes of 4, while all other Attributes are 3.
      • Abilities: Alertness 3, Brawl 2, Dodge 3, Animal Ken (cavalry only) 3, Firearms (volleying rifles, footsoldiers only) 3, Heavy Weapons (cannon) 3, Melee (sword) 3
    • Cavalry mounts
      • Attributes: These animals have Physical Attributes of 4 and Intelligence ratings of 1.
      • Abilities: Brawl (kick) 4, Dodge 2
  • Dancing Bear
    • Attributes: Strength and Stamina are 5, Dexterity is 2 and Intelligence is 1.
    • Abilities: Alertness 2, Brawl 4, Dodge 1, Performance (dancing) 3
    • Attacks: Bite/3 dice, Claws/4 dice
  • Clown
    • Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 4, Manipulation 4, Appearance 3, Perception 4, Intelligence 2, Wits 2
    • Abilities: Brawl 2, Dodge 3, Melee (cymbals) 3, Performance 4
  • Dragon
    • Attributes: Strength 7, Dexterity 2, Stamina 6, all Mental Attributes 2
    • Abilities: Brawl 2, Firearms (gaseous breath) 2
    • Attacks: Bite/5 dice, Breath (victim must succeed in a Stamina roll vs. difficulty 7 or fall asleep)
  • Others at the Storyteller's discretion

References

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