Tess Nelson

Tess Nelson is a Ghost Wolf Elodoth member of the Lodge of the Thin Shadow.

Overview

Tess Nelson always felt like a shadow; her mother died when Tess was born, and her father allowed his deadness to be a wall between him and the rest of the world - a wall that blocked Tess off as well.

It wasn't until high school that she stared finding her voice. Her knack for remaining nondescript let her dwell on the outskirts of almost any social group she wanted, and her penchant for finding out information made her a useful - if amoral - informant. After all, she reasoned, her peers and teachers had a right to know what was going on; if it resulted in favors, cemented bonds or higher graders, that's just a bonus for freeing information right?

Once she got to college, she started becoming interested in espionage, and her skills made enough of an impression with the CIA to get her a field position after graduating. During her third case, her encounter with Uratha resulted in her First Change, a failed case and a mild grudge against the organized tribes. However, her new peers respected - sadly - her decision to go alone as a Ghost Wolf, and in return she took the Oath of the Moon as a sign to do what was expected of her, on her terms.

After that event, her star rose within the CIA ranks for the next year, but she found herself presenting a quandary to her superiors; while she had some impressive results, she had become too free-spirited and her cases had too many loose ends and questions to trust her completely. Therefore, they left her in Germany as a glorified pencil-pusher. Her pride refused to allow her to become a bureaucrat, and on her own time she made a point of investigating Berlin and its surroundings. There, she encountered a member of the Lodge of the Thin Shadow; after becoming infuriated at her contact's unwillingness (or inability) to answer her, she put enough pieces together to conclude that the lodge was devoted to espionage and shadows - and she wanted in.

Having successfully completed her inaugural mission, she now finds herself in a quandary and a crossroads. Because of the demands and restrictions of the lodge, her position with the CIA hangs by a thread and she could be relocated (or forced to flee) anywhere else in the world at any time. While the members of the lodge are understanding of her split with the rest of the Uratha, they still want her fully dedicated to helping with the larger conflict. Perhaps if she could recruit another ally or two to join the lodge with her, she might be able to form a pack for the first time and get some real results....

Stats

Tribe: Ghost Wolf
Auspice: Elodoth
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 2 (2/3/4/4), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 2, Composure 4
Mental Skills: Academics 1, Computer 1, Investigation (Body Language) 3
Physical Skills: Athletics 1, Brawl 1, Firearms 1, Larceny 3, Stealth 5
Social Skills: Intimidation 1, Persuasion 2, Socialize 2, Streetwise (Rumors, Undercover Operations) 3, Subterfuge (Lying) 4
Merits: Fast Reflexes 2, Language (American Sign Language, German) 2, Resources 1
Primal Urge: 2
Willpower: 6
Harmony: 7
Max Essence/Per Turn: 11/1
Virtue: Fortitude
Vice: Pride
Health: 7 (9/11/10/7)
Initiative: 8 (8/9/10/10)
Defense: 2 (all forms)
Speed: 9 (10/13/16/16)
Renown: Honor 2, Cunning 2
Gifts: Feet of Mist, Loose Tongue, Partial Change, Scent Beneath the Surface, Anybeast, Sand in the Eyes

References

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