Manitou Springs

Manitou Springs is a 2005 release for Werewolf: The Forsaken.

Summary

From the seller's page:

Manitou Springs
the Hunt Begins
This introductory package contains everything you and a small group of friends will need to play your first game of Werewolf: The Forsaken, except for some pencils and paper (for notes) and several 10-sided dice. (These specialty dice are available in most hobby shops and are sometimes called "d10s.") Those of you who are going to be players should read over the character backgrounds at the end of this package and choose the one you want to play. The Storyteller should read the rest of the booklet in preparation before playing.

Contents

A five part chronicle, also available as separate parts:

Part One: Welcome to Manitou Springs

In Werewolf: The Forsaken, the second Storytelling game set in the World of Darkness, you and your friends tell the story of some of these monsters, namely those abandoned men and women who inherit the legacy of the werewolf. Neither wholly spirit nor flesh, the Uratha (as werewolves call themselves in their ancient language) are creatures of two worlds. Since the beginning of time, they have tended the Shadow Realm while staking out territory in the physical world and ruling it as the ultimate apex predators. Yet for the sacrifice of their ailing forebear, the Uratha have been forsaken by their former spirit allies and consigned to a physical world that knows only fear. Now they can rely only on each other, their mother Luna, and what few spirit allies they’ve managed to wrestle back into submission. They must stand on the threshold between two worlds swarming with enemies.

This is the first chapter of a five-part chronicle called Manitou Springs, to be released online at - (defunct site). The chronicle takes five young werewolves to the shadowy town of Manitou Springs, Colorado deep in the Rocky Mountains. Manitou Springs is a town ruled by dark secrets and terrifying threats, which the characters must confront, along with their own werewolf natures. Being a werewolf means being a hunter, a predator.

Part Two: Monsters Down the Road

Welcome to the second installment of the Manitou Springs chronicle for Werewolf: The Forsaken. In this story, the pack has two goals to achieve. The first is to start making the Meers house and the surrounding territory the pack’s own. The second is to begin hunting the rogue spirits in Manitou Springs. The pack must be careful, though, as its hunting ground is full of dangerous predators.

  • Hiranzu Hithri, “Thunder Bird Staff” - Bone Shadow Fetish:
  • The Pure pack had stolen an ancient Bone Shadow fetish called the Hiranzu Hithri (“Thunder Bird Staff”), which had belonged to Samuel’s grandfather. Once he found a new Rahu for the pack, he had intended to make another attempt to reclaim the fetish. Samuel’s dedication to patrolling the territory meant that the pack frequently journeyed in the Shadow Realm, ensuring that no rogue spirits would dare cross over into the physical realm. (pg. 6)
  • Blood Letter - Fetish (*):
  • Werewolves have no written language. While some inventive Iron Masters have attempted to create phonetic alphabets for the First Tongue, none have caught on. A few have come to some common use among certain lodges, but they tend to keep their secrets private. To overcome the lack of a written language, while still preserving the need for secrecy, the Bone Shadows invented the Blood Letter fetish. Until it is activated, it appears to be an ordinary book (or scroll or map or whatever the creator used) with whatever was already written on the paper still there. To activate the fetish, the werewolf must let a drop of his blood fall onto the page, then the player rolls Harmony with a –1 modifier (or spends one Essence). The blood soaks into the page, obscuring the old text and revealing whatever the werewolf had written there. To write onto a “blank” page, the character must use a combination of ink and his blood.
  • Action: Instant to prepare a blank page for new writing or reveal what was written previously. (pg. 7)

Part Three: Under a Shadowed Sky

Welcome to the third installment of the Manitou Springs chronicle for Werewolf: The Forsaken. In this chapter, the pack begins to take the initiative and choose its target, rather than hunting the oddities that haunt the beleaguered town of Manitou Springs. In this chapter the characters track down the Meers’ totem spirit Kerexusaka. Although the spirit is willing to part with the information they need for a price, it remains unwilling to once again form the bonds of pack and totem. In the form of the Girl in the Mists, however, the pack gets an opportunity to form a bond with a totem all its own.

Part Four: Hunters Hunted

In “Hunters Hunted,” the penultimate story of the Manitou Springs chronicle, the characters find themselves interacting with other Uratha. Prior to this chapter, the pack has been on its own, dealing with its own problems and handling its own affairs. Now, the characters must face one of the most terrifying enemies an Uratha can confront: other werewolves. Although they have sworn the Oath of the Moon to not slay the People (i.e., other Uratha), werewolves are violent, passionate creatures, and the line between rival and foe is razor thin. In addition to rivals in the Tribes of the Moon, the characters will face one of their dark reflections: a Pure Tribe werewolf.

The first part of this story takes place in Manitou Springs. The pack continues its hunt for the Alder Man—the town’s behind-the-scenes spirit antagonist—but it must pause to face a new threat. An outcast member of the Pure has come to Manitou Springs to test the characters’ defenses and see how tightly they hold their territory.

The second part takes the pack out of its territory. To unravel the Alder Man’s plot, the werewolves must seek aid from another pack of Uratha, the secretive Pickering family. They will quickly discover that a werewolf’s only true allies are his packmates.

Part Five: Our Town

Welcome to “Our Town,” the final chapter of the Manitou Springs chronicle for Werewolf: The Forsaken. A story that started with five new werewolves meeting on a lonely Denver highway is heading toward an explosive climax.

