Obadiah Pickering

Obadiah Pickering is a Bone Shadow Ithaeur alpha of the Pickering Family in Colorado.

Background

Obadiah Pickering is the aging patriarch of the Pickering clan. Now in his late 80s (only he knows for sure how old), he still possesses an imposing presence. Though he's no longer the picture of health, he can shut down a rowdy young cub with a glare. His eye has seen beauties and horrors beyond even the imaginings of most werewolves. As a young Uratha, he traveled the world with a younger pack, seeking out hidden and forbidden places. At once such place, a Bale Hound nest in Calcutta, he lost his left eye, and the wound will never heal. He covers it with a patch when he's going to be among ordinary people (a rare occasion these days), but he leaves the darkened socket open to the air among family or other werewolves. He claims it was a fair price for putting a stop to the blasphemous events he witnessed.

Obadiah rules his family like a feudal despot, and no one in the family dares stand up to him - including the other Uratha. The human Pickerings are completely terrified of the old man. Obadiah has no patience for anyone these days and has been known to fly into a rage when a cup of coffee is spilled or some other disruption occurs. He cannot abide anyone, hating all races and creeds with equal venom. Humans are barely tolerable, and useful only as servants and breeding stock. Other Uratha, especially non-Bone Shadows, are on shaky ground to begin with, and he can easily find a reason to hate them. As such, he spends most of time alone, or with the spirits he summons from the depths of the spirit world.

Stats

Auspice: Ithaeur
Tribe: Bone Shadow
Mental Attributes: Intelligence 4, Wits 3, Resolve 5
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 2 (2/3/4/4), Stamina 2 (3/4/4/3)
Social Attributes: Presence 4, Manipulation 2 (1/2/0/2), Composure 4
Mental Skills: Academics (History, Archeology) 4, Investigation (Puzzles) 4, Medicine (Dissection) 2, Occult (Ghosts, Spirits) 5, Politics (Bribery) 3
Physical Skills: Brawl 2, Firearms 1, Larceny 2, Stealth 2, Survival 3, Weaponry 2
Social Skills: Animal Ken 3, Empathy 1, Intimidation 3, Persuasion 3, Subterfuge 3
Merits: Contacts (Occult Circles, Sheriff's Department) 2, Encyclopedic Knowledge, Language (First Tongue, Greek, Latin) 3, Meditative Mind, Resources 5, Striking Looks 4, Totem 5
Primal Urge: 5
Willpower: 9
Harmony: 5
Max Essence/Per Turn: 14/2
Virtue: Temperance
Vice: Wrath
Health: 7 (9/11/10/7)
Initiative: 6 (6/7/8/8)
Defense: 2 (2/3/3/3)
Speed: 9 (10/13/16/14)
Renown: Cunning 3, Honor 1, Wisdom 4
Gifts:
Rituals: 5; Rites: Any rite from Chapter Two, as well as secret, forbidden rites known only to members of the Lodge of Death.

References

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