Martin Fiske

Martin Fiske is the internal security director of the FBI's Special Affairs Department.

Overview

Fiske sought to live in the Rambo fantasy, but failed. Using forged documents, he joined the army at age 17, but was never able to rise above the rank of corporal; he was constantly questioning his superiors' orders and lack resolution in his decisions. By age thirty, he was discharged for assaulting an officer and hit rock-bottom when he lost an eye in a barroom brawl. Though string of circumstance, he found himself in a Pentex First Team, where he impressed his superiors with his brutality and military demeanor. After instilling in him a sense of manifest destiny (an easy task) and changing his military records, Pentex set him on the course that lead to his present position. Fiske now so thoroughly believes Pentex's pseudo-version of events (according to which he lost his eye in a hostage rescue mission), that he has straightened out and has actually become an effective leader. He is more loyal to Pentex than he is to SAD.

Fiske considers himself a major player, but it is mostly his ruthlessness and bravado, along with some help from Pentex, that has gotten him as far as he is. While by no means stupid, he is not nearly as subtle as he believes; compared to Forrest, he's a minnow. He is careful to avoid contact with Kenchlow, who seems to have guessed too much about him.

Image

Imagine G. Gordon Liddy's idealized version of himself, but add an eye patch. Fiske is a large, barrel-chested man in his late thirties. He has a firece upturned mustache and a rich, though slightly thinning, head of black hair. Fiske wears a patch over his left eye and dresses to show off his athletic build. In the field, he likes to wear the uniform of a rugged paramilitary-military sportsman (leather jacket, combat boots, hunting cap, etc.)

Stats

Position: Internal Security Director
Rank: 5
Nature: Bravo
Demeanor: Honest Abe/Bravo/Confidant
Physical: Strength 4, Dexterity 4, Stamina 5
Social: Charisma 3, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 3
Talents: Alertness 2, Athletics 4, Brawl 4, Dodge 2, Intimidation 5, Leadership 3, Streetwise 2, Subterfuge 2
Skills: Drive 3, Firearms 5, Melee 4, Security 4, Stealth 2, Survival 3
Knowledges: Computer 2, Covert Culture 1, Investigation 2, Occult 2
Backgrounds: Allies 5 (FBI and Pentex), Contacts 3, Influence 4, Resources 4
Numina: None
Merits/Flaws: Corporate Ties/Dark Secret, Intolerance (anyone perceived to be unpatriotic), Overconfident, One Eye, Siege Mentality, Wyrm Tainted
Willpower 6
Special: Fiske has been conditioned against the Delirium. He also carries a Bane Fetish which allows him to see Garou when they are in the nearby Penumbra

References

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