Nadine Keller
Nadine Keller is a Storm Lord Elodoth.
Background
| “ | "Somethin’s coming. I can feel it in my bones." | ” |
Nadine grew up in the Ozarks, in a “backwoods” family. Her mother’s folk remedies were the closest thing to doctoring the locals had. Nadine sensed that her family was different from an early age. Her father was always off “on business,” and her mother was busy taking care of sick children and the elderly. But that wasn’t it—it was how the locals treated her. Even the richest family in the area (barely middle class) treated her and her family with a respect bordering on worship. At first, she thought it was because of her momma’s healing. Then, an angry father hit her mother for “daring” to help his wife after he beat her. On the night of the next full moon, the man was dead, torn to shreds. Nadine heard whispers that Old Jake should have known better than to mess with a Keller.
She soon figured out what her father was, and where he went on his “business.” The Kellers weren’t rich and powerful in the traditional sense, but her bloodline was full of werewolves. Her father helped her through her First Change and initiated her into the Storm Lords.
The transformation from young woman to werewolf was more than just physical. She discovered depths of courage and self-confidence that she had never known before. She was no longer afraid. She had never wanted to travel before, but now she wanted to strike out and leave her precious Ozarks. With her father’s blessing, she traveled to Colorado to join one of Max Roman’s multi-tribal packs
Description
Nadine is somewhat plain looking, with brown stringy hair usually pulled back in a ponytail. She dresses in new, though cheap, clothes. She does not have much of a sense of style, though she tries to copy what she sees in fashion magazines when possible.
Stats
Auspice: Elodoth
Tribe: Storm Lord
Mental Attributes: Intelligence 2, Wits 2, Resolve 2
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 2 (3/4/4/2), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Crafts (Jury-Rigging) 1, Medicine (Folk Remedies) 3, Occult (Spirits) 3
Physical Skills: Athletics 1, Brawl 2, Drive 1, Survival 1
Social Skills: Animal Ken 2, Empathy (Small-Town Folks) 2, Intimidation 2, Persuasion 2, Socialize 3
Merits: Holistic Awareness 3, Language (First Tongue) 1, Totem 1
Primal Urge: 2
Willpower: 5
Harmony: 7
Max Essence/Per Turn: 9/?
Virtue: Nadine’s Virtue is Fortitude. Once per session, she regains all spent Willpower when she withstands overwhelming temptation to alter her goals. This doesn’t include temporary distractions from her course of action, only pressure that might cause her to abandon or change her goals altogether.
Vice: Her vice is Envy. She regains one spent Willpower point after a scene in which she gained something important from a rival or had a hand in harming a rival’s well-being.
Health: 8
Initiative: 5 (5/6/7/7)
Defense: 2 (all forms)
Speed: 10 (11/14/17/15)
Renown: Purity 1, Honor 2
Gifts: Scent Beneath the Surface, Call the Breeze, Wolf-Blood’s Lure, Silent Fog
Rituals: 1; Rites: Shared Scent, Rite of the Spirit Brand
References
- WTF: Manitou Springs: Part One: Welcome to Manitou Springs, p. 36-39
- WTF: Manitou Springs: Part Two: Monsters Down the Road, p. 12, 20-22
- WTF: Manitou Springs: Part Three: Under a Shadowed Sky, p. 19-21
- WTF: Manitou Springs: Part Four: Hunters Hunted, p. 19-21
- WTF: Manitou Springs: Part Five: Our Town, p. 17-19