Jonas Quinn

Jonas Quinn is a Project Odyssey Fomori.

History

Jonas Quinn was always a classic second stringer in high school; he was cool enough to hang with the jocks, but never talented enough to be considered major league. That all changed when he started the Super Vitamin Diet regimen, a dubious series of energy supplements developed by Panacea Pharmaceuticals. Designed to trigger the latent potential of dormant psychics, the Super Vitamin Diet worked wonders for Jonas. He was transformed into an A-list athlete nearly overnight, and his popularity in school soared. Sadly, the FDA ultimately deemed the Super Vitamin Diet regimen unsafe, and Panacea had to discontinue production of the drugs. News of the development sent Jonas into a berserk frenzy, and he tore apart half of his school before law enforcement officials managed to detain him.

Alerted to Jonas' existence by a television newscast, Kiro Yamazaki, director of Pentex's Project: Odyssey special operations program, arranged to have Jonas transferred to private custody so that his "medical condition" might be studied and properly treated. Yamazaki offered to feed Jonas' addiction, provided the boy agreed to work as a special "consultant" for Pentex. Overjoyed at the chance to join the big leagues, Jonas eagerly accepted Yamazaki's offer, and has been working for Pentex, and specifically for Adrian Carver, ever since.

Image

In contrast to most fomori, Jonas can actually pass for human most of the time. He tends to wear T-shirts and jeans when he can get away with it, but otherwise dresses in conservative business outfits. In battle form, his psychic talents manifest themselves physically, transforming him into a hulking brute of a fomor. His muscles bulge with unnatural power, and his skin takes on a tough, leathery texture that is capable of shrugging off even werewolf claws with no real injury. He always wears his silver knuckles in combat, since they give him a deadly edge over the only creatures that can really hurt him - shapeshifters.

Stats

Physical: Strength 7, Dexterity 3, Stamina 8
Social: Charisma 3, Manipulation 1, Appearance 3
Mental: Perception 3, Intelligence 1, Wits 2
Talents: Athletics 4, Brawl 5, Dodge 2
Skills: Drive 4, Performance 3
Knowledges: Investigation 4
Backgrounds: Contacts 2, Equipment 1, Resources 3
Powers: Armored Hide, Berserker, Bulky, Enhanced Attribute (Stamina) x3, Immunity to the Delirium, Thick-Skinned x4, Unnatural Strength
Autonomy: 6; Rage: 8; Willpower: 6
Equipment: Silver Knuckles
Taints: Addiction (Super Vitamin Diet, 4 points), Harsh Tenant (4 points), Spirit Reflection
Merits and Flaws: Hidden Power

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.