Night's Watchful Eye

Night's Watchful Eye is a Hunter in Darkness Irraka member of the Jagged Sky's Pack in Colorado.

Background

Elizabeth Berman's father was an Rahu of the Meninna who fell in battle with Gurdilag's minions in the final skirmishes of the War for Denver. She knew noting of her father or her werewolf heritage, but she grew up in a suburb not far from Sakendar Isi. When her father died, she felt ill and stumbled from her mother's house crying to the empty sky. The Hunters in Darkness found her shortly thereafter.

Soon after her initiation, she accompanied a few other young Hunters in Darkness to an meet when she heard Max Roman speak. While she did not understand all of his ideas, the core of it spoke to her: Just as multiple Uratha come together to form a pack, so too could the Tribes of the Moon, forming a greater alliance of werewolves. The idea resonated strongly with the young Irraka, and she petitioned to join one of Roman's multi-tribal packs after asking permission from Mountain's Proud Children.

She did not know what she was getting into. While she had become accustomed to being among werewolves, she was used to the primal, simple methods of the Meninna. Life as an urban Uratha doesn't agree with her. Unable to cope with the pressures of urban life. Night's Watchful Eye regularly retreats to the wilderness. Whenever possible, she goes back to Sakendar Isi, but the mountain is too far away for her to go by foot. Jagged Sky is becoming impatient with her constant need to escape, so she does what she can, wandering in parks or undeveloped areas outside of Denver. This has led to conflicts with other Uratha, as she has wandered onto their territory without permission.

Night's Watchful Eye moves silently and rarely speaks, even in Hishu form. She is a young African American woman, and she normally wears jeans and a handmade shirt her mother crafted for her (which Kelly Sadler dedicated for her).

Stats

Auspice: Irraka
Tribe: Hunter in Darkness
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 4 (4/5/6/6), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics 1, Crafts 2, Investigation 1, Occult (Elemental Spirits) 2
Physical Skills: Athletics 3, Brawl 2, Stealth (Darkness) 3, Survival (Mountains) 2, Weaponry 1
Social Skills: Animal Ken 1, Empathy (Body Language) 2, Intimidation 1, Persuasion 1
Merits: Ambidextrous, Totem 2
Primal Urge: 2
Willpower: 5
Harmony: 7
Max Essence/Per Turn: 11/1
Virtue: Hope
Vice: Sloth
Health: 8 (10/12/11/8)
Initiative: 7 (7/8/9/9)
Defense: 3 (3/3/3/3)
Speed: 11 (12/15/18/16)
Renown: Cunning 1, Purity 2
Gifts: Blending, Speak with Beasts, Wolf-Blood's Lure, Feet of Mist

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.