Oasis

Alice "Oasis" Kenning is a Bone Shadow Elodoth member of the Mountain Demons Pack in Colorado.

Background

Oasis complete her tribal initiation before Peter and Sermon, but only by a matter of days. The Bone Shadow pack that found the three of them invited her to join, but one of the members also invited her to share his bed. Confused by the proposition (as the Oath had already been explained to her), she brought it up to the rest of the pack. They told her that he had been testing her, but their looks and body language said something quite different. When Sermon and Peter completed their initiations and struck off on their own, Oasis - then still known only by her human name of Alice Kenning - decided to accompany them.

When the three Bone Shadows arrived in Vail and met the four Uratha who would become their packmates, the initial confrontation was tense. Alice and John Marx faced off in combat, but each only landed a few blows before she decided the fight was silly, as neither pack had territory to defend. The seven of them agreed to join as a pack and find their own space, and Sermon thanked the young Bone Shadow for providing "an oasis of reason." The name stuck, and Alice has been Oasis ever since.

As one of the pack's two Half Moons, Oasis acts as negotiator and diplomat, dealing with external affairs while John Marx copes with intra-pack issues. Oasis also embraces her tribal culture more than Vasquez and Sermon, braiding smell bones into her long, black hair and wearing golden skull earrings. She aspires to someday join the Lodge of Death, having heard the pack that initiated her mentioned it once, but she has no idea how to go about finding a member.

Catamount's influence manifests in Oasis as stiffness in the joints. Her knees and back pop when she stands, and the flexes her fingers periodically as though in pain.

Stats

Auspice: Elodoth
Tribe: Bone Shadow
Mental Attributes: Intelligence 2, Wits 2, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics 2, Computer 1, Medicine 1, Occult (Ghosts) 2
Physical Skills: Brawl 1, Larceny 1, Stealth (Hiding in Shadows) 2
Social Skills: Empathy (Soothing) 2, Expression 2, Persuasion (Diplomacy) 2, Socialize 2, Subterfuge 3
Merits: Fast Reflexes 1, Meditative Mind, Striking Looks 1
Primal Urge: 2
Willpower: 5
Harmony: 7
Max Essence/Per Turn: 11/1
Virtue: Hope
Vice: Greed
Health: 7 (9/11/10/7)
Initiative: 7 (7/8/9/9) with Fast Reflexes
Defense: 2 (2/2/2/2)
Speed: 10 (11/14/17/15)
Renown: Honor 1, Wisdom 2
Gifts: Scent Beneath the Surface, Ward Versus Predators, Sense Malice, Snarl of Command
Rituals: 1; Rites: Rite of Dedication

References

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