Helena the Inquisitor
Helena the Inquisitor is a Ghost Wolf Elodoth member of the Lodge of Praetors.
Overview
Until four years ago, Helena was a solicitor, and a damn good one at that. She mostly dealt with messy divorces and petty crime, but before her First Change at age 26, she was just getting into murder cases and citywide cases of fraud. When she joined the Uratha, of course, that all changed.
She lives a double life now, occasionally taking temporary "advisory" work to law firms but mostly keeping on the move. Her charm and sharp mind made her a natural in the courtrooms, and her beauty helped, too. Now she turns those assets to ferreting out sinners among the Forsaken who dare to violate Luna's Oath. As a relatively inexperienced werewolf, she has a slightly skewed vision of what Forsaken culture really is. To her, she sees her duty as part law officer and part religious minister, and seems to treat the Oath of the Moon as a series of holy commandments. When investigating sinners, she is cold and calculating on her own, and charming and vivacious in company. And she is very, very good at playing people without getting played herself. Whether she is relying on her natural wit or engaging personality, or her flashing blue eyes and athletic figure, she can lead a conversation pretty much any way she desires. She keeps herself well-groomed and is quietly eloquent, but is no less devoted to her cause simply because she doesn't seem to be a wild-eyed zealot.
She has avoided joining a tribe so far because she has had such negative experiences with other werewolves, though her Praetor mentor is beginning to suspect she will join the Storm Lords before the year is out. Helena earned her deed name for her near-religious fervency on the hunt for Oath-breakers, and her cold-hearted lack of mercy when she delivers justice.
Stats
Tribe: Ghost Wolf
Auspice: Elodoth
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 3 (2/3/0/3), Composure 4
Mental Skills: Academics (Law) 3, Computer 2, Occult (Rituals) 4
Physical Skills: Athletics 1, Brawl 2, Stealth 2, Survival (Wilderness Travels) 2
Social Skills: Empathy (Sensing Lies) 4, Expression 2, Persuasion (Convincing Logic) 4, Socialize 3
Merits: Contacts (Lawyers, Police Officers, Prison Guards) 4, Fetish (Luna's Mercy) 4, Language (First Tongue) 3, Language (French) 3, Language (Latin) 2, Resources 2, Striking Looks 2, Totem 2
Primal Urge: 3
Willpower: 6
Harmony: 6
Max Essence/Per Turn: 12/1
Virtue: Justice
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/3/3/3)
Speed: 9 (10/13/16/14)
Renown: Honor 3, Wisdom 2
Gifts: Scent Beneath the Surface, Sense Malice, Know Name, Snarl of Command, Scent of Taint, Traveler's Blessing, Aura of Truce
Rituals: 3; Rites: Funeral Rite, Rite of Dedication, Rite of the Spirit Brand, Banish Spirit, Call Gaffling, Fortify the Border Marches, Rite of Dormancy, Bind Spirit Call Jaggling, Wake the Spirit
References
- WTF: Shadows of the UK, p. 86-87
