Incarnation of the Living City

Incarnation of the Living City is a Spirit-Ridden.

Background

"The city has a heart and a mind. I am the city, little werewolf, and you are only here at my sufferance."

The writer loved the city. His biography of it was a bestseller nationally and internationally. All his works of fiction had the city as a principal character, scattered through history. Frankly, as he slipped into alcoholism and old age, he couldn't imagine living anywhere else. One night, the city came to him as he slept, and it offered to stop the pains in his chest. It would take only a moment, and he would be one with the city. The writer didn't hesitate, rejoicing as he was subsumed into the vast history of the place he loved so much.

Description

From a distance, the Claimed looks much like any other gentlemen in late middle-age, running to fat a little. It's only when you come close to the man and see the rough, sandstone texture of his skin, the glass of his eyes and the faint hint of grass in his hair that you can see that he's more than he appears.

Stats

Attributes: Intelligence 5, Wits 6, Resolve 6, Strength 6, Dexterity 5, Stamina 5, Presence 5, Manipulation 4, Composure 6
Skills: Athletics 1, Brawl 1, Crafts 2, Drive 1, Intimidation 2, Investigation 2, Medicine 1, Occult 3, Politics 3, Socialize 1, Streetwise 3, Subterfuge 1, Survival 1
Merits: Common Sense, Contacts 5 (Police, City Hall, City Planning, Department of Transportation, Newspapers), Direction Sense, Eidetic Memory, Encyclopedic Knowledge, Inspiring, Strong Back
Willpower: 12
Morality: 8
Essence: 24
Virtue: Fortitude
Vice: Pride
Health: 10
Initiative: 11
Defense: 5
Speed: 16
Numina: Blast, Know the Path, Manipulate Earth, Reaching, Read Spirit, Traveler's Blessing, Ward Versus Mortals, Ward Versus Predators, Wilds Sense
Blast: As the spirit Numen in Appendix One. The blast takes the form of electricity leached from the city's power grid. See the World of Darkness Rulebook, p. 177-178 for rules for and effects of dealing with electricity.
Know the Path: As the four-dot Knowledge Gift in Chapter Two.
Manipulate Earth: As the two-dot Elemental Gift in Chapter Two. For this character's purposes, "earth" includes asphalt and concrete.
Reaching: As the spirit Numen in Appendix One.
Read Spirit: As the two-dot Crescent Moon Gift in Chapter Two.
Ward Versus Mortals: As the two-dot Warding Gift in Chapter Two.
Ward Versus Predators: As the one-dot Warding Gift in Chapter Two.

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.