Billy Stormwalker

Billy Stormwalker was a homid Wendigo Theurge who lived in the 19th century United States and is the main antagonist of all three Werewolf: The Wild West/Deadlands Dime Novel crossover books.

Biography

Stormwalker was born an Oglala Sioux, somewhere in Dakota Territory. He grew up in poverty and watched as the US Army waged war on his people, crushing them onto smaller and smaller reservations and stripping his once-proud people of what little was left of their dignity. It was to much for him to bear.

As Stormwalker came of age, he learned that he was, in fact, a Garou: a Wendigo Theurge, as a matter of fact.

Over the years, Stormwalker became frustrated with the position of his Garou and Indian tribes. Both seemed doomed to early extinction, fated to be drowned under the encroaching tide of white settlers. He struck out from time to time, often outright killing those who were unfortunate enough to get in his way. That's how he first became an outlaw.

While on the run from the remaining members of a sept he had decimated, Stormwalker stepped sideways into the Storm Umbra and got decidedly lost. When he finally found himself, he was on the outskirts of another realm. It was then that his wanderings through the multiverse began.

Profile

Image: Stormwalker is a thin man of medium height, at least in his Homid form. He's lean and fit from his years of having to fend for himself in both the wilderness of the Savage West and the Storm Umbra.

Clean-shaven, he has a long black hair, streaked with silver, that e wears in a long warrior's braid. He has a scar down the left side of his cheek that he got in a fight with Earl Cotten many moons ago.

The years have not been kind to Stormwalker. Although he's only in his early 30s, he could easily pass for a man in his late 40s. Perhaps it's the premature gray in his hair that does it, or maybe it's the hunted look in his eyes.

  • Attributes: Strength 3, Dexterity 3, Stamina 5, Charisma 4, Manipulation 4, Appearance 3, Perception 4, Intelligence 2, Wits 3
  • Abilities: Alertness 4, Athletics 4, Dodge 4, Empathy 4, Subterfuge 4, Animal Ken 3, Crafts 1, Firearms 2, Melee 5, Ride 2, Stealth 5, Survival 2, Enigmas 1, Linguistics 2, Medicine 1, Occult 4, Science 1
  • Rage: 10
  • Gnosis: 6
  • Willpower: 8
  • Gifts: Assimilation, Command Spirit, Dust Storm, Grasp the Beyond, Persuasion, Reach the Umbra, Savage the Mind, Spirit Speech, Tornado Rider
  • Equipment: Scattergun, box of 20 shells, Bowie knife
  • Special: Harrowed

References

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