Gremal
Gremals (also known as Calamites, Ludds, Deconstructors, or Kulhis) are a form of spirit representing industrial accidents.[1]
Overview
| “ | <<Crying child. You have another arm!>> | ” |
Initially nature spirits that acted to sabotage the growth of industrial areas, the tragedy upon which they fed changed the Calamites; now, they work solely for their own desires.[1] These spirits exert their influence by wreaking havoc on machinery, with a preference for problems that will take extensive effort for engineers to troubleshoot.[1]
Calamites enjoy gifts of blood and motor oil, should a mortal wish to make an offering.[2]
Appearance
Gremals take on a humanoid form composed of rusted machinery. They frequently wear masks resembling a human face in either the peaceful rest of death or the terror preceding it.
Character Sheet[2]

Rank: 2
Attributes: Power 2, Finesse 5, Resistance 3
Willpower: 7
Essence: 15
Initiative: 8
Defense: 5
Speed: 17
Size: 3
Corpus: 6
Influences: Machinery ••
Numina: Gauntlet Breach, Fetter, Left-Handed Spanner, Mechanical Possession, Reaching, Telekinesis, Thieve
Bans: Gremals cannot tamper with machinery while they are observed by others.
References
- 1 2 3 CofD: Book of Spirits, p. 161

- 1 2 CofD: Book of Spirits, p. 162
