Thunderwyrm

Thunderwyrm are giant earthworms of the Wyrm, with enormous jaws filled with jagged teeth.

Overview

A Thunderwyrm is one of the most horrible Wyrm beasts a Garou can fear to meet in combat. Massive monstrosities in their own right - the biggest ever encountered was called "Grandmother Thunderwyrm" and it spanned around the size of two football fields and contained a Wyrm Caern within her guts![1]

Usually, they sleep beneath the surface or travel underground, literally eating their way through the earth. They are only drawn to the surface during storms, but when they erupt from the earth, they are capable of massive destruction and vanish afterwards without leaving a trace. Their periods underground are usually spent breaking down the things they devoured during their attacks on the surface and to accelerate their size.

Some Uktena claim that the first Thunderwyrm was born from radioactive soil.

First Edition Stats

Attributes: The following statistics delineate a Thunderwyrm of average - 25-foot - length: Strength 6, Dexterity 2, Stamina 6, Charisma 0, Manipulation 0, Appearance 0, Perception 3, Intelligence 1, Wits 2
Abilities: Brawling 5, Athletics 3
Rage 6, Gnosis 0, Willpower 5
Health Levels: OK/OK/OK/-1/-1/-1/-2/-2/-3/-3/-4/-4/-5/-5/Incapacitated
Armor: Four Health Levels of any attach are simply ignored (the blow slides off the segments of slimy tissue that compose the creature's epidermis)
Attacks: Thunderwyrms will defend themselves by rolling over their opponents (using a Body Slam Maneuver: if the Thunderwyrm rolls more than three successes over an opponent, that opponent should be considered Immobilized as per the Immobilize Maneuver), striking their enemies with a coil of their bodes (using the Punch Maneuver), or just biting them (Bite Maneuver, causing aggravated damage).

Second Edition Stats

Attributes: Strength 6, Dexterity 4, Stamina 6, Charisma 0, Manipulation 0, Appearance 0, Perception 3, Intelligence 1, Wits 2
Note: The Attributes listed above reflect the statistics for an average (25-foot) Thunderwyrm. All Physical Attributes increase substantially the larger the creatures grow. Grandmother Thunderwyrm is allegedly strong enough to shatter concrete by rippling her skin.
Abilities: Athletics 5, Brawl 5
Rage 6, Willpower 5
Health Levels: OK, OK, OK, -1, -1, -1, -2, -2, -2, -3, -3, -4, -4, -5, -5, Incapacitated
Attacks: Bite (Strength +3), Body Slam (Strength - more than three successes indicates the target is pinned under the creature's bulk), Punch (Strength)
Powers: Armor (four extra soak dice), Burrow (as the Garou Gift, but with no Gnosis cost)

W20 Stats

Attributes: Strength 8, Dexterity 4, Stamina 8, Charisma 0, Manipulation 0, Appearance 0, Perception 3, Intelligence 1, Wits 2
Note: The Attributes listed above reflect the statistics for an average (30-foot) Thunderwyrm. Strength and Stamina increase substantially the larger the creatures grow, and there appears to be no upper limit on how much they can grow. Grandmother Thunderwyrm is allegedly strong enough to shatter concrete by rippling her skin.
Abilities: Athletics 5 (cannot dodge), Brawl 5
Rage 6, Willpower 5
Health Levels: OK, OK, OK, -1, -1, -1, -2, -2, -2, -3, -3, -4, -4, -5, -5, Incapacitated
Attacks: Bite (Strength lethal), Roll (Strength bashing - more than 3 successes indicates the target is pinned under the creature's bulk), Body Slam (Strength +3 bashingk)
Powers: Armor (four extra soak dice), Burrow (as the Garou Gift, but with no cost)

Trivia

  • The Thunderwyrm clearly takes inspiration from the movie, Tremors (1990).
  • Werewolf: The Dark Ages discusses that there is a connection between the Glutton Worms and the Thunderwyms.[2]

References

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