William Cameron

William "Father Bill" Cameron is a Homid Galliard Glass Walker Keeper of the Land of the Sept of the Awakening.[1]

Biography

Bill is a big-time lawyer in Washington D.C. He works with the Environmental Protection Agency, the National Park Service and the Occupational Safety and Health Administration (OSHA). His favorite activity is enforcing government regulations on unsuspecting companies. Bill finds ways to have companies fined up to $25,000 a day for violations. He loves it. Bill even uses a few elementals to help him create some violations when he feels companies deserve it. He figures that he can not only destroy most of the Wyrm's plans, but pay off about half the national debt in fines, while making himself extraordinarily rich in the process.

Bill has the duty of being Keeper of the Land for the caern as a hobby, although he likes the golf courses in East Potomac Park. He talks about taking over the caern with fellow Glass Walker Olivia Wainwright, but he wants to keep the Bone Gnawers on his side. Besides, he might need some political "muscle" in the future.

Bill has two major problems that he can't reconcile. First, the Awakening sculpture had become available for purchase for $400,000. He can't bring himself to break this to the sept. Second, a little-known rag, Deviant Magazine, published an article by one Art Morgan stating that Bill was a werewolf. Bill has no idea who Art Morgan is or how Deviant Magazine got this information. Currently, Bill plans to ruin a company called Nastrum Enterprises. That ought to take his mind off things.

Appearance

Bill Cameron has sandy brown hair and blue eyes, and is of average height and build. He usually wears glasses and suits. In Crinos form, his fur is a metallic gray with yellow markings in circuitry patterns on his coat. In Lupus form, he simply looks like a large gray wolf. He is in his late thirties or early forties.

Stats

Position: Keeper of the Land
Breed: Homid
Auspice: Galliard
Tribe: Glass Walker
Nature/Demeanor: Gallant/Conniver
Attributes: Strength 2, Dexterity 2, Stamina 3, Charisma 4, Manipulation 5, Appearance 3, Perception 4, Intelligence 5, Wits 4
Abilities: Alertness 3, Athletics 1, Brawl 2, Dodge 3, Empathy 4, Expression 3, Intimidation 3, Primal-Urge 1, Streetwise 3, Subterfuge 4, Drive 2, Etiquette 4, Firearms 2, Leadership 3, Performance 4, Stealth 1, Computer 2, Investigation 3, Law 4, Medicine 1, Politics 5, Rituals 2, Science 1
Backgrounds: Contacts 4, Allies 3
Gifts: Control Simple Machine, Mindspeak, Persuasion, Cybersenses, Jam Technology, Power Surge, Control Complex Machine, Data Flow, Elemental Favor, Reshape Object, Attunement, Camera Eye
Rank: 4
Rites: Rite of Contrition, Rite of Cleansing, Rite of Talisman Dedication
Fetishes: Cellular Phone (Level 3, Gnosis 6; this fetish allows Bill to use Mindspeak on himself and one other without a Willpower point. All he needs to know is a name and phone number.)
Rage 3, Gnosis 7, Willpower 7

References

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