Background Information

A pack of five characters (Nadine Keller, Kate Stone, Mike Berringer, Ryan Masterson and Randall Foster) are sent to Manitou Springs, Colorado, a territory left over by a dead Bone Shadow Pack. Once there, they must deal with various spirits, spirit-claimed, an Ivory Claw, and the powerful Alder Man spirit.

The introductory chronicle was posted on the old White Wolf website in five parts for free before the Rulebook was released.

Memorable Quotes

Characters

The Pack

Other Characters

  • Gurdilag - Idigam
  • Max Roman
  • Samuel Meers - Bone Shadow Ithaeur, Pack's alpha
  • Stephen Meers - Bone Shadow, died
  • Amanda Blake Meers - Bone Shadow Irraka, died
  • Angelo Garibaldi Meers - Bone Shadow Cahalith, died
  • Dayna Goldstein Meers - Bone Shadow Elodoth, died
  • Chester Rodriguez Meers - Bone Shadow Rahu, died
  • Vanessa Patrick Meers - Bone Shadow Rahu, died
  • Miriam Kowalski Meers - Bone Shadow Ithaeur, died
  • Kerexusaka aka “The Cat” - Cat, Former Totem Spirit of the Meers Pack
  • George "Santayana" Morrow - Iron Master Cahalith, Jagged Sky Pack
  • Morrison Pickering - Bone Shadow, Pickering Family
  • Smoker - Scar Angels Pack
  • Travels Under the Dark Moon - Hunters in Darkness, Bayou Teché pack
  • James Parker - Human
  • Evan Dickerson - Human, Spirit-Urged
  • Sarah Hagen - Human, Spirit-Urged
  • Homer Stark - Human
  • Sheriff Tommy "Butch" Powe - Human
  • The Glass-Claimed - Ridden (Tom Fordham, Mary Fordham, Jason Reynolds and Eileen Reynolds)
  • Nocuoth - Spirit
  • Charlie Morris a.k.a. The Alder Man - Renegade Spirit
  • The Ghosts of Meers House - Spirits, Human Ghosts, Stats (Harlan Wyzowski, James Dixon, Michael Crown, Peter Winfrey and Scott Tate)
  • Sehuga, "Dung-Eater" - Spirit
  • Matt Curry - Hunter, Spirit-Urged
  • Manitou Springs Deputy - Stats
  • Mayor Megan Baker - Spirit-Claimed
  • Charles Armbruster - Human
  • Frank Chambers - Spirit-Urged
  • Fred Lynch - Human
  • Jessica Waters - Spirit-Claimed
  • Al’Ath - Spirit, Guardian of the Spirit Trees
  • Jock Thugs - Stats, Spirit-Claimed (Dave Dulles, Jack Martin, Brian Miller, Frank Sommers, and Nelson Williams)
  • Sandra Booker - Waitress, Human
  • Councilman Brad Becnell - Human
  • Brad Jr. Becnell - Human
  • Jane Becnell - Human
  • Mrs. Kincaid - Math Teacher, Human
  • Mitch Lieberman - Salesman, Human
  • Blake Preston - Wolf-Blooded Guitarist
  • Dan Brighton - Spirit-Urged Human
  • Britton Hughes - Mother of Dan Brighton, Human
  • Ned Fields - Human
  • “Big Dave” Dulles - Spirit-Claimed
  • Arthur Braxton - Matt Curry's friend
  • The Girl in the Mists - Dwindling City-Spirit of Manitou Springs/Pack Totem
  • The Walking Car - Magath Hybrid of Car and Spider Spirits
  • The Burning Snake - Magath Hybrid of Snake and Fire Spirits
  • The Hungry Sapling - Magath Hybrid of Tree and Hunger Spirits
  • The Midnight Pariah - Magath Hybrid of Mockingbird and Pain Spirits
  • The Broken Wing - Magath Hybrid of Hawk and Wind Spirits
  • Gwen Bright - Ivory Claw Scout
  • Jamie Kinder - Spirit-Claimed tourist
  • Obadiah Pickering
  • Janet Pickering
  • Angeni Pickering
  • Ezekiel Smith
  • Marion Pickering-Smith - Wolf-Blooded
  • Fire Birds - Magath Hybrids of Hawks and Fire-Spirits
  • Claimed Defender - Foot soldier in the Alder Man’s Army

Terminology

First Tongue: Hiranzu Hithri (Thunder Bird Staff), Kerexusaka (Wild Cat, Pack Totem), Al’Ath (Tree Saplings, Spirits), Gurdilag (?, Idigam), Nocuoth (Disease Spirit), Sehuga (Dung-Eater), Sakendar Isi (Guardian Mountain), Hisil, Hishu, Gauru, Urshul, Dalu, Urhan, Magath, Cahalith, Elodoth, Irraka, Ithaeur, Rahu, Uratha, Sagrim-Ur, Kamduis-Ur, Skolis-Ur, Fenris-Ur, Hikaon-Ur; Terms: Ban, Blood Talons, Bone Shadows, Border Marches, Claimed, Corpus, Death Rage, Essence, Father Wolf, Gauntlet, Gifts, Harmony, Hunters in Darkness, Influence, Iron Masters, Ivory Claws, Locus, Luna, Lunacy, Oath of the Moon, Numina, Primal Urge, Rage, Ridden, Shadow Realm, Spirits, Storm Lords, Totem, Wolf-Blooded

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