Memento (GTS)

Mementos are material objects that are saturated with death's energy.

Overview

To Sin-Eaters, these objects function as more than a reminder of death; they serve as ceremonial tool and badge of office, and are a physical link between the dead and the living. Most mementos are created as an accidental byproduct of proximity to death and some are more intimately involved. One of the most important Mementos are Keystones, pieces linked to a Sin-Eater's Geist.

First Edition

Memento Types

  • Charms: Charms are minor artifacts that associated with death. Common examples are one-way-tickets, paintings of deceased persons, dead batteries and pictures of war crimes.
  • Vanitas: Vanitas are objects that not only reflect death, but also a Sin-Eater's Threshold. Examples are crime scene collages, roadkill taxidermies or tables with untouched food.
  • Fetters: Fetters are former Anchors who contain their own ghost. Fetters possess a Threshold and one associated Key and Numen. Examples are notebooks of a teenager who committed suicide, the collar of a beloved dog that had to be euthanized or a weapon that killed a child during an assault of an unfaithful husband.
  • Deathmasks: Deathmasks are the remaining Keystones of a destroyed geist. Infused with some reminder of their former power, offering a Sin-Eater power over a special Key and the ability to store Plasm.
  • Memorabilia: Memorabilia are true one-way artifacts associated with death. They are extremely rare and most Sin-Eaters compete viciously over ownership of one. Examples are the bullet that Hitler used to kill himself with, the car in which John F. Kennedy was shot, a ring stolen from the laid out corpse of Marilyn Monroe and similar obscure artifacts.

Second Edition

Mementos are largely unchanged in Second Edition, but many of the distinctions between different kinds of Mementos were collapsed - Charms, Fetters, Vanitas, and Memorabilia are no longer distinct items.

All Mementos are solid to both material and ephemeral entities. They contain a Key, which the holder can utilize freely, and usually had some other minor supernatural effect, such as a cell phone that gets service in the Underworld. They are supernaturally durable, meaning they can do double duty as shields or armor if need be; the only way to destroy a Memento is for a geist to eat it.

Many Sin-Eaters collect Mementos, and showing off such a collection is a good way to impress other Bound. Greater Mementos with a unique history or impressive powers may be the subject of intense conflict between krewes.

The exception to this is Deathmasks. Deathmasks come into being when a geist is destroyed. These Mementos are distinctly unpleasant to have around, even for the Bound, and are often destroyed or discarded. A ghost who puts on a Deathmask becomes a Reaper.

A Sin-Eater can craft a Memento to express their own innate Key, but doing upsets the geist and costs a dot of Synergy.

References

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