Impact

Overview
Quote: "How do you know it's not hurtling through the galaxy right this moment, aiming straight at this relic of a planet? What are you gonna do about it if you don't know it's there? Someone's got to find out the truth."
Roderigo del Torres walked across the Mexican border with his family when he was eight years old. Unlike many other immigrants from south of the border, Rigo's father had some marketable skills - he spoke English fluently and he could drive big trucks. He landed a job with a national delivery service and spent the next several years driving back and forth across North America. Since he had nowhere else to leave his family, he took his wife and son with him on his trips. Finally, when Rigo was a teenager, his father took the truck to New Jersey, used his savings to lease a cheap apartment in one of the many "little Mexicos" and announced he was settling down.
Suddenly thrust into a world very different from the constantly mobile lifestyle he'd grown accustomed to, Rigo had a hard time adjusting to his neighborhood and school peers, who didn't appreciate his "been there, done that" attitude (even when he could back it up). The fourth or fifth time he came home from school with a bloody nose and torn clothing, his father took him to a friend of his, known simply as Leadhead, from the steel plate in his skull. Leadhead taught Rigo how to fight, brutally, viciously and victoriously. Leadhead also taught the boy something about wrestling, enough so that when Rigo went to high school, he tried out for and won a spot on the wrestling team.
Rigo Awakened after a head injury during the semi-finals of the state high school wrestling championships his junior year in high school. He lay in the hospital, caught in a fever dream of delirium as his astral self wandered toward the Watchtower of the Lead Coin.
When he woke up, Rigo was convinced he had been abducted by aliens and given a mission to use his newfound power to save the Earth from an impending asteroid strike. Found by the Mysterium, who recognized him from his magical resonance as one of their own, Rigo advanced in the study of his magic and also kept up his grueling physical training, becoming a professional trainer at a local gym.
As news of the possible existence in Chicago of a great artifact reached the East Coast mages, the order sent Rigo to act as one of its agents. His physical skills recommended him to the Starry Night cabal, which was badly in need of some muscle and security. He works as a part-time security guard for the Adler Planetarium.
Though Rigo seems to understand now that aliens did not abduct him (he's more likely to consider his experience an angelic warning), he still believes that there is a conspiracy to hide the growing certainty that the planet will be hit by an extinction-level asteroid long before the world has any sort of defenses in order.
Rigo intends to circumvent that possibility if it's the last thing he does.
Description
Rigo is a short, stocky man in his mid-20s. His powerful upper body and neck muscles, typical of a wrestler, give him the look of someone much more massive than he in fact is. He carries himself with the "balls-of-the-feet" stance of a dancer or cat burglar. His dark, straight, black hair is worn just above his collar, with an unruly fall of bangs sometimes hiding his eyes, which are also hidden behind dark glasses. He dresses mostly in black, sometimes varying his appearance with cobalt-blue or crimson shirts.
Rigo's Nimbus resembles an asteroid belt. The more vulgar the magic, the more the asteroids collide with one another.
Stats
Dedicated Magical Tool: Bone key with a small emerald inset
Real Name: Roderigo Ignacio Joaquin del Torres
Path: Moros
Order: Mysterium
Mental Attributes: Intelligence 2, Wits 4, Resolve 3
Physical Attributes: Strength 4, Dexterity 3, Stamina 4
Social Attributes: Presence 3, Manipulation 2, Composure 3
Mental Skills: *Investigation 3, Medicine (Emergency First Aid) 2, *Occult (Conspiracy Theories, UFO-logy) 3
Physical Skills: Athletics (Weight Training) 3, Brawl (Wrestling) 4, Drive 2, Firearms 3, Larceny (Security), Stealth 2, *Survival 2, Weaponry (Improvised) 3
Social Skills: Intimidation 3, Socialize 2, Streetwise 2
Merits: Danger Sense, Hallow 4, High Speech, Library (Shared) (Astrology, Astronomy, History of Magic, Physics) 4, Resources 2, Sanctum: Size (Shared) 4
Willpower: 6
Wisdom: 7
Virtue: Faith
Vice: Wrath
Initiative: 6
Defense: 3
Speed: 12
Health: 9
Gnosis: 2
Arcana: Death 3, Fate 2, Matter 2
Rotes: Death - Forensic Gaze, Entropic Guard; Fate - Winds of Chance; Matter - Find the Hidden Horde, Steel Windows
Manna/per turn: 11/2
Armor: 2 ("Entropic Guard," Death **), 4 ("Unseen Shield," Forces **)
Magic Shield: None
References
- CofD: World of Darkness: Chicago, p. 370-371