Sleepless William
Sleepless William is a Bone Shadow Ithaeur member of the Whispers pack in Chicago, Illinois. He has ties to the Lodge of Death.[1]
Overview
Sleepless William is the lead Crescent Moon in the Silent Whispers pack. Like his friend and leader Shuck, Sleepless William has got a lot of experience dealing with spirits and takes as his personal mission the "healing" of the city's spiritual sickness. This has sapped him physically and mentally, since he's been at it for over a decade. It was William who convinced Cleansing Rain to act as the pack totem, and he is the Whisper most concerned with keeping their totem appeased. He views Michael Petruskey as his eventual successor and protégé, but Sleepless William is also concerned that the younger werewolf lacks some of the maturity and understanding needed to get the job done. William comes from a long line of Uratha and has several wolf-bloods who make sure he's got money and a place to stay when he's not with his pack (which doesn't happen often).
William is of medium height and wright; he's got a hawkish face, thinning silvery hair and blue eyes. He has black fur heavily flecked with gray in his wolf form. He cares little for clothes and other mortal trappings, but in public usually wears T-shirts and blue jeans. He seems perpetually tired, as his desire to do "just a bit more" usually wins out over his urge to just lie down and rest for a good long time.
Stats
Auspice: Ithaeur
Tribe: Bone Shadows
Mental Attributes: Intelligence 3, Wits 3, Resolve 5
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics (Local History) 3, Crafts 1, Investigation 3, Medicine 3, Occult (Healing) 4, Politics 1, Science (Anthropology) 2
Physical Skills: Brawl 3, Larceny 2, Stealth (Crowds) 3, Survival 2
Social Skills: Animal Ken 2, Empathy 1, Expression 2, Intimidation 1, Persuasion (Spirits) 3, Socialize 1, Subterfuge 2
Merits: Allies (Chicago Library) 2, Contacts (Bone Shadows, Bookstores) 2, Meditative Mind, Resources 1, Totem 8
Primal Urge: 4
Willpower: 8
Harmony: 6
Max Essence/Per Turn: 13/2
Virtue: Justice
Vice: Sloth
Health: 8 (10/12/11/8)
Initiative: 6 (6/7/8/8)
Defense: 3 (3/3/3/3)
Speed: 10 (11/14/17/15)
Renown: Cunning 3, Glory 1, Honor 1, Purity 2, Wisdom 4
Gifts: Death Sight, Sense Malice, Two-World Eyes, Ward versus Predators, Read Spirit, Scent of Taint, Ward versus Mortals, Echo Dream, Technology Ward, Soul Read
Rituals: 4; Rites: Banish Human, Funeral Rite, Rite of Dedication, Rite of the Silver Brand, Banish Spirit, Blessing of the Spirit Hunt, Call Gaffling, Fortify the Border Marches, Hallow Touchstone, Bind Spirit, Call Jaggling, Rite of Healing, Rite of Initiation, Sacred Hunt, Rite of Chosen Ground
References
- ↑ CofD: World of Darkness: Chicago, p. 199
- CofD: World of Darkness: Chicago, p. 213