Lore of Flame
The Lore of Flame allows the Namaru to create and control flames, both in a purely material and in a mystical sense.
Abilities




Fuel: The Namaru may fan existing flames, making them grow. High-Torment: The flames don't grow but become terribly hot.




Ignite: The Namaru creates fire from nothingness, igniting a flammable object. High-Torment: Anything flammable in the vicinity ignites, not just one target.




Command the Flame: The Namaru may manipulate the flames themselves. Fire can be moved, doused, or fanned. High-Torment: The control is shaky at best and the flames become hotter.




Holocaust: The Namaru burns the inherent Faith that makes an object real, rendering even a steel door to ash in mere seconds or robbing other Fallen of their power while hurting them grievously. High-Torment: The Namaru may accidentally burn part of their own Faith supply in the process and cause aggravated damage to themselves.




Ride the Flame: The Namaru transforms into flame or becomes part of an existing fire, gaining control over it in the process. High-Torment: The Namaru becomes a flame-wreathed skeleton instead, retaining their physical mobility but losing the special mobility of a flame.
References
- DTF: Demon: The Fallen Rulebook, p. 176-178
| Demon: The Fallen Lores | |
| Common | Fundament · Humanity |
|---|---|
| Namaru | Celestials · Flame · Radiance |
| Asharu | Awakening · Firmament · Winds |
| Annunaki | Earth · Paths · Forge |
| Neberu | Light · Patterns · Portals |
| Lammasu | Longing · Storms · Transfiguration |
| Rabisu | Beast · Flesh · Wild |
| Halaku | Death · Spirit · Realms |
| Earthbound | Chaos · Contamination · Violation |
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