Roslyn Leff

Roslyn Leff is a Bone Shadow Rahu member of the Lodge of Harbingers and of The Ramblers Pack in Toronto, Canada.

Background

Roslyn was a mousy, quiet girl studying chemistry in Buffalo, New York. Her friends always said she had a wild side waiting to break loose, but it wasn't until the full moon rose over campus on a winter's night that she discovered how wild it was. The Change hit at the stroke of midnight, but even before that she had lost most of her inhibitions (what happened at the campus bar that night is still the stuff of collegiate urban legend). A bit mortified, and not able to step back into her reticent life, she traveled north, eventually settling into the Toronto bar scene.

She refused to join a pack while there, largely because most of the Uratha who approached her were Iron Masters, and she never really felt that their tribal philosophy suited her. Why was territory so important, anyway? She'd just left her hometown behind, and felt little remorse about it. When Zane finally arrived and introduced her to the Lodge of Harbingers, she had found her calling. She joined immediately and never looked back.

Roslyn is only 21, but she's an old 21. Her time working the night shift in bars had made her pale and a bit worn, but she's got an infectious smile and a nice singing voice. She has short brown hair and is never without her Buffalo Bills jacket.

Stats

Auspice: Rahu
Tribe: Bone Shadow
Lodge: Harbingers
Mental Attributes: Intelligence 2, Wits 2, Resolve 4
Physical Attributes: Strength 2 (3/5/4/3), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2, Composure 2
Mental Skills: Crafts 2, Science (Chemistry) 2
Physical Skills: Athletics 2, Brawl (Multiple Opponents) 3, Stealth 2, Survival 1, Weaponry (Club) 1
Social Skills: Empathy 2, Expression (Impassioned Speech) 2, Intimidation 3, Streetwise (Trouble) 3, Subterfuge 1
Merits: Barfly, Direction Sense, Fighting Style: Kung Fu 1, Language (First Tongue)
Primal Urge: 2
Willpower: 6
Harmony: 8
Essence Max/Per Turn: 11/1
Virtue: Justice
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 4 (4/5/6/6)
Defense: 2 (in all forms)
Speed: 9 (10/13/16/14)
Renown: Cunning 1, Purity 2, Wisdom 2
Gifts: Clarity, The Right Words, Ward vs. Predators, Might Bound, Ward vs. Humans

References

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