Gwen Bright
Gwen Bright is a Ivory Claw Scout.
Background
Gwen’s mother raised her, never speaking of Gwen’s father, except to say that he was a “bad man” and they had to keep moving lest he find them. For 17 years, they ran until the bloody night when Gwen learned the truth. Her father had never lost track of them. Under a full moon, the scared little girl died and a terrifying predator was born. Father and daughter shared their first kill: Gwen’s mother.
Gwen has thrived among the Pure Tribes. At first, she simply hunted for the thrill of the chase and the kill, but soon it wasn’t enough. She learned to toy with her prey, extending the chase so that it wasn’t over too quickly. It was this lack of care that led to her recent downfall. She let a would-be werewolf-hunter get a picture of her. Her pack quickly covered it up and slaughtered the hunter, but the damage was done. She fell from her lofty position of beta to the pack’s omega. The new beta, a rat-faced schemer, suggested her current mission to the pack’s alpha. They had learned that a pack of Forsaken Uratha was attempting to claim the Meers’ old territory. “Let her see if these piss-bloods are as stupid as the Meers,” he said. “Let her discover if they will be a real threat.”
Description
Gwen is a striking woman in her early 20s. While many Uratha prefer practical clothing that can handle their hardly lifestyles, Gwen wears expensive clothes that highlight her considerable assets. If they are destroyed, she can easily buy more clothes. She is close to six feet tall, with pale blonde hair that is tied back in a tight braid that extends down to the middle of her back. She does little to hide the aura of the predator.
Stats
Tribe: Ivory Claw
Mental Attributes: : Intelligence 3, Wits 4, Resolve 4
Physical Attributes: Strength 4 (5/7/6/4), Dexterity 4 (4/5/6/6), Stamina 4 (5/6/6/5)
Social Attributes: Presence 2, Manipulation 4 (3/4/1/4), Composure 3
Mental Skills: Academics (Record-Keeping) 3, Athletics 4, Brawl 2, Crafts 1, Intimidation 3, Investigation 1, Occult 2, Politics (Pure Tribes) 4
Physical Skills: Stealth 3, Survival 4, Weaponry (Klaive) 3
Social Skills: Streetwise 2, Subterfuge 2
Merits: Fast Reflexes 2, Fetish (Mace, Decay Dust) 3, Language (First Tongue), Quick Healer
Primal Urge: 3 (-2 penalty on social rolls with humans)
Willpower: 7
Harmony: 5
Max Essence/Per Turn: 5 (12 max.)
Virtue: Fortitude
Vice: Pride
Health: 9 (11/13/12/9)
Initiative: 9 (9/10/11/11) (each includes Fast Reflexes)
Defense: 4
Speed: 13 (14/17/20/18)
Renown: Cunning 1, Honor 2, Purity 3
Gifts: Know Name, Ward Versus Predators, Wolf-Blood’s Lure, Father Wolf’s Speed, Ward Versus Mortals, Technology Ward
Rituals: 2; Rites: Rite of Dedication, Shared Scent, Cleansed Blood