The Seven Conflagrations

The Seven Conflagrations, known as Imin U'izich to the Forsaken, Izikhul-farakh to the Pure or as "The Blister Man", is a Spirit/Spirit-Ridden from Chicago, Illinois. It features prominently in the "Fires in Winter" chapter of the World of Darkness: Chicago sourcebook.[1]

The Seven Conflagrations is spirit-claiming various mortals (Daniel Rebworth, Cesar Flores, etc.) while attempting to reawaken the Great-Fire-Spirit. In doing so, it often destroys the bodies of the Claimed in its quest and the seven fire elemental spirits merge with human minds.

Overview

Spirits are already removed from the patterns of human thought, and this one has gone insane. It is, in effect, seven lesser spirits with seven slightly variant personalities smashed into one. That's not considering the other human minds that the spirit thinks are not a part of it (but really aren't). The spirit pursues the burning of the city of Chiago with single-minded zeal, whispering little prayers to the Great-Fire-Spirit before committing itself to another body.

Note that when taking a body for itself, the spirit does not abide exactly by the rules found on p. 276 of Werewolf: The Forsaken. The rules are mostly the same, except that, in the contested Claim roll, each roll for the spirit only represents one minute of time instead of one hour. The spirit, however, only has 15 minutes (i.e., 15 rolls) available to it to try to take over a body. If the spirit fails to accumulate the 50 successes in that time, the spirit must reject the body and attempt to find another. This does cost three Essence each time, as normal.

Stats

Rank: 3
Attributes: Power 8, Finesse 7, Resistance 4
Willpower: 5 (reduced by the spirit's inner turmoil)
Essence: 12 (20 max)
Initiative: 11
Defense: 8
Speed: 20
Size: 5
Corpus: 9
Influences: Fire **, Temperature *
Numina: Claim, Command Fire, Harrow, Magnetic Disruption
Ban: The Seven Conflagrations are tied to the solar cycle, one of the reasons that they must start one fire per day. The composite spirit is at its weakest at midnight; at that point, its Defense is halved, and the spirit suffers a -2 penalty to use any Influences.

References

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