Leopold Grimm
Leopold Grimm is a powerful member of L'Enfants Diabolique with the ear of the Chaldeans.
Overview
| “ | I have so much I can give you, and so much I can take away. Be reasonable. I’ll give you sixty seconds to think about your choice. | ” |
Though he appears to be no more than a callow youth, Grimm is, in fact, at least a century old. He is incapable of remembering very much of his time before joining the Children. He seems to be a reasonable, rational creature; beneath that is an impetuous, angry individual driven by passions, something rather dangerous in an infernal crime lord. Those who disappoint him find that death is the least of what Grimm can inflict.
Character Sheet

Mental Attributes: Intelligence 5, Wits 3, Resolve 4
Physical Attributes: Strength 3, Dexterity 3, Stamina 2
Social Attributes: Presence 4, Manipulation 4, Composure 4
Mental Skills: Academics (History) 3, Computer 1, Crafts 1, Investigation 3, Occult 5
Physical Skills: Athletics 1, Brawl 1, Firearms 1, Larceny 3, Stealth 3, Weaponry (Torture Implements) 4
Social Skills: Empathy 1, Intimidation 4, Persuasion 4, Socialize 3, Streetwise 3, Subterfuge 5
Merits: Allies (L’enfants Diabolique) 5, Contacts (Mafia, Newspaper, Police) 3, Danger Sense 1, Demon Familiar (Imp) 1, the Dragon’s Tongue 1, Encyclopedic Knowledge 1, Resources 5, Status (L’enfants Diabolique) 4, Unseen Sense (Demons) 1
Willpower: 8
Virtue: Faith
Vice: Lust
Initiative: 7
Defense: 3
Speed: 11
Health: 7
Weapons/Attacks:
| Type | Damage | Range | Dice Pool | Special |
|---|---|---|---|---|
| Skinning Knife | 1(L) | — | 9 | Uses in torture |
Infernal Aspects:
- Perfect Lie (Manipulation + Subterfuge): Leopold may spend Willpower to, for a time, compel a victim to believe anything he says, no matter how unlikely, as long as it is not utter fantasy or contradicted by anything the target knows to be true.
- Apocalyptic Form: By spending Willpower, Leopold can manifest his Infernal heritage in a truly demonic form: he grows black raven-like wings that allow flight, he gains an increased awareness, he becomes surrounded by an inky darkness, and he gains a boost to Initiative. He remains in this form for one scene and can manifest it only once per day; attempts to invoke it further induce aggravated damage.