Thomas Cushner

Thomas Cushner is a Iron Master Elodoth member of the Architects of Steel pack in Chicago, Illinois. He is a member of the Lodge of Scrolls.[1]

Overview

Thomas Cushner is Olivia's idea of an ideal beta - someone who is entirely devoted to her and who acts almost as an extension of her will. It's not that Cusher is a sycophant or weak of mind - far from it. The Architects' Elodoth is an incisive and creative thinker who also happens to be of those people who are simply more comfortable following a strong leader. He's a well-spoken advocate of his pack, often negotiating with rivals in order to "help them see reason." When push comes to shove, he tends to use Gifts more liberally than most werewolves, usually carrying a touchstone to ensure that he can continue to use his not-inconsiderable arsenal of supernatural blessings.

If the truth were to come out about Olivia's true affiliations, Cusher would be the packmate most likely to stand beside her no matter what - in fact, he'd be the one most likely to join her in her pact with the Calipa of Pride. Olivia herself suspects that his loyalty is enough that he could withstand the truth and continue to assist her all the better. She has yet to test him on the matter, however. She's not an evangelist for the Bale Hounds - she considers herself a businesswoman, and right now she's not entirely convinced that headhunting Cusher for Lamashtu would help enough to be worth the risk.

Cusher is a middle-aged black man in excellent condition. He prefers nice but not overly formal clothes, usually a neatly pressed, buttoned-down shirt and slacks, and could almost be mistaken for a harmless accountant or clerk if not for the intense sensation of heat that follows him. In wolf form, his coat is surprisingly tawny, almost the color of a lion's.

Stats

Auspice: Elodoth
Tribe: Iron Masters
Mental Attributes: Intelligence 4, Wits 4, Resolve 4
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 4 (3/2/1/2), Composure 5
Mental Skills: Academics 3, Computer 1, Investigation (Shadow Realm) 3, Medicine 2, Occult 2, Politics (Uratha Packs) 2, Science 2
Physical Skills: Athletics 1, Brawl 3, Drive 1, Firearms 1, Survival (Tracking) 2
Social Skills: Empathy 2, Expression (Reasoned Argument) 2, Intimidation 3, Persuasion (Logical) 4, Socialize 3, Streetwise 2, Subterfuge (Feigned Sympathy) 3
Merits: Allies (City Hall) 2, Allies (Police) 1, Contacts (Newspapers) 1, Resources 3, Retainer 3, Totem 9, Toxin Resistance
Primal Urge: 3
Willpower: 9
Harmony: 6
Max Essence/Per Turn: 12/1
Virtue: Temperance
Vice: Pride
Health: 8 (10/12/11/8)
Initiative: 8 (8/9/10/10)
Defense: 3 (3/4/4/4)
Speed: 11 (12/15/18/16)
Renown: Cunning 4, Glory 2, Honor 4, Purity 2, Wisdom 2
Gifts: Know Name, Left-Handed Spanner, Scent Beneath the Surface, Sense Malice, Straighten, The Right Words, Ward Versus Predators, Warning Growl, Wolf-Blood's Lure, Father Wolf's Speed, Nightfall, Ruin, Scent of Taint, Snarl of Command, Traveler's Blessing, Ward Versus Humans, Aura of Truce, Iron Treachery, Primal Howl, Sagacity, Sculpt, Fuel Rage, Know the Path, Shadow Ward
Rituals: 3; Rites: Funeral Rite, Rite of the Spirit Brand, Shared Scent, Cleansed Blood, Hallow Touchstone, Rite of Contrition, Rite of Healing

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.