Hunt Rites (WTF)

The Hunt Rites are quite specialized in purpose. Each one is typically performed in anticipation of a specific hunt, with the intent of making things easier for the werewolf pack or more difficult for the prey. Hunt rites often also have the added bonus of striking greeter fear into the pack's quarry, as the world seems to deny him safety. The Pure keep their own hunt rites as well, and are quite prone to use them against Forsaken.

Rite List

  • Call the Cloudless Sky: The Forsaken find it easier to hunt and fight when they can clearly see the face of Luna in the sky. This rite controls both cloud and fog, sweeping them from the sky so that moonlight can fall clearly on the Forsaken's hunting ground. Even a raging storm can be quelled for a short time, an eye opening up in its midst to reveal the gaze of Luna. Needless to say, the Pure do not practice this rite.
  • Call the Empty Road: The scent of a traveler's fear when walking down an empty road at night, the moon overhead, no human voices to soother him, but only the movement of animals close by - this is the invocation of Call the Empty Road. This rite reduces the odds of anyone but the intended prey from traveling down the marked section of road or street, therefore making it more likely that the werewolves will have him all to themselves. While this rite was originally developed to be used along country roads, urban werewolves are quite capable of using it to catch their prey along deserted city streets late at night.
  • Binding of Locks: The Binding of Locks was developed specifically for urban hunts, though the rite has its uses in certain rural areas. When successfully enacted, the rite locks all doors and windows within its area of influence, making it all the harder for prey to find a safe place to hide. No door will open to the quarry; no car will carry him from the scene.

References

Werewolf: The Forsaken Rites
First Edition
Rites General Rites · Hunt · Lunar Crusade · New Rites · Protectorate Rites · Seasonal · United Kingdom Rites · War · Wild
Auspice Rites Elodoth · Irraka · Ithaeur · The Whelp's Rite (Cahalith)
Tribal Rites Bale Hounds · Blood Talons · Bone Shadows · Hunters in Darkness · Iron Masters · Pure Tribes · Storm Lords
Lodge Rites Apples and Oranges · The Brotherhood of Eshu’s Cap Rites · Carrion Messenger · Claws of Ashes · Communion of the Flesh · Eyes of the City (Ilia) · Eyes of the City (London) · Honor the Benevolent Spirit · Invoke Kletba · Lodge of Arms Rites · Lodge of the Firestick Rites · Lodge of Salvation Rites · Lodge of Wendigo Rites · Lodge of Winter Rites · Obon Temae · Oaths of the Mot · Oath of the Rose · Power in Words · Rite of Angry Streets · Rite of Churned Earth · Rite of Comprehension · Rite of Corrosion · Rite of the Essence Fence · Rite of the Final Sunrise · Rite of the Ghost Howl · Rite of Laila's Message · Rite of the Maenads · Rite of the New Coat · Sacred Vigil · The Salon · Shackle Spirit · Valkyrja Rites · Waters of Songkran
Unique Rites Information Gestalt · Mark of the Death Wolf · New Rites · Rite of the Boundary Stone · Rite of the Dizzying Wind · The Rite of Molech · Rite of Perdition's Price · Rite of the Toxic Scar · Rite of Twin Skins · Rouse the Fetish · Skin of the Predator
Second Edition
Rites Pack · Wolf
Tribal Rites Bale Hounds · Pure Tribes
Lodge Rites Banshee Howl · Carrion Feast · Devour
Unique Rites Lupus Venandi (Human)
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