Kleon Winston

Kleon Winston is a Homid Theurge Glass Walker. He was born in 1970. [1]

Biography

Kleon is the official leader of the New York City Glass Walkers, and the youngest leader the Walkers have yet had. He owes a lot but he takes the advice of the Ragabash Lupita Consuela Corazon very seriously.


He grew up a member of a Kinfolk gang in Harlem. By the time he realized his heritage, he was a skilled fighter and natural leader. He finished his rite of passage and was welcomed to the tribe by the legendary old Glass Walker chieftain, Pride of the Pack. That ceremony was one of the last before the revered old leader succumbed to Harano and disappeared from New York City.


In the power vacuum that ensued, the Walkers fought for control, with the organized crime members dominating for many years. But the youthful Kleon, carefully following Lupita's advice, rallied the rest of the dispirited tribe and zoomed to the top of the Glass Walker hierarchy. Though he has made enemies among the better-connected Garou, his stewardship has benefited the tribe. During the three years he has been in power, he forged ties to the city's legions of disenfranchised and disheartened homids, and became an official protector of many down-and-out homids and Bone Gnawers. This gives him access to a network of information greater than any the tribe had previously possessed, and keeps him a step ahead of enemies in and out of the tribe.


The real secret to his success is the fiery Ragabash Lupita, who gives him eerily prescient council. Lupita is free-spirited, capricious and unpredictable. He advice, however, is dead-on accurate. The more wild and spontaneous she becomes, the greater her direct connection to the spirits of Gaia. Some of the more hard-line Glass Walkers find her disruptive, but Kleon has taken her under his wing, and follows her advice with great devotion. She is fascinated with the spirits of electricity, and has become adept at weird science and computer hacking. She gleefully shares her knowledge with any Garou or Kinfolk who will listen, and is a great source of news.


Kleon is hot on a trail of dirty money that is leading straight to the Seventh Generation Business Caste leader Chester R. Van Gelding. He will reward any Garou who can bring him any reliable information about Van Gelding or his group. (He does not yet know about the Seventh Generation.)


Kleon remembers Pride of the Pack with great fondness, and hopes to do justice to his memory.

Tribebook: Glass Walkers

Had Kleon Winston been around in the 1920s, he'd probably have wound up in the Wise Guys, and New York's Mafia might have dominated Chicago's as a result. He's simply that good at networking and forging connections. As it was, he was around in the '90s, and put those talents to work forging a tight system of information sharing among Glass Walkers and Bone Gnawers in the city.

This network unveiled, among other things, some of the most extensive information on the Wyrm-cult known as the 7th Generation any collection of Garou on the planet ever possessed. Locations where they held their debased rites, interviews with the victims, and extensive dossiers on the ringleaders - Winston's intelligence was flawless. He long pressured others to try and take action against it but was unable to convince other tribes of the danger the cult presented.

When Lord Albrecht began his move against the 7th Generation, Loba Carcassone mentioned Winston's name to him and Albrecht immediately seized upon the opportunity to gain the still immaculately well-kept folders. Winston hadn't let his information grow dated, and his perseverance paid off. His intelligence was critical to the perfect success of the mission, and his wisdom was greatly renowned throughout both the Glass Walkers and the Silver Fangs, elevating him to the status of Athro. As such, he's managed to earn the favor of Albrecht. For this master of networking, it's simply the perfect contact.

Winston hasn't yet asked any favors of Albrecht, it's well known that he's currently digging into Endron Oil and is learning of some interesting opportunities. However, rumor has it that Endron is also digging into him, and he may need protection from sniper bullets soon.

Appearance

A medium-sized, dark-brown/black wolf with a cunning face. He wears vests, hip packs, backpacks, and carries a mix of high-tech and magic fetishes. In homid form, he is a tall, handsome young black man with a round "baby face" and a short haircut. He dresses in casual sportswear and always wears a vest. He is in his early 20s.

Stats

Breed: Homid
Auspice: Theurge
Tribe: Glass Walker
Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 4, Manipulation 3, Appearance 3, Perception 3, Intelligence 4, Wits 4
Abilities: Alertness 2, Brawl 3, Dodge 3, Empathy 2, Primal-Urge 2, Streetwise 4, Subterfuge 3, Drive 2, Etiquette 2, Firearms 1, Leadership 4, Melee 2, Performance 1, Repair 3, Stealth 2, Computer 4, Enigmas 2, Investigation 3, Law 1, Politics 3, Rituals 2, Science 2,
Backgrounds: Allies 4, Contacts 4, Resources 2,
Gifts: Persuasion, Spirit Speech, Control Simple Machine, Cybersenses, Staredown,
Rank: 2
Rites: Rite of Talisman Dedication, Rite of Awakening, Moot Rite, Rite of Passage,
Fetishes: Watcher in the Watch (Level 3, Gnosis 6. This is a spirit of paranoia bound into a sports wristwatch. Whenever something endangers the wearer, the watch is allowed to make a Gnosis roll versus a Storyteller-chosen difficulty; if successful, the alarm will go off), Attuning Stick (Level 5, Gnosis 5. This is a metal pipe from a construction site built over an old, shut-down caern. It allows the activator to use the Gift: Attunement).
Rage 3, Gnosis 5, Willpower 6

References

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