Josie Raincaller
Josie Raincaller is a Hunter in Darkness Ithaeur member of the Mountain's Proud Children Pack in Colorado.
Background
Josie Raincaller is the oldest member of the inner circle of Mountain's Proud Children. She was a member of Stronger than Wind's generation, and is the voice of continuity and history in the pack. She is also the peacemaker of the group - no one in the pack is willing to anger or upset her. She is the calm voice of reason that keeps Iron Soul and Sky's First Defender from tearing out each other's throats every evening.
Though no one else in the pack wants to admit it, Josie is nearing the end of her life. She was the youngest of Stronger than Wind's pack, but she is well into her sunset years. Though her body is aging, her mind remains sharp and her will strong. She can still command the spirits and rain down mystical wrath on any who would dare trespass on her beloved mountain. She is currently grooming two younger Ithaeur in the pack toward eventually replacing her as the pack's Crescent Moon. Once she has made her decision, she will bid her pack good-bye and wander off into the Shadow, following in her dear friend Stronger than Wind's paw prints to the lands beyond.
Stats
Auspice: Ithaeur
Tribe: Hunter in Darkness
Mental Attributes: Intelligence 3, Wits 3, Resolve 4
Physical Attributes: Strength 1 (2/4/3/1), Dexterity 2 (2/3/4/4), Stamina 2 (3/4/4/3)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics 2, Crafts (Weaving) 3, Investigation 3, Medicine (Herbal) 4, Occult (Nature Spirits, Ritual Magic) 4, Politics 2, Science 2
Physical Skills: Brawl 1, Stealth (Remaining Still) 2, Survival (Mountains) 3
Social Skills: Animal Ken 2, Empathy (Werewolves) 3, Expression 1, Persuasion 2, Subterfuge 1
Merits: Holistic Awareness, Inspiring, Meditative Mind, Totem 4
Primal Urge: 5
Willpower: 7
Harmony: 8
Max Essence/Per Turn: 14/2
Virtue: Hope
Vice: Sloth
Health: 7 (9/11/10/7)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/3/3/3)
Speed: 8 (9/12/15/13)
Renown: Cunning 2, Glory 3, Honor 2, Purity 2, Wisdom 3
Gifts: Call Water, Partial Change, Speak with Beasts, Straighten, Two-World Eyes, Feet of Mist, Manipulate Earth, Plant Growth, Read Spirit, Ruin, Command Fire, Primal Howl
Rituals: 3; Rites: All one- to three-dot rites in Werewolf: The Forsaken.
References
- WTF: Hunting Ground: The Rockies, p. 48-49
